spiffyscore

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import sys
import time
random.seed(time.time())
import parse

def main():
    key = "A"
    bps = 80/60
    print bps
    tempo = 1/bps
    max_duration = 1

    composition = {
        "a": {  # Movement block 'a' for reuse throughout the piece
            "melody": {  # Instrument 'melody'
                "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",

                "grammars": {  # Notes for this instrument to use in this piece
                    "u": ["I V V V I I IV u u", "I IV u u", "I VII IV u u"  , "e"],

                    "e": [""],
                },
                "score": "u u u u u",
            },
            "rhythm": {
                "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
                "grammars": {
                    "u": ['"I" "ii"/4 "ii"/4 "IV"/2 "V"2 "IV" "I" u u', '"I" "vii" "IV" u u', '"I" "v" "IV" u u', "e"],
#                    "u": ['"i" "I" "ii" "II" "v" "V" u', "e"],
                    "e": [""]
                },
                "score": "u u u",
            },
        },
        "b": {
            "melody": {  # Instrument 'melody'
                "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
                "grammars": {  # Notes for this instrument to use in this piece
                    "u": ["I V I I/2 IV/2 u u", "I2 IV u u", "I IV IV VI V u u" , "e"],
                    "e": [""],
                },
                "score": "u u u",
            },
            "rhythm": {
                "score_line": "i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6",
                "grammars": {
                    "u": ['"I" "IV"/2 "V"2 "IV" "I" u u', '"I" "VII" "IV" u u', '"I" "V" "IV" u u', "e"],
                    "e": [""]
                },
                "score": "u u u",
            },
        },
    }

    max_t = 0  # max time encountered so far. Used for movement timing
    progression = "a b"
    for comp_name in progression.split():
        instr_start_time = max_t
        for instr_name, instr in composition[comp_name].iteritems():
            generated_score = generate_score(instr["score"], instr["grammars"])  # Fill in the scores by generating them based on the grammars
            score = parse.parse(generated_score)  # Return Node/Chord objects

            # Generate timestamps for the notes 
            t = instr_start_time
            for note in range(len(score)):
                score[note].time = t
                score[note].duration *= tempo
                t += score[note].duration
                max_t = t if t > max_t else max_t
            composition[comp_name][instr_name]["score"] = score

    # Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords
    print "f1  0   256 10  1 0 3   ; sine wave function table"


    for comp_name in progression.split():
        for instr_name, instr in composition[comp_name].iteritems():
            composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key)
#            print "\nMovement %s instrument %s" % (comp_name, instr_name)
#            print composition[comp_name][instr_name]["score"] 
            final_score = generate_csound_score(composition[comp_name][instr_name]["score"], composition[comp_name][instr_name]["score_line"])
            for line in final_score:
................................................................................
        if isinstance(token, parse.Chord):  # Chords
            for note in token.chord: 
                note = csound_note_values[note]
#                csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
                csound_score.append(score_line % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
        elif isinstance(token, parse.Note):  # Individual notes
            note = csound_note_values[token.value]
            csound_score.append(score_line % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
#            csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
    return csound_score


if __name__ == "__main__": main() 







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import sys
import time
random.seed(time.time())
import parse

def main():
    key = "A"
    bps = 60/60

    tempo = 1/bps
    max_duration = 1

    composition = {
        "a": {  # Movement block 'a' for reuse throughout the piece
            "bassline": {  # Instrument 'melody'
                "score_line": "i1 %(time)f %(duration)f 10000 %(octave)d.%(note)s",
                "octave": 6,
                "grammars": {  # Notes for this instrument to use in this piece

                    "u": ["I,/2 z/2 I,/2 z/2 I,/2 z/2 V,/2 z/2 u u", "e"],
                    "e": [""],
                },
                "score": "u u u u u",
            },



























        },
    }

    max_t = 0  # max time encountered so far. Used for movement timing
    progression = "a"
    for comp_name in progression.split():
        instr_start_time = max_t
        for instr_name, instr in composition[comp_name].iteritems():
            generated_score = generate_score(instr["score"], instr["grammars"])  # Fill in the scores by generating them based on the grammars
            score = parse.parse(generated_score, default_octave=instr["octave"])  # Return Node/Chord objects

            # Generate timestamps for the notes 
            t = instr_start_time
            for note in range(len(score)):
                score[note].time = t
                score[note].duration *= tempo
                t += score[note].duration
                max_t = t if t > max_t else max_t
            composition[comp_name][instr_name]["score"] = score

    # Must be done after all note times keyed in, else you can't coordinate melodies with the rhythm chords
    print "f1  0  512  10  1"
#    print "f1  0   513 9 1 1 0 3 .33 180 5 .2 0 7 .143 180 9 .111 0"
#    print "f2 0 8192 10 .24 .64 .88 .76 ,96 .5 .24 .08"
    for comp_name in progression.split():
        for instr_name, instr in composition[comp_name].iteritems():
            composition[comp_name][instr_name]["score"] = transliterate_score(composition[comp_name][instr_name]["score"], key)
#            print "\nMovement %s instrument %s" % (comp_name, instr_name)
#            print composition[comp_name][instr_name]["score"] 
            final_score = generate_csound_score(composition[comp_name][instr_name]["score"], composition[comp_name][instr_name]["score_line"])
            for line in final_score:
................................................................................
        if isinstance(token, parse.Chord):  # Chords
            for note in token.chord: 
                note = csound_note_values[note]
#                csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
                csound_score.append(score_line % {"time": token.time, "octave": random.choice([7,8]), "note": note, "duration": token.duration})
        elif isinstance(token, parse.Note):  # Individual notes
            note = csound_note_values[token.value]
            csound_score.append(score_line % {"time": token.time, "octave": token.octave, "note": note, "duration": token.duration})
#            csound_score.append("i2 %(time)f %(duration)f 7000 %(octave)d.%(note)s %(octave)d.%(note)s 0 6" % {"time": token.time, "octave": random.choice([8,9]), "note": note, "duration": token.duration})
    return csound_score


if __name__ == "__main__": main()