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Wiki page [AllPackages] by zester 2015-09-10 05:59:41.
D 2015-09-10T05:59:41.365
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<h2>All Packages</h2>
<p>Click on the section headers to view the Lua api's for that section.</p>
</br>

<table border="0" width="100%">
<tr>
  
<td valign="top" width="300px">
<dl>
<small>
<dt><a href="#archive">1.  Archive and Compression</a></dt>
<dt><a href="#audio_codecs">2.  Audio Codecs</a></dt>
<dt><a href="#audio_system">3.  Audio System</a></dt>
<dt><a href="#c">4.  C Librarys</a></dt>
<dt><a href="#c++">5.  C++ Librarys</a></dt>
<dt><a href="#caching">6.  Caching</a></dt>
<dt><a href="#colormng">7.  Color Management</a></dt>
<dt><a href="#comm">8. Communications</a></dt>
<dt><a href="#constraint">9. Constraint Solver</a></dt>
<dt><a href="#database">10. Database</a></dt>
<dt><a href="#structure">11. Data Structure</a></dt>
<dt><a href="#display">12. Display Surface</a></dt>
<dt><a href="#filesystem">13. Distributed File System</a></dt>
<dt><a href="#security">14. Encryption and Security</a></dt>
<dt><a href="#font">15. Font Library's</a></dt>
<dt><a href="#graphics">16. Graphics Library's</a></dt>
<dt><a href="#image_codecs">17. Image Codecs</a></dt>
<dt><a href="#kernel">18. Kernel</a></dt>
<dt><a href="#math">19. Math Librarys</a></dt>
<dt><a href="#metadata">20. Metadata Librarys</a></dt>
<dt><a href="#media_containers">21. Multimedia Containers</a></dt>
<dt><a href="#network">22. Networking Librarys</a></dt>
<dt><a href="#compute">23. Parallel Computing Librarys</a></dt>
<dt><a href="#parsing">24. Parsing Librarys</a></dt>
<dt><a href="#physics">25. Physics</a></dt>
<dt><a href="#scripting">26. Scripting Languages</a></dt>
<dt><a href="#scripting">27. Search Engine</a></dt>
<dt><a href="#texturing">28. Texture Mapping Librarys</a></dt>
<dt><a href="#video_codecs">29. Video Codecs</a></dt>
</small>
</br>

</dl>
</td>





<td valign="top">

<dl>
<div id="cnt">
<!--Archive and Compression List--> 
<h2><a name="archive">Archive and Compression</a></h2>
<hr/>
<p><i>An archive file is a file that is composed of one or more computer files along with metadata. Archive files are used to collect multiple data files together into a single file for easier portability and storage, or simply to compress files to use less storage space. Archive files often store directory structures, error detection and correction information, arbitrary comments, and sometimes use built-in encryption.</i></p>

</br>

<!--Libarchive--> 
<dt><b>Libarchive</b></dt>
<dd>Desc: The libarchive library provides a single interface for reading/writing </br> various compression formats.
</dd>
</br>
<dd>Home page: <a href="http://www.libarchive.org/">http://www.libarchive.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--Snappy--> 
<dt><b>Snappy</b></dt>
<dd>Desc: Snappy is a compression/decompression library. It does not aim for </br> maximum compression, or compatibility with any other compression library;</br> instead, it aims for very high speeds and reasonable compression. For 
</br> instance, compared to the fastest mode of zlib, Snappy is an order of </br> magnitude faster for most inputs, but the resulting compressed files are 
</br> anywhere from 20% to 100% bigger. On a single core of a Core i7 processor
</br> in 64-bit mode, Snappy compresses at about 250 MB/sec or more and </br> decompresses at about 500 MB/sec or more.
</dd>
</br>
<dd>Home page: <a href="http://code.google.com/p/snappy/">http://code.google.com/p/snappy/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--Zlib--> 
<dt><b>Zlib</b></dt>
<dd>Desc: The zlib is designed to be a free, general-purpose, legally </br> unencumbered -- that is, not covered by any patents -- lossless data-compression </br>  library for use on virtually any computer hardware and operating system.
</dd>
</br>
<dd>Home page: <a href="http://zlib.net/">http://zlib.net/</a></dd>
<dd>Download:</dd>
<dd>License: ZLIB</dd>
<dd>Checksum:</dd>
</div>
</br></br>


<div id="cnt">
<!--Audio Codec List--> 
<h2><a name="audio_codecs">Audio Codecs</a></h2>
<hr/>
<p><i>
An audio codec is a device or computer program capable of coding or decoding a digital data stream of audio.

