Index: single/01.Marshmallon's Reckless Overlay_衍生版_1.lua ================================================================== --- single/01.Marshmallon's Reckless Overlay_衍生版_1.lua +++ single/01.Marshmallon's Reckless Overlay_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 棉花糖的暴走叠光 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,46700,0,0) Debug.AddCard(25067275,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(83272895,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/02.Maxx C Draw.lua ================================================================== --- single/02.Maxx C Draw.lua +++ single/02.Maxx C Draw.lua @@ -1,11 +1,11 @@ --[[message 增殖的G抽 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("02.Maxx C Draw") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1200,0,0) Debug.SetPlayerInfo(1,4000,0,0) Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35112613,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/03.Dark Vylon.lua ================================================================== --- single/03.Dark Vylon.lua +++ single/03.Dark Vylon.lua @@ -1,11 +1,11 @@ --[[message 暗黑大日 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("03.Dark Vylon") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,8000,0,0) --~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/04.Destructive Draw_衍生版_1.lua ================================================================== --- single/04.Destructive Draw_衍生版_1.lua +++ single/04.Destructive Draw_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 步向破灭的抽卡 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("04.Destructive Draw_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,10000,0,0) Debug.AddCard(41788781,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(96930127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/05.Snatch the Exodia_衍生版_1.lua ================================================================== --- single/05.Snatch the Exodia_衍生版_1.lua +++ single/05.Snatch the Exodia_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 抢夺艾克佐迪亚 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("05.Snatch the Exodia_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,10000,0,0) --~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/06.Blackwing Counter.lua ================================================================== --- single/06.Blackwing Counter.lua +++ single/06.Blackwing Counter.lua @@ -1,11 +1,11 @@ --[[message 黑羽反击 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("06.Blackwing Counter") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,3300,0,0) Debug.AddCard(72714392,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/07.Constellar vs Evilswarm.lua ================================================================== --- single/07.Constellar vs Evilswarm.lua +++ single/07.Constellar vs Evilswarm.lua @@ -1,10 +1,10 @@ --[[message 星圣 vs 入魔 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("07.Constellar vs Evilswarm") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,3250,0,0) Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/08.Dragunity Onfall.lua ================================================================== --- single/08.Dragunity Onfall.lua +++ single/08.Dragunity Onfall.lua @@ -1,11 +1,11 @@ --[[message 龙骑团强袭 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("08.Dragunity Onfall") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,9900,0,0) Debug.AddCard(63487632,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(876330,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/09.Evolzar Flag.lua ================================================================== --- single/09.Evolzar Flag.lua +++ single/09.Evolzar Flag.lua @@ -1,11 +1,11 @@ --[[message 进化帝之旗 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("09.Evolzar Flag") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,2200,0,0) Debug.AddCard(22993208,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(47297616,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/11.Look!Airplane!.lua ================================================================== --- single/11.Look!Airplane!.lua +++ single/11.Look!Airplane!.lua @@ -1,11 +1,11 @@ --[[message 看!飞机! ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("11.Look!Airplane!") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11300,0,0) --~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/12.Number Battle.lua ================================================================== --- single/12.Number Battle.lua +++ single/12.Number Battle.lua @@ -1,11 +1,11 @@ --[[message 编号卡斗争 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("12.Number Battle") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,32000,0,0) Debug.AddCard(674561,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10275411,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/13.Archfiend Fusion_衍生版_1.lua ================================================================== --- single/13.Archfiend Fusion_衍生版_1.lua +++ single/13.Archfiend Fusion_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 恶魔融合 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("13.Archfiend Fusion_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,17100,0,0) --~ Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(28423537,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/16.Flip Illusions_衍生版_1.lua ================================================================== --- single/16.Flip Illusions_衍生版_1.lua +++ single/16.Flip Illusions_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 反转幻想 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("16.Flip Illusions_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,24300,0,0) Debug.AddCard(92826944,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/19.Let's GaGaGa.lua ================================================================== --- single/19.Let's GaGaGa.lua +++ single/19.Let's GaGaGa.lua @@ -1,10 +1,10 @@ --[[message 一起来我我我 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("19.Let's GaGaGa") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,1) Debug.SetPlayerInfo(1,12200,0,0) Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/20.Silence Vylon_衍生版_1.lua ================================================================== --- single/20.Silence Vylon_衍生版_1.lua +++ single/20.Silence Vylon_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 静寂大日 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("20.Silence Vylon_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,11200,0,0) Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/21.Over