Index: 19.Let's GaGaGa.lua ================================================================== --- 19.Let's GaGaGa.lua +++ 19.Let's GaGaGa.lua @@ -81,39 +81,36 @@ effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() - cache_1 = Duel.GetLP(0) - if cache_1 > 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 + --~ cache_1 = Duel.GetLP(0) + --~ if cache_1 > 0 then + --~ cache_1 = true + --~ else + --~ cache_1 = false + --~ end + return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) - cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) - cache_2 = cache_1:GetCount() - if cache_2 > 0 then - Duel.SendtoHand(cache_1 - , nil - , REASON_RULE) - end + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() -fun["开局添加手卡"](6) +fun["开局添加手卡"](1) Index: 残局函数库/残局函数库.lua ================================================================== --- 残局函数库/残局函数库.lua +++ 残局函数库/残局函数库.lua @@ -39,35 +39,32 @@ effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() - cache_1 = Duel.GetLP(0) - if cache_1 > 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 + --~ cache_1 = Duel.GetLP(0) + --~ if cache_1 > 0 then + --~ cache_1 = true + --~ else + --~ cache_1 = false + --~ end + return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) - cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) - cache_2 = cache_1:GetCount() - if cache_2 > 0 then - Duel.SendtoHand(cache_1 - , nil - , REASON_RULE) - end + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end