ADDED single/01.Marshmallon's Reckless Overlay.lua Index: single/01.Marshmallon's Reckless Overlay.lua ================================================================== --- /dev/null +++ single/01.Marshmallon's Reckless Overlay.lua @@ -0,0 +1,37 @@ +--[[message +棉花糖的暴走叠光 +]] + +--puzzle1 +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,46700,0,0) +Debug.AddCard(25067275,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(83272895,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(37364101,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(21900719,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(13032689,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(30643162,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(47579719,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(31305911,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(31305911,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(31305911,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(31305911,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(31305911,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(31305911,1,1,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) +Debug.ReloadFieldEnd() +aux.BeginPuzzle()