DELETED single/简化版_0511_10.lua Index: single/简化版_0511_10.lua ================================================================== --- single/简化版_0511_10.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -#进化帝之旗 #09.Evolzar Flag -#四妹 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 2200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(74294676, 1, 1, k1, 1, POS_FACEUP_ATTACK, true) -Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(18511599, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) -Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP) -Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP) -Debug.AddCard(42752141, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP) -Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(47297616, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("进化龙·索德斯龙") -aux.BeginPuzzle(1) DELETED single/简化版_0511_11.lua Index: single/简化版_0511_11.lua ================================================================== --- single/简化版_0511_11.lua +++ /dev/null @@ -1,42 +0,0 @@ ---[[message -#QB011 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 12200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(96182448, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(67270095, 0, 0, k1, 2, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, POS_FACEUP_ATTACK) -local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, POS_FACEUP_ATTACK) -local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(98273947, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(94634433, 0, 0, k1, 2, POS_FACEDOWN) -local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP) -local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP) -local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP) -local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43641473, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("氮素战士") -aux.BeginPuzzle(1) -Debug.PreEquip(s1, m1) -Debug.PreEquip(s2, m2) -Debug.PreEquip(s3, m3) -Debug.PreEquip(s4, m4) DELETED single/简化版_0511_12.lua Index: single/简化版_0511_12.lua ================================================================== --- single/简化版_0511_12.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#「DMI2」_Guardian Sphinx -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(40659562, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(69579761, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(84636823, 1, 1, k1, 4, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29401950, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(29401950, 1, 1, k1, 1, POS_FACEDOWN) -Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("噩梦之拷问室") -aux.BeginPuzzle(1) DELETED single/简化版_0511_13.lua Index: single/简化版_0511_13.lua ================================================================== --- single/简化版_0511_13.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#突破防护罩 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(72631243, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(64463828, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(13210191, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(40736921, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(98045062, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(44095762, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN) -Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("心镇壶的复制品") -aux.BeginPuzzle(1) ADDED single/简化版_32_011_1.lua Index: single/简化版_32_011_1.lua ================================================================== --- /dev/null +++ single/简化版_32_011_1.lua @@ -0,0 +1,31 @@ +--[[message +#LV-044 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(37011715, 0, 0, k1, 2, k2) +Debug.AddCard(41420027, 0, 0, k1, 3, k2) +Debug.AddCard(51452091, 1, 1, k1, 2, k2) +local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("奇迹之苏生") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) ADDED single/简化版_32_011_2.lua Index: single/简化版_32_011_2.lua ================================================================== --- /dev/null +++ single/简化版_32_011_2.lua @@ -0,0 +1,35 @@ +--[[message +#「DMI2」_Guardian Sphinx +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(40659562, 0, 0, k1, 1, k2) +Debug.AddCard(69579761, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(84636823, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29401950, 1, 1, k1, 0, k2) +Debug.AddCard(29401950, 1, 1, k1, 1, k2) +Debug.AddCard(27053506, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(85562745, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("噩梦之拷问室") +aux.BeginPuzzle(1) ADDED single/简化版_33_011.lua Index: single/简化版_33_011.lua ================================================================== --- /dev/null +++ single/简化版_33_011.lua @@ -0,0 +1,37 @@ +--[[message +#星圣 vs 入魔 #07.Constellar vs Evilswarm +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3250, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(77542832, 1, 1, k1, 1, k2) +Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 