The Rainbow_衍生版_1.lua ================================================================== --- single/21.Over The Rainbow_衍生版_1.lua +++ single/21.Over The Rainbow_衍生版_1.lua @@ -1,11 +1,11 @@ --[[Message 超越彩虹 ]] --puzzle1 -Debug.SetAIName("21.Over The Rainbow") +Debug.SetAIName("21.Over The Rainbow_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,900,0,0) Debug.SetPlayerInfo(1,16100,0,0) Debug.AddCard(32710364,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(68215963,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/23.The Creation Burst_衍生版_1.lua ================================================================== --- single/23.The Creation Burst_衍生版_1.lua +++ single/23.The Creation Burst_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 天地创造击 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("23.The Creation Burst_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,11300,0,0) Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(53257892,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/26.4 Dragon Ruler_衍生版_1.lua ================================================================== --- single/26.4 Dragon Ruler_衍生版_1.lua +++ single/26.4 Dragon Ruler_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 四征龙 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("26.4 Dragon Ruler_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,600,0,0) Debug.SetPlayerInfo(1,31000,0,0) Debug.AddCard(33365932,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/28.The Undead Neptune_衍生版_1.lua ================================================================== --- single/28.The Undead Neptune_衍生版_1.lua +++ single/28.The Undead Neptune_衍生版_1.lua @@ -2,11 +2,11 @@ 不死海王星 ]] --puzzle1 -Debug.SetAIName("四妹") +Debug.SetAIName("28.The Undead Neptune_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,18500,0,0) Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/30.Inhuman Unicore.lua ================================================================== --- single/30.Inhuman Unicore.lua +++ single/30.Inhuman Unicore.lua @@ -1,11 +1,11 @@ --[[message 毫无人性的尤尼科 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("30.Inhuman Unicore") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2100,0,0) Debug.SetPlayerInfo(1,33400,0,0) Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/31.Cluster of Shark Offensive.lua ================================================================== --- single/31.Cluster of Shark Offensive.lua +++ single/31.Cluster of Shark Offensive.lua @@ -1,10 +1,10 @@ --[[message 群鲨攻势 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("31.Cluster of Shark Offensive") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,51100,0,0) Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/31.Cluster of Shark Offensive_衍生版_1.lua ================================================================== --- single/31.Cluster of Shark Offensive_衍生版_1.lua +++ single/31.Cluster of Shark Offensive_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 群鲨攻势 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,51200,0,0) Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/31.Cluster of Shark Offensive_衍生版_2.lua ================================================================== --- single/31.Cluster of Shark Offensive_衍生版_2.lua +++ single/31.Cluster of Shark Offensive_衍生版_2.lua @@ -1,10 +1,10 @@ --[[message 群鲨攻势 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,92100,0,0) Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/32.Enemy Controlled Heraldry.lua ================================================================== --- single/32.Enemy Controlled Heraldry.lua +++ single/32.Enemy Controlled Heraldry.lua @@ -1,10 +1,10 @@ --[[message 控敌的纹章 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("32.Enemy Controlled Heraldry") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,113400,0,0) Debug.AddCard(87255382,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/32.Enemy Controlled Heraldry_衍生版_1.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_1.lua +++ single/32.Enemy Controlled Heraldry_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 控敌的纹章 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,109125,0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/32.Enemy Controlled Heraldry_衍生版_2.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_2.lua +++ single/32.Enemy Controlled Heraldry_衍生版_2.lua @@ -1,10 +1,10 @@ --[[message 控敌的纹章 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,168150,0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/32.Enemy Controlled Heraldry_衍生版_3.lua ================================================================== --- single/32.Enemy Controlled Heraldry_衍生版_3.lua +++ single/32.Enemy Controlled Heraldry_衍生版_3.lua @@ -1,10 +1,10 @@ --[[message 控敌的纹章 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_3") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,12595900,0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/35.Pendulum's Variety Summon.lua ================================================================== --- single/35.Pendulum's Variety Summon.lua +++ single/35.Pendulum's Variety Summon.lua @@ -1,11 +1,11 @@ --[[message 灵摆的多彩召唤 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("35.Pendulum's Variety Summon") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,32200,0,0) Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Index: single/36.Deskbot Revolution_衍生版_1.lua ================================================================== --- single/36.Deskbot Revolution_衍生版_1.lua +++ single/36.Deskbot Revolution_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message 文具人革命 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("36.Deskbot Revolution_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,5500,0,0) Debug.SetPlayerInfo(1,5400,0,0) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/37.Eternal Evolution.lua ================================================================== --- single/37.Eternal Evolution.lua +++ single/37.Eternal Evolution.lua @@ -1,10 +1,10 @@ --[[message 永恒进化 ]] -Debug.SetAIName("四妹") +Debug.SetAIName("37.Eternal Evolution") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,23900,0,0) Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/AlphaKretin_02_Set_Rotation.lua ================================================================== --- single/AlphaKretin_02_Set_Rotation.lua +++ single/AlphaKretin_02_Set_Rotation.lua @@ -1,10 +1,10 @@ --[[message Field spells are fun, right? ]] -Debug.SetAIName("AlphaKretin") +Debug.SetAIName("AlphaKretin_02_Set_Rotation") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,3000,0,0) Index: