#ifndef _WINCON_H #define _WINCON_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifdef __cplusplus extern "C" { #endif #define FOREGROUND_BLUE 1 #define FOREGROUND_GREEN 2 #define FOREGROUND_RED 4 #define FOREGROUND_INTENSITY 8 #define BACKGROUND_BLUE 16 #define BACKGROUND_GREEN 32 #define BACKGROUND_RED 64 #define BACKGROUND_INTENSITY 128 #define CTRL_C_EVENT 0 #define CTRL_BREAK_EVENT 1 #define CTRL_CLOSE_EVENT 2 #define CTRL_LOGOFF_EVENT 5 #define CTRL_SHUTDOWN_EVENT 6 #define ENABLE_LINE_INPUT 2 #define ENABLE_ECHO_INPUT 4 #define ENABLE_PROCESSED_INPUT 1 #define ENABLE_WINDOW_INPUT 8 #define ENABLE_MOUSE_INPUT 16 #define ENABLE_PROCESSED_OUTPUT 1 #define ENABLE_WRAP_AT_EOL_OUTPUT 2 #define KEY_EVENT 1 #define MOUSE_EVENT 2 #define WINDOW_BUFFER_SIZE_EVENT 4 #define MENU_EVENT 8 #define FOCUS_EVENT 16 #define CAPSLOCK_ON 128 #define ENHANCED_KEY 256 #define RIGHT_ALT_PRESSED 1 #define LEFT_ALT_PRESSED 2 #define RIGHT_CTRL_PRESSED 4 #define LEFT_CTRL_PRESSED 8 #define SHIFT_PRESSED 16 #define NUMLOCK_ON 32 #define SCROLLLOCK_ON 64 #define FROM_LEFT_1ST_BUTTON_PRESSED 1 #define RIGHTMOST_BUTTON_PRESSED 2 #define FROM_LEFT_2ND_BUTTON_PRESSED 4 #define FROM_LEFT_3RD_BUTTON_PRESSED 8 #define FROM_LEFT_4TH_BUTTON_PRESSED 16 #define MOUSE_MOVED 1 #define DOUBLE_CLICK 2 #define MOUSE_WHEELED 4 typedef struct _CHAR_INFO { union { WCHAR UnicodeChar; CHAR AsciiChar; } Char; WORD Attributes; } CHAR_INFO,*PCHAR_INFO; typedef struct _SMALL_RECT { SHORT Left; SHORT Top; SHORT Right; SHORT Bottom; } SMALL_RECT,*PSMALL_RECT; typedef struct _CONSOLE_CURSOR_INFO { DWORD dwSize; BOOL bVisible; } CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO; typedef struct _COORD { SHORT X; SHORT Y; } COORD; typedef struct _CONSOLE_SCREEN_BUFFER_INFO { COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; } CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO; typedef BOOL(CALLBACK *PHANDLER_ROUTINE)(DWORD); typedef struct _KEY_EVENT_RECORD { BOOL bKeyDown; WORD wRepeatCount; WORD wVirtualKeyCode; WORD wVirtualScanCode; union { WCHAR UnicodeChar; CHAR AsciiChar; } uChar; DWORD dwControlKeyState; } #ifdef __GNUC__ /* gcc's alignment is not what win32 expects */ PACKED #endif KEY_EVENT_RECORD; typedef struct _MOUSE_EVENT_RECORD { COORD dwMousePosition; DWORD dwButtonState; DWORD dwControlKeyState; DWORD dwEventFlags; } MOUSE_EVENT_RECORD; typedef struct _WINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD; typedef struct _MENU_EVENT_RECORD { UINT dwCommandId; } MENU_EVENT_RECORD,*PMENU_EVENT_RECORD; typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD; typedef struct _INPUT_RECORD { WORD EventType; union { KEY_EVENT_RECORD KeyEvent; MOUSE_EVENT_RECORD MouseEvent; WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; MENU_EVENT_RECORD MenuEvent; FOCUS_EVENT_RECORD FocusEvent; } Event; } INPUT_RECORD,*PINPUT_RECORD; BOOL WINAPI AllocConsole(void); HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,PVOID); BOOL WINAPI FillConsoleOutputAttribute(HANDLE,WORD,DWORD,COORD,PDWORD); BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,PDWORD); BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,PDWORD); BOOL WINAPI FlushConsoleInputBuffer(HANDLE); BOOL WINAPI FreeConsole(void); BOOL WINAPI GenerateConsoleCtrlEvent(DWORD,DWORD); UINT WINAPI GetConsoleCP(void); BOOL WINAPI GetConsoleCursorInfo(HANDLE,PCONSOLE_CURSOR_INFO); BOOL WINAPI GetConsoleMode(HANDLE,PDWORD); UINT WINAPI