In software, an audio codec is a computer program implementing an algorithm that compresses and decompresses digital audio data according to a given audio file format or streaming media audio format. The object of the algorithm is to represent the high-fidelity audio signal with minimum number of bits while retaining the quality. This can effectively reduce the storage space and the bandwidth required for transmission of the stored audio file. Most codecs are implemented as libraries which interface to one or more multimedia players.
</i></p>
</br>

<!--Flac--> 
<dt><b>Flac</b></dt>
<dd>Desc: FLAC stands for Free Lossless Audio Codec, an audio format similar </br> to MP3, but lossless, meaning that audio is compressed in FLAC without </br> any </b>loss in quality.</dd>
</br>
<dd>Home page: <a href="https://xiph.org/flac">https://xiph.org/flac</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--Vorbis--> 
<dt><b>Vorbis</b></dt>
<dd>Desc: Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free,</br> general-purpose compressed audio format for mid to high quality (8kHz-48.0kHz, 16+ bit, </br> polyphonic) audio and music at fixed and variable bitrates from 16 to 128 kbps/channel.
</dd>
</br>
<dd>Home page: <a href="http://xiph.org/vorbis">http://xiph.org/vorbis</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--Opus--> 
<dt><b>Opus</b></dt>
<dd>Desc: Opus is a lossy audio compression format developed by the Internet </br>Engineering Task Force (IETF) that is particularly suitable for </br> interactive real-time applications over the Internet.
</dd>
</br>
<dd>Home page: <a href="http://www.opus-codec.org/">http://www.opus-codec.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</div>
</br></br>




<!--Audio List--> 
<h2><a name="audio_system">Audio System</a></h2>

<!--RtAudio--> 
<dt><b>RtAudio</b></dt>
<dd>Desc: RtAudio is a set of C++ classes that provide a common API </br>(Application Programming Interface) for realtime audio input/output across </br> Linux, Macintosh OS-X and Windows operating systems. RtAudio significantly </br> simplifies the process of interacting with computer audio hardware.
</dd>
</br>
<dd>Home page: <a href="http://www.music.mcgill.ca/~gary/rtaudio/">http://www.music.mcgill.ca/~gary/rtaudio/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--RtMidi--> 
<dt><b>RtMidi</b></dt>
<dd>Desc: RtMidi is a set of C++ classes (RtMidiIn, RtMidiOut and API-specific </br> classes) that provides a common API (Application Programming Interface) </br>  for realtime MIDI input/output across Linux (ALSA & Jack), Macintosh OS X  </br> (CoreMidi & Jack), and Windows (Multimedia Library & Kernel Streaming) </br> operating systems. RtMidi significantly simplifies the process of </br> interacting with computer MIDI hardware and software. It was designed with the </br> following goals:
</dd>
</br>
<dd>Home page: <a href="http://www.music.mcgill.ca/~gary/rtmidi/">http://www.music.mcgill.ca/~gary/rtmidi/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--STK--> 
<dt><b>STK - Synth Toolkit</b></dt>
<dd>Desc: The Synthesis ToolKit in C++ (STK) is a set of open source audio </br> signal processing and algorithmic synthesis classes written in the C++ </br> programming language.
</dd>
</br>
<dd>Home page: <a href="https://ccrma.stanford.edu/software/stk/">https://ccrma.stanford.edu/software/stk/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<!--Tinyalsa--> 
<dt><b>Tinyalsa</b></dt>
<dd>Desc: Tinyalsa: a small library to interface with ALSA in the Linux kernel
</dd>
</br>
<dd>Home page: <a href="https://github.com/tinyalsa/tinyalsa">https://github.com/tinyalsa/tinyalsa</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>



<!--C Librarys--> 
<h2><a name="c">C Librarys</a></h2>

<!--Libunwind--> 
<dt><b>Libunwind</b></dt>
<dd>Desc: The primary goal of this project is to define a portable and efficient </br> C programming interface (API) to determine the call-chain of a program.
</dd>
</br>
<dd>Home page: <a href="http://www.nongnu.org/libunwind">http://www.nongnu.org/libunwind</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libuv</b></dt>
<dd>Desc: libuv is a multi-platform support library with a focus on asynchronous </br> I/O. It was primarily developed for use by Node.js, but it's also used by </br> Mozilla's Rust language, Luvit, Julia, pyuv, and others.
</dd>
</br>
<dd>Home page: <a href="https://github.com/joyent/libuv">https://github.com/joyent/libuv</a></dd>
<dd>Download:</dd>
<dd>License: BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Musl</b></dt>
<dd>Desc: Musl is a “libc”, an implementation of the standard library </br>functionality described in the ISO C and POSIX standards, plus common </br>extensions, intended for use on Linux-based systems.
</dd>
</br>
<dd>Home page: <a href="http://www.musl-libc.org/">http://www.musl-libc.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>




