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Overview
Comment: | README: minor text changes to download instructions |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk | 0.4 |
Files: | files | file ages | folders |
SHA1: |
7b77bd36494e991ed985d9028d398dd2 |
User & Date: | tion 2018-09-09 19:17:01 |
References
2019-02-16
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03:19 | • Wiki page "release_notes" artifact: cf2f198ba2 user: tion | |
Context
2018-10-08
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03:37 | Version bump. Code rewrite for improved UI and error checking. Added options for about and preset locations. check-in: 1c929c032c user: tion tags: trunk, v0.5, release | |
2018-09-09
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19:17 | README: minor text changes to download instructions check-in: 7b77bd3649 user: tion tags: trunk, 0.4 | |
03:12 | README: minor text fix in credits section check-in: 5a683be9a3 user: tion tags: trunk, 0.4 | |
Changes
Changes to README.
1 2 3 4 5 6 7 8 9 10 | # nmspd - No Man's Sky Portal Decoder # A Qt-based off-line No Man's Sky Portal Decoder, written in C++. This program has been tested only on Linux kernel 4.14.55-lts with Qt v5.11.1. Please let me know if it works on other operating systems/configurations. ## Requirements ## * Qt5, Qt5base-devel (Lower versions are untested) * CC compiler (gcc, clang, etc) * [Fossil](https://fossil-scm.org) (if cloning repo) | | > | > > > > > > | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | # nmspd - No Man's Sky Portal Decoder # A Qt-based off-line No Man's Sky Portal Decoder, written in C++. This program has been tested only on Linux kernel 4.14.55-lts with Qt v5.11.1. Please let me know if it works on other operating systems/configurations. ## Requirements ## * Qt5, Qt5base-devel (Lower versions are untested) * CC compiler (gcc, clang, etc) * [Fossil](https://fossil-scm.org) (if cloning repo) ### Download and Compile ### Download the tarball from:<br /> * [download page](/download) * current check-in page within the 'Timeline' tab above or Clone this repo:<br /> <code><pre>$ fossil clone https://chiselapp.com/user/tion/repository/nmspd nmspd.fossil $ fossil open nmspd.fossil</pre></code> Now that you have the source code...<br /> Build it:<br /> <code><pre>$ qmake -o Makefile nmspd.pro $ make</pre></code> Run it:<br /> <code><pre>$ ./nmspd $ ./nmspd -style "Windows"</pre></code> ## Usage ## ![nmspd screen](/raw/db870102a540d151bd6101ab83a4a99575aa7570?m=image/jpeg) Enter the coordinates. This can be obtained by building a signal booster in-game on any planet/moon. Look for the alphanumeric sequence in the lower left corner of the form: XXXX:12AB:34CD:EF56:7890. The actual values will differ. Only the last 16 digits are important and are what you enter into the program. So in this example, the coordinates you enter would be 12AB:34CD:EF56:7890, ignoring the XXXX that preceeds it. Optionally select a portal number. If you are unsure what this should be, then leave it at 1. Click 'convert to glyph' to obtain a glyph code and appropriate portal glyphs. Alternatively, enter a glyph code and click 'convert to coordinates'. Glyph codes are 12-digit hexadecimal values. ## Credits ## I am not and will never be smart enough to decode star system coordinates and portal sequences on my own. What others have discovered and shared I have merely adapted to the C++ language. * [conversion formula](https://www.reddit.com/r/NMSCoordinateExchange/wiki/tutorials/convert_portal_coordinates) posted on reddit * [pilgrim star path](https://pahefu.github.io/pilgrimstarpath/) - the great original * [inspiration](https://nmsportals.github.io) taken from the awesome NMS Portals site |