single/AlphaKretin_05_Lullaby.lua ================================================================== --- single/AlphaKretin_05_Lullaby.lua +++ single/AlphaKretin_05_Lullaby.lua @@ -1,10 +1,10 @@ --[[message This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? ]] -Debug.SetAIName("AlphaKretin") +Debug.SetAIName("AlphaKretin_05_Lullaby") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2100,0,0) Debug.SetPlayerInfo(1,100,0,0) Index: single/AlphaKretin_08a_Brillliant.lua ================================================================== --- single/AlphaKretin_08a_Brillliant.lua +++ single/AlphaKretin_08a_Brillliant.lua @@ -1,9 +1,9 @@ --[[message How much havoc can 1 Brilliant Fusion cause? ]] -Debug.SetAIName("AlphaKretin") +Debug.SetAIName("AlphaKretin_08a_Brillliant") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,6100,0,0) Index: single/Cyber Dragon2_衍生版_1.lua ================================================================== --- single/Cyber Dragon2_衍生版_1.lua +++ single/Cyber Dragon2_衍生版_1.lua @@ -1,7 +1,7 @@ --created by ygopro puzzle maker -Debug.SetAIName("青") +Debug.SetAIName("Cyber Dragon2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,126400,0,0) Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Index: single/Dragonmaids vs Dragons_衍生版_1.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_1.lua +++ single/Dragonmaids vs Dragons_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. ]] -Debug.SetAIName("闪光的白日梦") +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,24700,0,0) Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/Dragonmaids vs Dragons_衍生版_2.lua ================================================================== --- single/Dragonmaids vs Dragons_衍生版_2.lua +++ single/Dragonmaids vs Dragons_衍生版_2.lua @@ -1,10 +1,10 @@ --[[message This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. ]] -Debug.SetAIName("闪光的白日梦") +Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,12900,0,0) Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/Egg-04.lua ================================================================== --- single/Egg-04.lua +++ single/Egg-04.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("蛋总") +Debug.SetAIName("Egg-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,16150,0,0) --自己的怪兽区 Index: single/Egg-05_衍生版_1.lua ================================================================== --- single/Egg-05_衍生版_1.lua +++ single/Egg-05_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 什么叫键魔人!!! ]] -Debug.SetAIName("蛋总") +Debug.SetAIName("Egg-05_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,2000,0,0) Debug.SetPlayerInfo(1,14600,0,0) --对方的怪兽区 Index: single/Egg-25_衍生版_1.lua ================================================================== --- single/Egg-25_衍生版_1.lua +++ single/Egg-25_衍生版_1.lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("蛋总") +Debug.SetAIName("Egg-25_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,12700,0,0) --自己的怪兽区 Index: single/Egg-26.lua ================================================================== --- single/Egg-26.lua +++ single/Egg-26.lua @@ -1,10 +1,10 @@ --[[message ]] --created by puzzle editor -Debug.SetAIName("蛋总") +Debug.SetAIName("Egg-26") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,3200,0,0) --自己的怪兽区 Index: single/Eroldin_01_Mastering_the_Red_Dragons.lua ================================================================== --- single/Eroldin_01_Mastering_the_Red_Dragons.lua +++ single/Eroldin_01_Mastering_the_Red_Dragons.lua @@ -2,11 +2,11 @@ A simple puzzle, which teaches a Red Dragon Archfiend line combo ]] --Mastering the Red Dragons -Debug.SetAIName("Eroldin") +Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,9700,0,0) --Challenger's Spell zone Index: single/Fedo-01_衍生版_1.lua ================================================================== --- single/Fedo-01_衍生版_1.lua +++ single/Fedo-01_衍生版_1.lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("幽厉塔诗莉安") +Debug.SetAIName("Fedo-01_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,16100,0,0) --自己的怪兽区 Index: single/Fedo-03_衍生版_1.lua ================================================================== --- single/Fedo-03_衍生版_1.lua +++ single/Fedo-03_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 进化 ]] -Debug.SetAIName("幽厉塔诗莉安") +Debug.SetAIName("Fedo-03_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,19200,0,0) --自己的怪兽区 Index: single/Fedo-04.lua ================================================================== --- single/Fedo-04.lua +++ single/Fedo-04.lua @@ -1,10 +1,10 @@ --[[message 念动力 ]] -Debug.SetAIName("幽厉塔诗莉安") +Debug.SetAIName("Fedo-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,5000,0,0) Debug.SetPlayerInfo(1,38500,0,0) --自己的怪兽区 Index: single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua +++ single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua @@ -2,11 +2,11 @@ Have you ever wondered why Level Eater is banned? ]] --Dark Synchro -Debug.SetAIName("Furtie_Hubo") +Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,23600,0,0) --Furtie_Hubo's Hand Index: single/Furtie_Hubo_02_DDD_Remastered.lua ================================================================== --- single/Furtie_Hubo_02_DDD_Remastered.lua +++ single/Furtie_Hubo_02_DDD_Remastered.lua @@ -1,11 +1,11 @@ --[[message Did you know that D/D/D stands for different dimension daemon? ]] --DDD Remastered -Debug.SetAIName("Furtie_Hubo") +Debug.SetAIName("Furtie_Hubo_02_DDD_Remastered") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,24100,0,0) --Furtie_Hubo's Hand Index: single/Furtie_Hubo_14_Nekroz_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_14_Nekroz_衍生版_1.lua +++ single/Furtie_Hubo_14_Nekroz_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. ]] -- Nekroz -Debug.SetAIName("Furtie_Hubo") +Debug.SetAIName("Furtie_Hubo_14_Nekroz_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8400,0,0) Index: single/Furtie_Hubo_15_PePe_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_15_PePe_衍生版_1.lua +++ single/Furtie_Hubo_15_PePe_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month. ]] -- PePe -Debug.SetAIName("Furtie_Hubo") +Debug.SetAIName("Furtie_Hubo_15_PePe_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,20850,0,0) -- Furtie_Hubo's Hand Index: single/LV-007.lua ================================================================== --- single/LV-007.lua +++ single/LV-007.lua @@ -1,10 +1,10 @@ --[[message ]] -Debug.SetAIName("Level-007") +Debug.SetAIName("LV-007") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,2300,0,0) Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/LV-012.lua ================================================================== --- single/LV-012.lua +++ single/LV-012.