Index: 19.Let's GaGaGa.lua ================================================================== --- 19.Let's GaGaGa.lua +++ 19.Let's GaGaGa.lua @@ -72,12 +72,11 @@ , 0) end fun["开局添加手卡"] = function(str_1) local effect_1 - effect_1 = Effect["GlobalEffect"]() - --~ effect_1 = Effect.GlobalEffect() + effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() @@ -102,7 +101,7 @@ Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() -fun["开局添加手卡"](1) +fun["开局添加手卡"](6) Index: 30.Inhuman Unicore.lua ================================================================== --- 30.Inhuman Unicore.lua +++ 30.Inhuman Unicore.lua @@ -7,21 +7,21 @@ Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2100,0,0) Debug.SetPlayerInfo(1,33400,0,0) -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) +--~ local e0=Effect.GlobalEffect() +--~ e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +--~ e0:SetCode(EVENT_ADJUST) +--~ e0:SetCountLimit(1) +--~ e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +--~ e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +--~ local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) +--~ if g:GetCount()>0 then +--~ Duel.SendtoHand(g,nil,REASON_RULE) +--~ end end) +--~ Duel.RegisterEffect(e0,0) Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN) @@ -77,12 +77,78 @@ Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) +--~ local e999=Effect.GlobalEffect() +--~ e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +--~ e999:SetCode(EVENT_DAMAGE) +--~ e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +--~ e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +--~ Debug.ShowHint("残局群181175613") end) +--~ Duel.RegisterEffect(e999,0) + +local str = {} +local fun = {} + +local cache_1 +local cache_2 + +fun["通关邀请"] = function() + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_DAMAGE) + function cache_1() + cache_1 = Duel.GetLP(1) + if cache_1 <= 0 then + cache_1 = true + else + cache_1 = false + end + return cache_1 + end + effect_1:SetCondition(cache_1) + function cache_1() + Debug.ShowHint("残局群181175613") + return + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["开局添加手卡"] = function(str_1) + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["通关邀请"]() +fun["开局添加手卡"](5) + +