ADDED single/3_23_四妹_龙骑兵团.lua Index: single/3_23_四妹_龙骑兵团.lua ================================================================== --- /dev/null +++ single/3_23_四妹_龙骑兵团.lua @@ -0,0 +1,37 @@ +--[[message +龙骑团强袭 +]] + +--puzzle1 +Debug.SetAIName("08.Dragunity Onfall") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 9900, 0, 0) +Debug.AddCard(63487632, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(876330, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(12800777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28183605, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59755122, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(88177324, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle()