Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -19,11 +19,11 @@ margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} - + @@ -59,10 +59,12 @@
  • 1.2.16
  • 1.2.17
  • 1.2.18
  • 1.2.19
  • 1.2.20
  • +
  • 1.2.21
  • +
  • 1.2.22
  • 1 场景

    @@ -908,10 +910,78 @@ ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +

    1.2.21

    +

    应该不能发动六武众效果。

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
    +Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +

    1.2.22

    +

    应该可以发动新宇融合。

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()