<h2><a name="c++">C++ Librarys</a></h2>

<dt><b><a href="/wiki?name=Boost">Boost</a></b></dt>
<dd>Desc: Boost provides free portable peer-reviewed C++ libraries.</dd>
</br>
<dd>Home page: <a href="http://www.boost.org">http://www.boost.org</a></dd>
<dd>Download:</dd>
<dd>License: Boost</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b>Compiler-rt</b></dt>
<dd>Desc: The compiler-rt project is a simple library that provides an </br>implementation of the low-level target-specific hooks required by code </br>generation and other runtime components.</dd>
</br>
<dd>Home page: <a href="http://compiler-rt.llvm.org">http://compiler-rt.llvm.org</a></dd>
<dd>Download:</dd>
<dd>License: MIT/BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libcxx</b></dt>
<dd>Desc: Libcxx is a new implementation of the C++ standard library, targeting </br> C++11.</dd>
</br>
<dd>Home page: <a href="http://libcxx.llvm.org">http://libcxx.llvm.org</a></dd>
<dd>Download:</dd>
<dd>License: MIT/BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libcxxabi</b></dt>
<dd>Desc: Libcxxabi is a new implementation of low level support for a standard C++ library.</dd>
</br>
<dd>Home page: <a href="http://libcxxabi.llvm.org">http://libcxxabi.llvm.org</a></dd>
<dd>Download:</dd>
<dd>License: MIT/BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Poco C++</b></dt>
<dd>Desc: Modern, powerful open source C++ class libraries and frameworks for </br> building network- and internet-based applications that run on desktop, </br> server, mobile and embedded systems.
</dd>
</br>
<dd>Home page: <a href="http://pocoproject.org/">http://pocoproject.org/</a></dd>
<dd>Download:</dd>
<dd>License: Boost</dd>
<dd>Checksum:</dd>
</br></br>




<!--Caching List--> 
<h2><a name="caching">Caching</a></h2>

<dt><b>Memcached</b></dt>
<dd>Desc: Memcached is an in-memory key-value store for small chunks of </br> arbitrary data (strings, objects) from results of database calls, API calls, or </br>  page rendering.
</dd>
</br>
<dd>Home page: <a href="http://www.memcached.org/">http://www.memcached.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>




<!--Color Management List--> 
<h2>Color Management</h2>

<dt><b>LittleCMS</b></dt>
<dd>Desc: Little cms is a color management library. Implements fast transforms </br> between ICC profiles. It is focused on speed, and is portable across </br> several platforms (MIT license)
</dd>
</br>
<dd>Home page: <a href="http://www.littlecms.com/">http://www.littlecms.com/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>OpenColorIO</b></dt>
<dd>Desc: OpenColorIO (OCIO) is a complete color management solution geared </br> towards motion picture production with an emphasis on visual effects and </br> computer animation. OCIO provides a straightforward and consistent user </br> experience across all supporting applications while allowing for </br> sophisticated back-end configuration options suitable for high-end production </br> usage. OCIO is compatible with the Academy Color Encoding Specification </br> (ACES) and is LUT-format agnostic, supporting many popular formats.
</dd>
</br>
<dd>Home page: <a href="http://opencolorio.org/">http://opencolorio.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>





<!--Communications List--> 
<h2>Communications</h2>

<dt><b>Libre</b></dt>
<dd>Desc: Libre is a portable and generic library for real-time communications </br> with async IO support and a complete SIP stack with support for SDP, </br> RTP/RTCP, STUN/TURN/ICE, BFCP and DNS Client.
</dd>
</br>
<dd>Home page: <a href="http://www.creytiv.com/re.html">http://www.creytiv.com/re.html</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Librem</b></dt>
<dd>Desc: Librem is a portable and generic library for real-time audio and </br> video processing.
</dd>
</br>
<dd>Home page: <a href="http://www.creytiv.com/rem.html">http://www.creytiv.com/rem.html</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libstrophe</b></dt>
<dd>Desc: Libstrophe is a minimal XMPP library written in C. It has almost no </br> external dependencies, only an XML parsing library (expat or libxml are </br> both supported). It is designed for both POSIX and Windows systems.
</dd>
</br>
<dd>Home page: <a href="http://strophe.im/libstrophe/">http://strophe.im/libstrophe/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>






<!--Constraint Solver List--> 
<h2>Constraint Solver</h2>

<dt><b>Rhea</b></dt>
<dd>Desc: Rhea is an incremental constraint solver based on Cassowary. Cassowary is an algorithm that computes flexible, responsive layouts </br> quickly without resorting to piles of imperative code. Just describe the </br> preferred relationships between values, noting which constraints are more </br> important than others, and Cassowary figures out an optimal solution based on the current inputs.
</dd>
</br>
<dd>Home page: <a href="https://github.com/Nocte-/rhea">https://github.com/Nocte-/rhea</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>





