@@ -8,62 +8,35 @@ random.seed(time.time()) import parse def main(): key = "A" - bps = 80/60 - print bps + bps = 60/60 tempo = 1/bps max_duration = 1 composition = { "a": { # Movement block 'a' for reuse throughout the piece - "melody": { # Instrument 'melody' - "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6", + "bassline": { # Instrument 'melody' + "score_line": "i1 %(time)f %(duration)f 10000 %(octave)d.%(note)s", + "octave": 6, "grammars": { # Notes for this instrument to use in this piece - "u": ["I V V V I I IV u u", "I IV u u", "I VII IV u u" , "e"], + "u": ["I,/2 z/2 I,/2 z/2 I,/2 z/2 V,/2 z/2 u u", "e"], "e": [""], }, "score": "u u u u u", }, - "rhythm": { - "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6", - "grammars": { - "u": ['"I" "ii"/4 "ii"/4 "IV"/2 "V"2 "IV" "I" u u', '"I" "vii" "IV" u u', '"I" "v" "IV" u u', "e"], -# "u": ['"i" "I" "ii" "II" "v" "V" u', "e"], - "e": [""] - }, - "score": "u u u", - }, - }, - "b": { - "melody": { # Instrument 'melody' - "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6", - "grammars": { # Notes for this instrument to use in this piece - "u": ["I V I I/2 IV/2 u u", "I2 IV u u", "I IV IV VI V u u" , "e"], - "e": [""], - }, - "score": "u u u", - }, - "rhythm": { - "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6", - "grammars": { - "u": ['"I" "IV"/2 "V"2 "IV" "I" u u', '"I" "VII" "IV" u u', '"I" "V" "IV" u u', "e"], - "e": [""] - }, - "score": "u u u", - }, }, } max_t = 0 # max time encountered so far. Used for movement timing - progression = "a b" + progression = "a" for comp_name in progression.split(): instr_start_time = max_t for instr_name, instr in composition[comp_name].iteritems(): generated_score = generate_score(instr["score"], instr["grammars"]) # Fill in the scores by generating them based on the grammars - score = parse.parse(generated_score) # Return Node/Chord objects + score = parse.parse(generated_score, default_octave=instr["octave"]) # Return Node/Chord objects # Generate timestamps for the notes t = instr_start_time for note in range(len(score)): score[note].time = t @@ -71,11 +44,13 @@ t += score[note].duration max_t = t if t > max_t else max_t composition[comp_name][instr_name]["score"] = score # Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords - print "f1 0 256 10 1 0 3 ; sine wave function table" + print "f1 0 512 10 1" +# print "f1 0 513 9 1 1 0 3 .33 180 5 .2 0 7 .143 180 9 .111 0" +# print "f2 0 8192 10 .24 .64 .88 .76 ,96 .5 .24 .08" for comp_name in progression.split(): for instr_name, instr in composition[comp_name].iteritems(): composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key) # print "\nMovement %s instrument %s" % (comp_name, instr_name) # print composition[comp_name][instr_name]["score"] @@ -164,11 +139,11 @@ note = csound_note_values[note] # csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration}) csound_score.append(score_line % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration}) elif isinstance(token, parse.Note): # Individual notes note = csound_note_values[token.value] - csound_score.append(score_line % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration}) + csound_score.append(score_line % {"time": token.time, "octave": token.octave, "note": note, "duration": token.duration}) # csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration}) return csound_score if __name__ == "__main__": main()