ADDED single/简化版_40_011_1.lua Index: single/简化版_40_011_1.lua ================================================================== --- /dev/null +++ single/简化版_40_011_1.lua @@ -0,0 +1,35 @@ +--[[message +纪念气象报告员。 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 211700, 0, 0) +Debug.SetPlayerInfo(1, 214700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(80611581, 0, 0, k1, 0, k2) +Debug.AddCard(37243151, 0, 0, k1, 1, k2) +Debug.AddCard(9628664, 0, 0, k1, 2, k2) +Debug.AddCard(48202661, 0, 0, k1, 3, k2) +Debug.AddCard(69456283, 0, 0, k1, 4, k2) +Debug.AddCard(47297616, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(44968687, 1, 1, k1, 1, k2) +Debug.AddCard(34408491, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(46652477, 0, 0, k1, 1, k2) +Debug.AddCard(83764718, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08964854, 0, 0, k1, 0, k2) +Debug.AddCard(08842266, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(90162951, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(82593786, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(25789292, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__42_011_1.lua Index: single/简化版__42_011_1.lua ================================================================== --- single/简化版__42_011_1.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -纪念气象报告员。 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 211700, 0, 0) -Debug.SetPlayerInfo(1, 214700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(80611581, 0, 0, k1, 0, k2) -Debug.AddCard(37243151, 0, 0, k1, 1, k2) -Debug.AddCard(9628664, 0, 0, k1, 2, k2) -Debug.AddCard(48202661, 0, 0, k1, 3, k2) -Debug.AddCard(69456283, 0, 0, k1, 4, k2) -Debug.AddCard(47297616, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(44968687, 1, 1, k1, 1, k2) -Debug.AddCard(34408491, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(46652477, 0, 0, k1, 1, k2) -Debug.AddCard(83764718, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08964854, 0, 0, k1, 0, k2) -Debug.AddCard(08842266, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(90162951, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(82593786, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(25789292, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)