<!--Database List--> 
<h2>Database</h2>

<dt><b>LevelDB</b></dt>
<dd>Desc: LevelDB is a fast key-value storage library written at Google that </br> provides an ordered mapping from string keys to string values.
</dd>
</br>
<dd>Home page: <a href="http://code.google.com/p/leveldb/">http://code.google.com/p/leveldb/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>PostgreSQL</b></dt>
<dd>Desc: PostgreSQL, often simply Postgres, is an open source object-relational </br> database management system (ORDBMS) with an emphasis on extensibility and </br>  standards compliance.
</dd>
</br>
<dd>Home page: <a href="http://www.postgresql.org/">http://www.postgresql.org/</a></dd>
<dd>Download:</dd>
<dd>License: PostgreSQL License</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Redis</b></dt>
<dd>Desc: Redis is an open source, BSD licensed, advanced key-value store. It is </br>  often referred to as a data structure server since keys can contain </br> strings, hashes, lists, sets and sorted sets.
</dd>
</br>
<dd>Home page: <a href="http://redis.io/">http://redis.io/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Sqlite</b></dt>
<dd>Desc: SQLite is a relational database management system contained in a small </br>  C programming library. In contrast to other database management systems, </br> SQLite is not a separate process that is accessed from the client </br> application, but an integral part of it.
</dd>
</br>
<dd>Home page: <a href="http://sqlite.org/">http://sqlite.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>





<!--Data Structure List--> 
<h2>Data Structure</h2>

<dt><b>Field3D</b></dt>
<dd>Desc: Field3D is an open source library for storing voxel data. It provides </br> C++ classes that handle in-memory storage and a file format based on HDF5</br> that allows the C++ objects to be written to and read from disk.
</dd>
</br>
<dd>Home page: <a href="https://github.com/imageworks/Field3D/">https://github.com/imageworks/Field3D/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>HDF5</b></dt>
<dd>Desc: Hierarchical Data Format (HDF, HDF4, or HDF5) is the name of a set of </br> file formats and libraries designed to store and organize large amounts of </br>  numerical data. Originally developed at the National Center for </br> Supercomputing Applications, it is currently supported by the non-profit HDF </br> Group, whose mission is to ensure continued development of HDF5 technologies, and the continued accessibility of data currently stored in HDF.
</dd>
</br>
<dd>Home page: <a href="http://www.hdfgroup.org/">http://www.hdfgroup.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>OpenVDB</b></dt>
<dd>Desc: OpenVDB is an open source C++ library comprising a novel hierarchical </br> data structure and a suite of tools for the efficient storage and </br> manipulation of sparse volumetric data discretized on three-dimensional grids. </br> It is developed and maintained by DreamWorks Animation for use in </br> volumetric applications typically encountered in feature film production.
</dd>
</br>
<dd>Home page: <a href="http://www.openvdb.org/">http://www.openvdb.org/</a></dd>
<dd>Download:</dd>
<dd>License: MPL2</dd>
<dd>Checksum:</dd>
</br></br>








<!--Display Surface List--> 
<h2>Display Surface</h2>

<dt><b>GLFW</b></dt>
<dd>Desc: GLFW is an Open Source, multi-platform library for creating windows </br> with OpenGL contexts and managing input and events. It is easy to </br> integrate into existing applications and does not lay claim to the main loop.
</dd>
</br>
<dd>Home page: <a href="http://www.glfw.org/">http://www.glfw.org/</a></dd>
<dd>Download:</dd>
<dd>License: Zlib/PNG</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Wayland</b></dt>
<dd>Desc: Wayland is a protocol for a compositor to talk to its clients as well </br> as a C library implementation of that protocol. The compositor can be a </br> standalone display server running on Linux kernel modesetting and evdev </br> input devices, an X application, or a wayland client itself. The clients </br> can be traditional applications, X servers (rootless or fullscreen) or </br> other display servers.</dd>
</br>
<dd>Home page: <a href="http://wayland.freedesktop.org/">http://wayland.freedesktop.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>






<!--Distributed File System List--> 
<h2>Distributed File System</h2>

<dt><b>QFS</b></dt>
<dd>Desc: Quantcast File System (QFS) is a high-performance, fault-tolerant, </br> distributed file system developed to support MapReduce processing, or </br> other applications reading and writing large files sequentially.
</dd>
</br>
<dd>Home page: <a href="https://github.com/quantcast/qfs">https://github.com/quantcast/qfs</a></dd>
<dd>Download:</dd>
<dd>License: Apache2</dd>
<dd>Checksum:</dd>
</br></br>




<h2>Encryption and Security</h2>

<dt><b><a href="/wiki?name=Botan">Botan</a></b></dt>
<dd>Desc: A crypto library that provides a wide variety of cryptographic algorithms, </br> formats, and protocols.</dd>
</br>
<dd>Home page: <a href="http://botan.randombit.net/">http://botan.randombit.net/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a>BotanSqlite</a></b></dt>
<dd>Desc: Sqlite3 encryption codec to allow full database encryption using the </br>algorithms supported by Botan.</dd>
</br>
<dd>Home page: <a href="https://github.com/OlivierJG/botansqlite3">https://github.com/OlivierJG/botansqlite3</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b><a href="">OpenPam</a></b></dt>
<dd>Desc: OpenPAM is an open source PAM library that focuses on simplicity, </br> correctness, and cleanliness. Its aim is to gather the best features of </br> Solaris PAM, ​XSSO and Linux-PAM, plus some innovations of its own. In </br> areas where these implementations disagree, OpenPAM tries to remain </br> compatible with Solaris, at the expense of XSSO conformance and Linux-PAM </br> compatibility.</dd>
</br>
<dd>Home page: <a href="http://www.openpam.org/">http://www.openpam.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Apple</dd>
</br></br>





<!--Font Libraryd List--> 
<h2>Font Library's</h2>

<dt><b>Freetype</b></dt>
<dd>DescIt is written in C, designed to be small, efficient, highly </br> customizable, and portable while capable of producing high-quality output (glyph </br>  images) of most vector and bitmap font formats.
</dd>
</br>
<dd>Home page: <a href="http://www.freetype.org/index.html">http://www.freetype.org/index.html</a></dd>
<dd>Download:</dd>
<dd>License: Freetype BSD Like</dd>
<dd>Checksum:</dd>
</br></br>





<!--Graphics Library List--> 
<h2>Graphics Librarys</h2>

<dt><b><a href="/wiki?name=Skia">Skia</a></b></dt>
<dd>Skia is a 2D Vector Graphics Library</dd>
</br>
<dd>Home page: <a href="http://www.antigrain.com">http://www.antigrain.com</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b>Mesa</b></dt>
<dd>Desc: Mesa is an open-source implementation of the OpenGL specification </br>- a system for rendering interactive 3D graphics.
</dd>
</br>
<dd>Home page: <a href="http://www.mesa3d.org/">http://www.mesa3d.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>OpenSubdiv</b></dt>
<dd>Desc: OpenSubdiv is a set of open source libraries that implement high </br> performance subdivision surface (subdiv) evaluation on massively parallel CPU </br> and GPU architectures. This codepath is optimized for drawing deforming </br> surfaces with static topology at interactive framerates. The resulting </br> limit surfaces are a match for Pixar's Renderman specification within </br> numerical precision limits.
</dd>
</br>
<dd>Home page: <a href="http://graphics.pixar.com/opensubdiv">http://graphics.pixar.com/opensubdiv</a></dd>
<dd>Download:</dd>
<dd>License: Apache2</dd>
<dd>Checksum:</dd>
</br>

<dt><b>cpptweener</b></dt>
<dd>Desc: cpptweener is a C++ library providing an implementation for tweening. </br> In details, this library allows to interpolate the intermediate values </br> between two given values during a time interval. 
</dd>
</br>
<dd>Home page: <a href="http://code.google.com/p/cpptweener/">http://code.google.com/p/cpptweener/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>




<!--Image Codecs List--> 
<h2>Image Codecs</h2>

<dt><b>giflib</b></dt>
<dd>Desc:giflib is a library for rendering and generating GIF image files. This </br> is the GIF service code in C used for over two decades by graphics </br>
applications, Web browsers, game consoles, ATMs, and pretty much anything else </br> that throws pixels on a display. It is simple, stable, and bulletproof.
</dd>
</br>
<dd>Home page: <a href="http://freecode.com/projects/giflib">http://freecode.com/projects/giflib</a></dd>
<dd>Download:</dd>
<dd>License: MIT/X11</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libpng</b></dt>
<dd>Desc: libpng is the official Portable Network Graphics (PNG) reference </br> library (originally called pnglib). It is a platform-independent library that </br> contains C functions for handling PNG images. 
</dd>
</br>
<dd>Home page: <a href="http://libpng.org">http://libpng.org</a></dd>
<dd>Download:</dd>
<dd>License: Zlib/Png</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libjpeg-turbo</b></dt>
<dd>Desc: libjpeg-turbo is a derivative of libjpeg that uses MMX, SSE, SSE2, and  </br> NEON SIMD instructions to accelerate baseline JPEG </br> compression/decompression by about 2-4x on x86, x86-64, and ARM platforms. </br> It is based on libjpeg/SIMD but has numerous enhancements.
</dd>
</br>
<dd>Home page: <a href="http://www.libjpeg-turbo.org/">http://www.libjpeg-turbo.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libtiff</b></dt>
<dd>Desc: Libtiff is a library for reading and writing Tagged Image File Format </br> (abbreviated TIFF) files. 
</dd>
</br>
<dd>Home page: <a href="http://www.remotesensing.org/libtiff/">http://www.remotesensing.org/libtiff/</a></dd>
<dd>Download:</dd>
<dd>License: BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libwebp</b></dt>
<dd>Desc: The libwebp package contains a library and support programs to encode </br> and decode images in WebP format.
</dd>
</br>
<dd>Home page: <a href=" https://webp.googlecode.com"> https://webp.googlecode.com</a></dd>
<dd>Download:</dd>
<dd>License: BSD Like</dd>
<dd>Checksum:</dd>
</br>

<dt><b>OpenEXR</b></dt>
<dd>Desc: OpenEXR is a high dynamic-range (HDR) image file format developed by </br> Industrial Light & Magic for use in computer imaging applications. 
</dd>
</br>
<dd>Home page: <a href="http://www.openexr.com/"> http://www.openexr.com/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>OpenImageIO</b></dt>
<dd>Desc: OOpenImageIO is a library for reading and writing images, and a bunch </br> of related classes, utilities, and applications.  There is a particular </br> emphasis on formats and functionality used in professional, large-scale </br> animation and visual effects work for film.  OpenImageIO is used </br> extensively in animation and VFX studios all over the world, and is also </br> incorporated into several commercial products.
</dd>
</br>
<dd>Home page: <a href="https://sites.google.com/site/openimageio/home"> https://sites.google.com/site/openimageio/home</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>