2, k2) +Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94634433, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(57103969, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(2091298, 0, 0, k1, 0, k2) +Debug.AddCard(98012938, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(33420078, 0, 0, k1, 0, k2) +Debug.AddCard(16906241, 0, 0, k1, 0, k2) +Debug.AddCard(41269771, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(70908596, 0, 0, k1, 0, k2) +Debug.AddCard(78358521, 0, 0, k1, 0, k2) +Debug.AddCard(78364470, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("星圣·外屏七") +aux.BeginPuzzle(1) Index: single/简化版_33_011_1.lua ================================================================== --- single/简化版_33_011_1.lua +++ single/简化版_33_011_1.lua @@ -1,37 +1,43 @@ --[[message -#星圣 vs 入魔 #07.Constellar vs Evilswarm -#四妹 +#QB011 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3250, 0, 0) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 12200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) -Debug.AddCard(77542832, 1, 1, k1, 1, k2) -Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 2, k2) -Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 3, k2) +Debug.AddCard(96182448, 0, 0, k1, 1, k2) +Debug.AddCard(67270095, 0, 0, k1, 2, k2) +local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, k2) +local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, k2) +local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, k2) +local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(98273947, 0, 0, k1, 1, k2) Debug.AddCard(94634433, 0, 0, k1, 2, k2) +local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP) +local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP) +local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP) +local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(57103969, 0, 0, k1, 0, k2) +Debug.AddCard(43641473, 0, 0, k1, 0, k2) +Debug.AddCard(63977008, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(2091298, 0, 0, k1, 0, k2) -Debug.AddCard(98012938, 0, 0, k1, 0, k2) +Debug.AddCard(46195773, 0, 0, k1, 0, k2) +Debug.AddCard(18013090, 0, 0, k1, 0, k2) +Debug.AddCard(60800381, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(33420078, 0, 0, k1, 0, k2) -Debug.AddCard(16906241, 0, 0, k1, 0, k2) -Debug.AddCard(41269771, 0, 0, k1, 0, k2) +Debug.AddCard(9365703, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(70908596, 0, 0, k1, 0, k2) -Debug.AddCard(78358521, 0, 0, k1, 0, k2) -Debug.AddCard(78364470, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("星圣·外屏七") +Debug.ReloadFieldEnd("氮素战士") aux.BeginPuzzle(1) +Debug.PreEquip(s1, m1) +Debug.PreEquip(s2, m2) +Debug.PreEquip(s3, m3) +Debug.PreEquip(s4, m4) Index: single/简化版_33_011_2.lua ================================================================== --- single/简化版_33_011_2.lua +++ single/简化版_33_011_2.lua @@ -1,31 +1,29 @@ --[[message -#LV-044 +#突破防护罩 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(72631243, 0, 0, k1, 2, k2) +Debug.AddCard(64463828, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, k2) -Debug.AddCard(37011715, 0, 0, k1, 2, k2) -Debug.AddCard(41420027, 0, 0, k1, 3, k2) -Debug.AddCard(51452091, 1, 1, k1, 2, k2) -local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +Debug.AddCard(13210191, 0, 0, k1, 1, k2) +Debug.AddCard(40736921, 0, 0, k1, 2, k2) +Debug.AddCard(98045062, 0, 0, k1, 3, k2) +Debug.AddCard(44095762, 1, 1, k1, 0, k2) +Debug.AddCard(44095762, 1, 1, k1, 1, k2) +Debug.AddCard(44095762, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) +Debug.AddCard(21155323, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(22046459, 1, 1, k1, 0, k2) -Debug.AddCard(64389297, 1, 1, k1, 0, k2) -Debug.AddCard(73891874, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("奇迹之苏生") +Debug.ReloadFieldEnd("心镇壶的复制品") aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) ADDED single/简化版_33_011_7.lua Index: single/简化版_33_011_7.lua ================================================================== --- /dev/null +++ single/简化版_33_011_7.lua @@ -0,0 +1,40 @@ +--[[message +#进化帝之旗 #09.Evolzar Flag +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(74294676, 1, 1, k1, 1, k2, true) +Debug.AddCard(1929294, 1, 1, k1, 1, k2) +Debug.AddCard(1929294, 1, 1, k1, 1, k2) +Debug.AddCard(18511599, 1, 1, k1, 2, k2, true) +Debug.AddCard(1929294, 1, 1, k1, 2, k2) +Debug.AddCard(1929294, 1, 1, k1, 2, k2) +Debug.AddCard(42752141, 1, 1, k1, 3, k2, true) +Debug.AddCard(1929294, 1, 1, k1, 3, k2) +Debug.AddCard(1929294, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(47297616, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(53981499, 0, 0, k1, 0, k2) +Debug.AddCard(78474168, 0, 0, k1, 0, k2) +Debug.AddCard(73729209, 0, 0, k1, 0, k2) +Debug.AddCard(33420078, 0, 0, k1, 0, k2) +Debug.AddCard(66436257, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(22993208, 0, 0, k1, 0, k2) +Debug.AddCard(97396380, 0, 0, k1, 0, k2) +Debug.AddCard(66413481, 0, 0, k1, 0, k2) +Debug.AddCard(57793869, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("进化龙·索德斯龙") +aux.BeginPuzzle(1)