ADDED single/31.Cluster of Shark Offensive_衍生版_2.lua Index: single/31.Cluster of Shark Offensive_衍生版_2.lua ================================================================== --- /dev/null +++ single/31.Cluster of Shark Offensive_衍生版_2.lua @@ -0,0 +1,126 @@ +--[[message +群鲨攻势 +]] + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,120000,0,0) + +Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) +Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) +Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) +Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) +Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) +Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) +Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP) +Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache_1 +local cache_2 + +fun["通关邀请"] = function() + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_DAMAGE) + function cache_1() + cache_1 = Duel.GetLP(1) + if cache_1 <= 0 then + cache_1 = true + else + cache_1 = false + end + return cache_1 + end + effect_1:SetCondition(cache_1) + function cache_1() + Debug.ShowHint("残局群181175613") + return + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["开局添加手卡"] = function(str_1) + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["通关邀请"]() +fun["开局添加手卡"](6) + +--~ 必须位于残局文件底部 +fun["开局添加手卡"](6)