<!--Kernel List--> 
<h2>Kernel</h2>

<dt><b>Linux Kernel</b></dt>
<dd>Desc: The Linux kernel is a Unix-like operating system kernel used by </br> Linux-based operating systems.
</dd>
</br>
<dd>Home page: <a href="https://www.kernel.org">https://www.kernel.org</a></dd>
<dd>Download:</dd>
<dd>License: GPL2</dd>
<dd>Checksum:</dd>
</br></br>










<!--Math Library List--> 
<h2>Math Librarys</h2>

<dt><b>GLM</b></dt>
<dd>Desc: OpenGL Mathematics (GLM) is a header only C++ mathematics library for </br> graphics software based on the OpenGL Shading Language (GLSL) </br> specification.
</dd>
</br>
<dd>Home page: <a href="http://glm.g-truc.net/">http://glm.g-truc.net/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>




<!--Metadata Library List--> 
<h2>Metadata Librarys</h2>

<dt><b>Exempi</b></dt>
<dd>Desc: Exempi is a XMP Toolkit it provides documentation and libraries for </br> working with the XMP data model; for reading, writing and manipulating XMP </br>  metadata in various file formats.
</dd>
</br>
<dd>Home page: <a href="http://libopenraw.freedesktop.org/wiki/Exempi/">http://libopenraw.freedesktop.org/wiki/Exempi/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>




<!--Multimedia Containers--> 
<h2>Multimedia Containers</h2>

<dt><b>Libogg</b></dt>
<dd>Desc: Ogg is a multimedia container format, and the native file and stream </br> format for the Xiph.org multimedia codecs. As with all Xiph.org technology  </br>is it an open format free for anyone to use.</dd>
</br>
<dd>Home page: <a href="http://xiph.org/ogg">http://xiph.org/ogg</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Yamka</b></dt>
<dd>Desc: Yamka is a cross-platform C++ SDK for creation/manipulation of </br> Matroska container files. Yamka is focused on a concise and robust API. Yamka is </br>  designed around clear separation of responsibilities between an EBML </br> Element and EBML Element Payload.
</dd>
</br>
<dd>Home page: <a href="http://sourceforge.net/projects/yamka/">http://sourceforge.net/projects/yamka/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br></br>





<!--Networking Library List--> 
<h2>Networking Librarys</h2>

<dt><b><a href="">Bonjour</a></b></dt>
<dd>Desc: Bonjour is Apple's implementation of Zero-configuration networking </br> (Zeroconf), a group of technologies that includes service discovery, </br> address assignment, and hostname resolution. Bonjour locates devices such </br> as printers, other computers, and the services that those devices offer </br> on a local network using multicast Domain Name System (mDNS) service records.
</br>

<dd>Home page: <a href="http://www.macosforge.org/post/new-bonjour-releases/">http://www.macosforge.org/post/new-bonjour-releases/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a href="">C++ REST SDK</a></b></dt>
<dd>Desc: The C++ REST SDK (codename "Casablanca") is a Microsoft project for </br> cloud-based client-server communication in native code using a modern </br> asynchronous C++ API design. This project allows C++ developers to take </br> advantage of the radical shift in software architecture that cloud </br> computing represents. 
</br>

<dd>Home page: <a href="http://casablanca.codeplex.com/">http://casablanca.codeplex.com/</a></dd>
<dd>Download:</dd>
<dd>License: Apache2</dd>
<dd>Checksum:</dd>
<dd>Compat: </dd>
</br>

<dt><b><a href="">Curl</a></b></dt>
<dd>Desc: libcurl is a free and easy-to-use client-side URL transfer library, </br> supporting DICT, FILE, FTP, FTPS, Gopher, HTTP, HTTPS, IMAP, IMAPS, LDAP,</br>  LDAPS, POP3, POP3S, RTMP, RTSP, SCP, SFTP, SMTP, SMTPS, Telnet and </br> TFTP. libcurl supports SSL certificates, HTTP POST, HTTP PUT, FTP </br> uploading, HTTP form based upload, proxies, cookies, user+password </br> authentication (Basic, Digest, NTLM, Negotiate, Kerberos), file transfer </br> resume, http proxy tunneling and more! 
</br>

<dd>Home page: <a href="http://curl.haxx.se/libcurl/">http://curl.haxx.se/libcurl/</a></dd>
<dd>Download:</dd>
<dd>License: MIT/X11</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a href="">Nanomsg</a></b></dt>
<dd>Desc: Nanomsg is a socket library that provides several common </br> communication patterns. It aims to make the networking layer fast, scalable, </br> and easy to use. Implemented in C, it works on a wide range of operating </br> systems with no further dependencies.
</br>