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("Level-012") +Debug.SetAIName("LV-012") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/LV-013.lua ================================================================== --- single/LV-013.lua +++ single/LV-013.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("Level-013") +Debug.SetAIName("LV-013") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2000,0,0) Debug.SetPlayerInfo(1,4100,0,0) Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) Index: single/LV-015.lua ================================================================== --- single/LV-015.lua +++ single/LV-015.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("Level-015") +Debug.SetAIName("LV-015") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8100,0,0) Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/LV-017.lua ================================================================== --- single/LV-017.lua +++ single/LV-017.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-017") +Debug.SetAIName("LV-017") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1100,0,0) Debug.AddCard(63519819,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/LV-018.lua ================================================================== --- single/LV-018.lua +++ single/LV-018.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-018") +Debug.SetAIName("LV-018") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,3000,0,0) Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/LV-024.lua ================================================================== --- single/LV-024.lua +++ single/LV-024.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-024") +Debug.SetAIName("LV-024") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,2000,0,0) Debug.AddCard(58831685,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/LV-044.lua ================================================================== --- single/LV-044.lua +++ single/LV-044.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-044") +Debug.SetAIName("LV-044") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,2000,0,0) Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Index: single/LV-051.lua ================================================================== --- single/LV-051.lua +++ single/LV-051.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-051") +Debug.SetAIName("LV-051") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,600,0,0) Debug.SetPlayerInfo(1,1900,0,0) Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Index: single/LV-056_衍生版_1.lua ================================================================== --- single/LV-056_衍生版_1.lua +++ single/LV-056_衍生版_1.lua @@ -1,9 +1,9 @@ --puzzle1 -Debug.SetAIName("Level-056") +Debug.SetAIName("LV-056_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8500,0,0) Debug.SetPlayerInfo(1,6900,0,0) Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/LV-067.lua ================================================================== --- single/LV-067.lua +++ single/LV-067.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-067") +Debug.SetAIName("LV-067") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,3400,0,0) Debug.AddCard(11384280,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/LV-083.lua ================================================================== --- single/LV-083.lua +++ single/LV-083.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-083") +Debug.SetAIName("LV-083") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,3050,0,0) Debug.AddCard(54652250,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Index: single/LV-085.lua ================================================================== --- single/LV-085.lua +++ single/LV-085.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-085") +Debug.SetAIName("LV-085") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,900,0,0) Debug.SetPlayerInfo(1,4700,0,0) Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Index: single/LV-136.lua ================================================================== --- single/LV-136.lua +++ single/LV-136.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-136") +Debug.SetAIName("LV-136") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5000,0,0) Debug.AddCard(69196160,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Index: single/LV-143.lua ================================================================== --- single/LV-143.lua +++ single/LV-143.lua @@ -1,7 +1,7 @@ --puzzle1 -Debug.SetAIName("Level-143") +Debug.SetAIName("LV-143") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,20000,0,0) Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) Index: single/MH-20150511_衍生版_1.lua ================================================================== --- single/MH-20150511_衍生版_1.lua +++ single/MH-20150511_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20150511_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,6600,0,0) Debug.SetPlayerInfo(1,10900,0,0) Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Index: single/MH-20161025_衍生版_1.lua ================================================================== --- single/MH-20161025_衍生版_1.lua +++ single/MH-20161025_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20161025_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,13700,0,0) --自己的前场 Index: single/MH-20210116.lua ================================================================== --- single/MH-20210116.lua +++ single/MH-20210116.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20210116") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,16200,0,0) Debug.SetPlayerInfo(1,16200,0,0) --自己的怪兽区 Index: single/MH-20220202.lua ================================================================== --- single/MH-20220202.lua +++ single/MH-20220202.lua @@ -1,11 +1,11 @@ --[[message 圣刻 ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20220202") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,11300,0,0) --自己的怪兽区 Index: single/MH-20230320.lua ================================================================== --- single/MH-20230320.lua +++ single/MH-20230320.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20230320") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) --自己的怪兽区 Index: single/MH-20230405.lua ================================================================== --- single/MH-20230405.lua +++ single/MH-20230405.