Design
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Goals & key features

Setting

Game elements

Entities, including The City, agents and sites, are the most important actors of the game world. They are defined by numerical attributes, like skill levels in the case of agents, or revenue & social bonuses in the case of sites. The city is represented by a game map.

Money & influence are the major targets of the factions represented in the game. The former is measured in yen, the latter in the size of your influence network.

Agents can also make use of items, which can be bought, stolen & exchanged.

Rules

Game modes

Controls