<dd>Home page: <a href="http://nanomsg.org/">http://nanomsg.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT/X11</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a href="">XML-RPC</a></b></dt>
<dd>Desc: XML-RPC is a quick-and-easy way to make procedure calls over the </br> Internet. It converts the procedure call into an XML document, sends it to a </br> remote server using HTTP, and gets back the response as XML.
</br>

<dd>Home page: <a href="http://xmlrpc-c.sourceforge.net/">http://xmlrpc-c.sourceforge.net/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat:</dd>
</br></br>







<!--Parallel Computing Library List--> 
<h2>Parallel Computing Librarys</h2>

<dt><b>Cuda</b></dt>
<dd>Desc: CUDA (aka Compute Unified Device Architecture) is a parallel computing </br> platform and programming model created by NVIDIA and implemented by the </br> graphics processing units (GPUs) that they produce. CUDA gives program </br> developers direct access to the virtual instruction set and memory of the </br> parallel computational elements in CUDA GPUs.
</dd>
</br>
<dd>Home page: <a href="http://www.nvidia.com/object/cuda_home_new.html">http://www.nvidia.com/object/cuda_home_new.html</a></dd>
<dd>Download:</dd>
<dd>License: Freeware</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Thrust</b></dt>
<dd>Desc: Thrust is a parallel algorithms library which resembles the C++ </br> Standard Template Library (STL). Thrust's high-level interface greatly enhances </br> programmer productivity while enabling performance portability between </br> GPUs and multicore CPUs. Interoperability with established technologies </br> (such as CUDA, TBB, and OpenMP) facilitates integration with existing </br> software. Develop high-performance applications rapidly with Thrust!
</dd>
</br>
<dd>Home page: <a href="http://thrust.github.io/">http://thrust.github.io/</a></dd>
<dd>Download:</dd>
<dd>License: Apache2</dd>
<dd>Checksum:</dd>
</br></br>





<!--Parsing Librarys List--> 
<h2>Parsing Librarys</h2>

<dt><b>Expat</b></dt>
<dd>Desc: Expat is a stream-oriented XML 1.0 parser library, written in C.
</dd>
</br>
<dd>Home page: <a href="http://www.libexpat.org/">http://www.libexpat.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Hubbub</b></dt>
<dd>Desc: Hubbub is a flexible HTML parser. It aims to comply with the HTML5 </br> specification.
</dd>
</br>
<dd>Home page: <a href="http://www.netsurf-browser.org/projects/hubbub/">http://www.netsurf-browser.org/projects/hubbub/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>iniParser</b></dt>
<dd>Desc: iniparser is a free stand-alone ini file parsing library. </br>
It is written in portable ANSI C and should compile anywhere. </br>
iniparser is distributed under an MIT license.
</dd>
</br>
<dd>Home page: <a href="http://ndevilla.free.fr/iniparser/">http://ndevilla.free.fr/iniparser/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Jansson</b></dt>
<dd>Desc: Jansson is a C library for encoding, decoding and manipulating JSON data. 
</dd>
</br>
<dd>Home page: <a href="http://www.digip.org/jansson/">http://www.digip.org/jansson/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libcss</b></dt>
<dd>Desc: LibCSS is a CSS 2/3 parser and selection engine. It aims to parse the </br> forward compatible CSS grammar.
</dd>
</br>
<dd>Home page: <a href="http://www.netsurf-browser.org/projects/libcss/">http://www.netsurf-browser.org/projects/libcss/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libsvgtiny</b></dt>
<dd>Desc: Libsvgtiny is a library for parsing SVG files for display. </br>
The overall idea of the library is to take some SVG as input, and return a list </br> of paths and texts which can be rendered easily. The library does not do </br> the actual rendering.
</dd>
</br>
<dd>Home page: <a href="http://www.netsurf-browser.org/projects/libsvgtiny/">http://www.netsurf-browser.org/projects/libsvgtiny/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>


<dt><b>Libyaml</b></dt>
<dd>Desc: LibYAML is a YAML 1.1 parser and emitter written in C.
</dd>
</br>
<dd>Home page: <a href="http://pyyaml.org/wiki/LibYAML">http://pyyaml.org/wiki/LibYAML</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libxml2</b></dt>
<dd>Desc: libxml2 is a software library for parsing XML documents. It is also </br> the basis for the libxslt library which processes XSLT-1.0 stylesheets.
</dd>
</br>
<dd>Home page: <a href="http://xmlsoft.org/">http://xmlsoft.org/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libxspf</b></dt>
<dd>Desc: libxspf (formerly called libSpiff) brings XSPF playlist reading and </br> writing support to your C++ application. Both version 0 and 1 are </br> supported. libxspf uses Expat for XML parsing, CppTest for unit testing and </br> uriparser for handling URIs. libxspf is the official reference </br> implementation for XSPF of the Xiph.Org Foundation.
</dd>
</br>
<dd>Home page: <a href="http://libspiff.sourceforge.net/">http://libspiff.sourceforge.net/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>uriparser</b></dt>
<dd>Desc: uriparser is a strictly RFC 3986 compliant URI parsing and handling </br> library written in C. uriparser is cross-platform, fast, supports Unicode </br> and is licensed under the New BSD license.
</dd>
</br>
<dd>Home page: <a href="http://uriparser.sourceforge.net/">http://uriparser.sourceforge.net/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>