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20230405") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,14200,0,0) --自己的怪兽区 Index: single/MH-20230405_衍生版_1.lua ================================================================== --- single/MH-20230405_衍生版_1.lua +++ single/MH-20230405_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-20230405_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,14200,0,0) --自己的怪兽区 Index: single/MH-HERO.lua ================================================================== --- single/MH-HERO.lua +++ single/MH-HERO.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-HERO") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,4400,0,0) Debug.AddCard(40044918,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/MH-nyanyanya.lua ================================================================== --- single/MH-nyanyanya.lua +++ single/MH-nyanyanya.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH-nyanyanya") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8120,0,0) Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/MH01.lua ================================================================== --- single/MH01.lua +++ single/MH01.lua @@ -1,10 +1,10 @@ --[[message 魔轰神 ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,13400,0,0) Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/MH31_衍生版_1.lua ================================================================== --- single/MH31_衍生版_1.lua +++ single/MH31_衍生版_1.lua @@ -1,8 +1,8 @@ --created by ygopro puzzle maker -Debug.SetAIName("MH31") +Debug.SetAIName("MH31_衍生版_1") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,800,0,0) Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Index: single/MH54_衍生版_1.lua ================================================================== --- single/MH54_衍生版_1.lua +++ single/MH54_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message ]] --created by ygopro puzzle maker -Debug.SetAIName("棉花") +Debug.SetAIName("MH54_衍生版_1") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1000,0,0) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Index: single/MH87_衍生版_1.lua ================================================================== --- single/MH87_衍生版_1.lua +++ single/MH87_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 甲虫装机 ]] -Debug.SetAIName("棉花") +Debug.SetAIName("MH87_衍生版_1") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/Meteor Dragon1_衍生版_1.lua ================================================================== --- single/Meteor Dragon1_衍生版_1.lua +++ single/Meteor Dragon1_衍生版_1.lua @@ -1,7 +1,7 @@ --created by ygopro puzzle maker -Debug.SetAIName("Meteor Dragon1") +Debug.SetAIName("Meteor Dragon1_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3100,0,0) Debug.SetPlayerInfo(1,29500,0,0) Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/NH-01.lua ================================================================== --- single/NH-01.lua +++ single/NH-01.lua @@ -1,10 +1,10 @@ --[[message 废铁 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("NH-01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,10700,0,0) Index: single/NH-02.lua ================================================================== --- single/NH-02.lua +++ single/NH-02.lua @@ -1,10 +1,10 @@ --[[message 大风起兮云飞扬! ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("NH-02") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3100,0,0) Debug.SetPlayerInfo(1,123700,0,0) Index: single/NH-04.lua ================================================================== --- single/NH-04.lua +++ single/NH-04.lua @@ -1,10 +1,10 @@ --[[message 不容小觑的似羊动物! ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("NH-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,500,0,0) Index: single/NH-04_衍生版_1.lua ================================================================== --- single/NH-04_衍生版_1.lua +++ single/NH-04_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 让我看看还有谁不知道这个知识点 ]] -Debug.SetAIName("蛋总") +Debug.SetAIName("NH-04_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,1,0,0) Debug.SetPlayerInfo(1,2147483647,0,0) local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) Index: single/NH-04_衍生版_2.lua ================================================================== --- single/NH-04_衍生版_2.lua +++ single/NH-04_衍生版_2.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("棉花") +Debug.SetAIName("NH-04_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,30000,0,0) Index: single/NH-16.lua ================================================================== --- single/NH-16.lua +++ single/NH-16.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("NH-16") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,211700,0,0) Debug.SetPlayerInfo(1,214700,0,0) Debug.AddCard(25789292,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/Naim_DDD_衍生版_1.lua ================================================================== --- single/Naim_DDD_衍生版_1.lua +++ single/Naim_DDD_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message Inspired by this page (http://roadoftheking.com/dd-advance-combo). ]] -Debug.SetAIName("Naim") +Debug.SetAIName("Naim_DDD_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11000,0,0) Index: single/Naim_Lyrilusc.lua ================================================================== --- single/Naim_Lyrilusc.lua +++ single/Naim_Lyrilusc.lua @@ -1,11 +1,11 @@ --[[message Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. ]] -Debug.SetAIName("Naim") +Debug.SetAIName("Naim_Lyrilusc") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,14900,0,0) --your hand Index: single/Naim_MathMech.lua ================================================================== --- single/Naim_MathMech.lua +++ single/Naim_MathMech.lua @@ -1,11 +1,11 @@ --[[message 你会加减乘除吗? ]] -Debug.SetAIName("Naim") +Debug.SetAIName("Naim_MathMech") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,22500,0,0) --Main Deck Index: single/QAQ[OTK]001_衍生版_1.lua ================================================================== --- single/QAQ[OTK]001_衍生版_1.lua +++ single/QAQ[OTK]001_衍生版_1.lua @@ -1,8 +1,8 @@ --created by ygopro puzzle maker -Debug.SetAIName("QB") +Debug.SetAIName("QAQ[OTK]001_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(86170989,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/QB006_衍生版_1.lua ================================================================== --- single/QB006_衍生版_1.lua +++ single/QB006_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("QB006") +Debug.SetAIName("QB006_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,1000,0,0) --自己的怪兽区 Index: single/QB072_衍生版_1.lua ================================================================== --- single/QB072_衍生版_1.lua +++ single/QB072_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("QB072") +Debug.SetAIName("QB072_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,3000,0,0) --自己的怪兽区 Index: single/QB083_衍生版_1.lua ================================================================== --- single/QB083_衍生版_1.lua +++ single/QB083_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("QB083") +Debug.SetAIName("QB083_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) --自己的怪兽区 Index: single/Untitled-87.lua ================================================================== --- single/Untitled-87.lua +++ single/Untitled-87.lua @@ -1,7 +1,7 @@ --created by ygopro puzzle maker -Debug.SetAIName("无名") +Debug.SetAIName("Untitled-87") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,15300,0,0) Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(68371799,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/WABihamut-001.lua ================================================================== --- single/WABihamut-001.lua +++ single/WABihamut-001.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("WABihamut") +Debug.SetAIName("WABihamut-001") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ single/X-LV-01.lua @@ -1,10 +1,10 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1000,0,0) Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN) local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ single/X-LV-02.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-02") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,200,0,0) Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ single/X-LV-03.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-03") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1800,0,0) Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ single/X-LV-04.lua @@ -1,10 +1,10 @@ --[[message 新手教学 【莫勉强】 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,10500,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Index: single/X-LV-05.lua ================================================================== --- single/X-LV-05.lua +++ single/X-LV-05.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-05") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,2500,0,0) Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(70781055,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-06.lua ================================================================== --- single/X-LV-06.lua +++ single/X-LV-06.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-06") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,300,0,0) Debug.AddCard(02084239,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44947065,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-07") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1600,0,0) Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-08.lua ================================================================== --- single/X-LV-08.lua +++ single/X-LV-08.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-08") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1400,0,0) Debug.AddCard(19230408,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-09.lua ================================================================== --- single/X-LV-09.lua +++ single/X-LV-09.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-09") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1250,0,0) Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-10.lua ================================================================== --- single/X-LV-10.lua +++ single/X-LV-10.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-10") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,300,0,0) local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-11") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8750,0,0) Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Index: single/X-LV-12.lua ================================================================== --- single/X-LV-12.lua +++ single/X-LV-12.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-12") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,5450,0,0) Debug.AddCard(05405694,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-13.lua ================================================================== --- single/X-LV-13.lua +++ single/X-LV-13.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-13") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,3400,0,0) Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/X-LV-14.lua ================================================================== --- single/X-LV-14.lua +++ single/X-LV-14.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-14") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,500,0,0) local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-15.lua ================================================================== --- single/X-LV-15.lua +++ single/X-LV-15.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-15") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1500,0,0) local g02=Debug.AddCard(84696266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-16.lua ================================================================== --- single/X-LV-16.lua +++ single/X-LV-16.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-16") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,2000,0,0) Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/X-LV-17.lua ================================================================== --- single/X-LV-17.lua +++ single/X-LV-17.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-17") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,4600,0,0) Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/X-LV-18.lua ================================================================== --- single/X-LV-18.lua +++ single/X-LV-18.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-18") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,4300,0,0) local g02=Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(48202661,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-19.lua ================================================================== --- single/X-LV-19.lua +++ single/X-LV-19.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-19") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,2300,0,0) local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-20.lua ================================================================== --- single/X-LV-20.lua +++ single/X-LV-20.