DELETED single/简化版_0500_34.lua Index: single/简化版_0500_34.lua ================================================================== --- single/简化版_0500_34.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]23_Break the Seal -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 800, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(65570596, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(16246527, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("补充要员") -aux.BeginPuzzle(1) DELETED single/简化版_0500_35.lua Index: single/简化版_0500_35.lua ================================================================== --- single/简化版_0500_35.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#[WCS2008]02 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(53582587, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd("宝玉兽 红玉兽") -aux.BeginPuzzle(1) DELETED single/简化版_0500_36.lua Index: single/简化版_0500_36.lua ================================================================== --- single/简化版_0500_36.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#[WCS2008]04 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4650, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(57610714, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd("自然灾害") -aux.BeginPuzzle(1) ADDED single/简化版_31_100_11.lua Index: single/简化版_31_100_11.lua ================================================================== --- /dev/null +++ single/简化版_31_100_11.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]23_Break the Seal +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(65570596, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16246527, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("补充要员") +aux.BeginPuzzle(1) ADDED single/简化版_31_100_12.lua Index: single/简化版_31_100_12.lua ================================================================== --- /dev/null +++ single/简化版_31_100_12.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2008]04 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(57610714, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd("自然灾害") +aux.BeginPuzzle(1) ADDED single/简化版_32_100_4.lua Index: single/简化版_32_100_4.lua ================================================================== --- /dev/null +++ single/简化版_32_100_4.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]07_cybernetic_magician +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(48094997, 1, 1, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("电控魔术师") +aux.BeginPuzzle(1) Index: single/简化版_33_100_4.lua ================================================================== --- single/简化版_33_100_4.lua +++ single/简化版_33_100_4.lua @@ -1,31 +1,30 @@ --[[message -#[WCS2006]07_cybernetic_magician +#[WCS2008]02 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(53582587, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(48094997, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("电控魔术师") +Debug.ReloadFieldEnd("宝玉兽 红玉兽") aux.BeginPuzzle(1)