DELETED LV-014.lua Index: LV-014.lua ================================================================== --- LV-014.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] ---puzzle1 -Debug.SetAIName("Level-014") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,400,0,0) -Debug.SetPlayerInfo(1,100,0,0) - -Debug.AddCard(32344688,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(11901678,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0)