GetConsoleOutputCP(void); BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,PCONSOLE_SCREEN_BUFFER_INFO); DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD); DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD); COORD WINAPI GetLargestConsoleWindowSize(HANDLE); BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,PDWORD); BOOL WINAPI GetNumberOfConsoleMouseButtons(PDWORD); BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD); BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD); BOOL WINAPI ReadConsoleA(HANDLE,PVOID,DWORD,PDWORD,PVOID); BOOL WINAPI ReadConsoleW(HANDLE,PVOID,DWORD,PDWORD,PVOID); BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD); BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD); BOOL WINAPI ReadConsoleOutputAttribute(HANDLE,LPWORD,DWORD,COORD,LPDWORD); BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,PDWORD); BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,PDWORD); BOOL WINAPI ReadConsoleOutputA(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT); BOOL WINAPI ReadConsoleOutputW(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT); BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*); BOOL WINAPI ScrollConsoleScreenBufferW(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*); BOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE); BOOL WINAPI SetConsoleCP(UINT); BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE,BOOL); BOOL WINAPI SetConsoleCursorInfo(HANDLE,const CONSOLE_CURSOR_INFO*); BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD); BOOL WINAPI SetConsoleMode(HANDLE,DWORD); BOOL WINAPI SetConsoleOutputCP(UINT); BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD); BOOL WINAPI SetConsoleTextAttribute(HANDLE,WORD); BOOL WINAPI SetConsoleTitleA(LPCSTR); BOOL WINAPI SetConsoleTitleW(LPCWSTR); BOOL WINAPI SetConsoleWindowInfo(HANDLE,BOOL,const SMALL_RECT*); BOOL WINAPI WriteConsoleA(HANDLE,PCVOID,DWORD,PDWORD,PVOID); BOOL WINAPI WriteConsoleW(HANDLE,PCVOID,DWORD,PDWORD,PVOID); BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD*,DWORD,PDWORD); BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD*,DWORD,PDWORD); BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT); BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT); BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD*,DWORD,COORD,PDWORD); BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,PDWORD); BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,PDWORD); #ifdef UNICODE #define FillConsoleOutputCharacter FillConsoleOutputCharacterW #define GetConsoleTitle GetConsoleTitleW #define PeekConsoleInput PeekConsoleInputW #define ReadConsole ReadConsoleW #define ReadConsoleInput ReadConsoleInputW #define ReadConsoleOutput ReadConsoleOutputW #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW #define SetConsoleTitle SetConsoleTitleW #define WriteConsole WriteConsoleW #define WriteConsoleInput WriteConsoleInputW #define WriteConsoleOutput WriteConsoleOutputW #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW #else #define FillConsoleOutputCharacter FillConsoleOutputCharacterA #define GetConsoleTitle GetConsoleTitleA #define PeekConsoleInput PeekConsoleInputA #define ReadConsole ReadConsoleA #define ReadConsoleInput ReadConsoleInputA #define ReadConsoleOutput ReadConsoleOutputA #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA #define SetConsoleTitle SetConsoleTitleA #define WriteConsole WriteConsoleA #define WriteConsoleInput WriteConsoleInputA #define WriteConsoleOutput WriteConsoleOutputA #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA #endif #ifdef __cplusplus } #endif #endif