<h2>Physics</h2>

<dt><b><a href="">Box2D</a></b></dt>
<dd>Desc: Box2D is a free open source 2-dimensional physics simulator engine </br> written in C++ by Erin Catto and published under the zlib license. It has </br>  been used in Crayon Physics Deluxe, Limbo, Rolando, Fantastic </br> Contraption, Incredibots, Angry Birds, Tiny Wings, Transformice, Happy </br> Wheels, and many online Flash games, as well as iPhone, iPad and Android </br> games using the Cocos2d or Moscrif game engine and Corona framework.</dd>
</br>
<dd>Home page: <a href="www.box2d.org">www.box2d.org</a></dd>
<dd>Download:</dd>
<dd>License: Zlib</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a href="/wiki?name=Bullet">Bullet</a></b></dt>
<dd>Desc: Bullet is an open source physics engine featuring 3D collision detection, </br>soft body dynamics, and rigid body dynamics.</dd>
</br>
<dd>Home page: <a href="http://bulletphysics.org/wordpress/">http://bulletphysics.org</a></dd>
<dd>Download:</dd>
<dd>License: Zlib</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br>

<dt><b><a href="">Chipmunk</a></b></dt>
<dd>Desc:  Chipmunk2D is a 2D rigid body physics library distributed under the </br>MIT license.</dd>
</br>
<dd>Home page: <a href="http://chipmunk-physics.net/">http://chipmunk-physics.net/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br></br>




<!--Scripting List--> 
<h2>Scripting Languages</h2>

<dt><b><a href="">Luajit</a></b></dt>
<dd>Desc: LuaJIT is a Just-In-Time Compiler (JIT) for the Lua programming </br> language. Lua is a powerful, dynamic and light-weight programming language. It </br> may be embedded or used as a general-purpose, stand-alone language.</dd>
</br>
<dd>Home page: <a href="http://luajit.org/luajit.html">http://luajit.org/luajit.html</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
<dd>Compat: </dd>
</br></br>





<!--Search Engine List--> 
<h2>Search Engine</h2>

<dt><b><a href="">CLucene</a></b></dt>
<dd>Desc: CLucene is a high-performance, scalable, cross platform, full- </br> featured, open-source indexing and searching API. Specifically, CLucene is the </br> guts of a search engine, the hard stuff. You write the easy stuff: the UI </br> and the process of selecting and parsing your data files to pump them into </br> the search engine yourself, and any specialized queries to pull it back </br> for display or further processing.</dd>
</br>
<dd>Home page: <a href="http://clucene.sourceforge.net/">http://clucene.sourceforge.net/</a></dd>
<dd>Download:</dd>
<dd>License: Apache2</dd>
<dd>Checksum:</dd>
<dd>Compat: </dd>
</br></br>





<!--Texture Mapping List--> 
<h2>Texture Mapping Librarys</h2>

<dt><b><a href="">Ptex</a></b></dt>
<dd>Desc: Ptex is a texture mapping system developed by Walt Disney Animation </br> Studios for production-quality rendering:</dd>
</br>
<dd>Home page: <a href="http://ptex.us/">http://ptex.us/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
<dd>Compat: Linux, BSD, Windows, Apple</dd>
</br></br>




<!--Video Codec List--> 
<h2>Video Codecs</h2>

<dt><b>Dirac</b></dt>
<dd>Desc: Dirac is a open and royalty free high quality codec developed by BBC </br> Research and Development. You find more information about the Dirac codec </br> on the Dirac homepage. Dirac is named after famous british theoretical </br> physicist and Nobel prize winner Paul Dirac.
</dd>
</br>
<dd>Home page: <a href="http://schrodinger.sourceforge.net/">http://schrodinger.sourceforge.net/</a></dd>
<dd>Download:</dd>
<dd>License: MIT</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libtheora</b></dt>
<dd>Desc: Theora is a free and open video compression format from the Xiph.org Foundation.
</dd>
</br>
<dd>Home page: <a href="http://www.theora.org/">http://www.theora.org/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br>

<dt><b>Libvpx</b></dt>
<dd>Desc: This package, from the WebM project, provides the reference </br> implementations of the VP8 Codec, used in most current html5 video, and of the </br> next-generation VP9 Codec.
</dd>
</br>
<dd>Home page: <a href="http://www.webmproject.org/code/">http://www.webmproject.org/code/</a></dd>
<dd>Download:</dd>
<dd>License: BSD</dd>
<dd>Checksum:</dd>
</br></br>
</div>
</dl>

</td>
</tr>
</table>
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