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-20") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,4900,0,0) Debug.AddCard(55998462,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Index: single/X-LV-21.lua ================================================================== --- single/X-LV-21.lua +++ single/X-LV-21.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-21") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,500,0,0) local g02=Debug.AddCard(46986414,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Index: single/X-LV-22.lua ================================================================== --- single/X-LV-22.lua +++ single/X-LV-22.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-22") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,3000,0,0) local g01=Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/X-LV-23.lua ================================================================== --- single/X-LV-23.lua +++ single/X-LV-23.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-23") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1000,0,0) local g01=Debug.AddCard(24137081,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) local g02=Debug.AddCard(24137081,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-24.lua ================================================================== --- single/X-LV-24.lua +++ single/X-LV-24.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-24") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,900,0,0) local g02=Debug.AddCard(48783998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g12=Debug.AddCard(83011277,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-25.lua ================================================================== --- single/X-LV-25.lua +++ single/X-LV-25.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-25") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,2500,0,0) local g01=Debug.AddCard(23635815,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) local g02=Debug.AddCard(38955728,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-26.lua ================================================================== --- single/X-LV-26.lua +++ single/X-LV-26.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-26") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,2000,0,0) Debug.AddCard(23851033,0,0,LOCATION_HAND,0,POS_FACEDOWN) local g02=Debug.AddCard(74677422,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -1,10 +1,10 @@ --[[message 新手教学 废铁拳 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-27") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,51100,0,0) Debug.SetPlayerInfo(1,34600,0,0) Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-28.lua ================================================================== --- single/X-LV-28.lua +++ single/X-LV-28.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-28") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1400,0,0) Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN) local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -1,9 +1,9 @@ --[[message 新手教学 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-29") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,41500,0,0) Debug.AddCard(81332143,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(14731897,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -1,10 +1,10 @@ --[[message 最后一个且尤为特殊的新手教学 【莫勉强】 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-30") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,4000,0,0) Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-31.lua ================================================================== --- single/X-LV-31.lua +++ single/X-LV-31.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-31") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,5100,0,0) Debug.AddCard(69448290,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-32.lua ================================================================== --- single/X-LV-32.lua +++ single/X-LV-32.lua @@ -1,9 +1,9 @@ --[[message 十卡让你体验极致翻翻乐! ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-32") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2500,0,0) Debug.SetPlayerInfo(1,20200,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Index: single/X-LV-32_衍生版_1.lua ================================================================== --- single/X-LV-32_衍生版_1.lua +++ single/X-LV-32_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-32_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2500,0,0) Debug.SetPlayerInfo(1,16500,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Index: single/X-LV-32_衍生版_2.lua ================================================================== --- single/X-LV-32_衍生版_2.lua +++ single/X-LV-32_衍生版_2.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-32_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,2500,0,0) Debug.SetPlayerInfo(1,17400,0,0) local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) Index: single/X-LV-33.lua ================================================================== --- single/X-LV-33.lua +++ single/X-LV-33.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-33") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,1500,0,0) Debug.SetPlayerInfo(1,13450,0,0) Debug.AddCard(54620698,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-39.lua ================================================================== --- single/X-LV-39.lua +++ single/X-LV-39.lua @@ -1,11 +1,11 @@ --[[message 解法由「如果」提供。 ]] --created by puzzle editor -Debug.SetAIName("枯岳说书人") +Debug.SetAIName("X-LV-39") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,16000,0,0) --自己的怪兽区 Index: single/X-LV-43.lua ================================================================== --- single/X-LV-43.lua +++ single/X-LV-43.lua @@ -1,9 +1,9 @@ --[[message 1850 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-43") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4) Debug.SetPlayerInfo(0,2000,0,0) Debug.SetPlayerInfo(1,13600,0,0) local e0=Effect.GlobalEffect() Index: single/X-LV-44.lua ================================================================== --- single/X-LV-44.lua +++ single/X-LV-44.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-44") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,18900,0,0) Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/X-LV-45.lua ================================================================== --- single/X-LV-45.lua +++ single/X-LV-45.lua @@ -1,9 +1,9 @@ --[[message 青眼大战圣夜 ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-45") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,11600,0,0) Debug.AddCard(35659410,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/X-LV-46.lua ================================================================== --- single/X-LV-46.lua +++ single/X-LV-46.lua @@ -1,9 +1,9 @@ --[[message 剑圣之技! ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-46") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,3000,0,0) --自己的怪兽区 Index: single/X-LV-47.lua ================================================================== --- single/X-LV-47.lua +++ single/X-LV-47.lua @@ -1,9 +1,9 @@ --[[message 个十百千万? ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-47") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,621543,0,0) Debug.SetPlayerInfo(1,231370,0,0) local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) Index: single/X-LV-48.lua ================================================================== --- single/X-LV-48.lua +++ single/X-LV-48.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-48") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,4800,0,0) Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN) Index: single/X-LV-49.lua ================================================================== --- single/X-LV-49.lua +++ single/X-LV-49.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-49") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,3900,0,0) Debug.AddCard(99330325,0,0,LOCATION_HAND,1,POS_FACEDOWN) Index: single/X-LV-50.lua ================================================================== --- single/X-LV-50.lua +++ single/X-LV-50.lua @@ -1,9 +1,9 @@ --[[message 您能帮助「童话动物·小兔子」渡过难关吗? ]] -Debug.SetAIName("顽雨沉风") +Debug.SetAIName("X-LV-50") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5950,0,0) local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) Index: single/[WCS2006]19_vwxyz_衍生版_1.lua ================================================================== --- single/[WCS2006]19_vwxyz_衍生版_1.lua +++ single/[WCS2006]19_vwxyz_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2006]19_vwxyz") +Debug.SetAIName("[WCS2006]19_vwxyz_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,900,0,0) Debug.SetPlayerInfo(1,7500,0,0) Index: single/[WCS2008]01_衍生版_1.lua ================================================================== --- single/[WCS2008]01_衍生版_1.lua +++ single/[WCS2008]01_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2008]01") +Debug.SetAIName("[WCS2008]01_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,800,0,0) Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) Index: single/[WCS2008]02_衍生版_1.lua ================================================================== --- single/[WCS2008]02_衍生版_1.lua +++ single/[WCS2008]02_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2008]02") +Debug.SetAIName("[WCS2008]02_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5300,0,0) Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Index: single/[WCS2008]04_衍生版_1.lua ================================================================== --- single/[WCS2008]04_衍生版_1.lua +++ single/[WCS2008]04_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2008]04") +Debug.SetAIName("[WCS2008]04_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,4650,0,0) Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) Index: single/[WCS2008]05_衍生版_1.lua ================================================================== --- single/[WCS2008]05_衍生版_1.lua +++ single/[WCS2008]05_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message 外星人洗脑光线发动! ]] --created by ygopro puzzle maker (web) -Debug.SetAIName("[WCS2008]05") +Debug.SetAIName("[WCS2008]05_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,6700,0,0) Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Index: single/[WCS2011]-03_衍生版_1.lua ================================================================== --- single/[WCS2011]-03_衍生版_1.lua +++ single/[WCS2011]-03_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2011]-03") +Debug.SetAIName("[WCS2011]-03_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,250,0,0) Debug.SetPlayerInfo(1,21900,0,0) Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) Index: single/[WCS2011]-06_衍生版_1.lua ================================================================== --- single/[WCS2011]-06_衍生版_1.lua +++ single/[WCS2011]-06_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] --wcs2011-06 -Debug.SetAIName("[WCS2011]-06") +Debug.SetAIName("[WCS2011]-06_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,10200,0,0) Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/[WCS2011]-09_衍生版_1.lua ================================================================== --- single/[WCS2011]-09_衍生版_1.lua +++ single/[WCS2011]-09_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2011]-09") +Debug.SetAIName("[WCS2011]-09_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8400,0,0) Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/[WCS2011]-10_衍生版_1.lua ================================================================== --- single/[WCS2011]-10_衍生版_1.lua +++ single/[WCS2011]-10_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message ]] --wcs2011-10 -Debug.SetAIName("[WCS2011]-10") +Debug.SetAIName("[WCS2011]-10_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,2700,0,0) Debug.AddCard(40666140,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Index: single/[WCS2011]-11_衍生版_1.lua ================================================================== --- single/[WCS2011]-11_衍生版_1.lua +++ single/[WCS2011]-11_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2011]-11") +Debug.SetAIName("[WCS2011]-11_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,10300,0,0) --~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Index: single/[WCS2011]-12_衍生版_1.lua ================================================================== --- single/[WCS2011]-12_衍生版_1.lua +++ single/[WCS2011]-12_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("[WCS2011]-12") +Debug.SetAIName("[WCS2011]-12_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,5100,0,0) Debug.AddCard(43642620,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/base-2_衍生版_1.lua ================================================================== --- single/base-2_衍生版_1.lua +++ single/base-2_衍生版_1.lua @@ -1,10 +1,10 @@ --[[message ]] -Debug.SetAIName("base-2") +Debug.SetAIName("base-2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,9700,0,0) Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Index: single/base-2_衍生版_2.lua ================================================================== --- single/base-2_衍生版_2.lua +++ single/base-2_衍生版_2.lua @@ -1,9 +1,9 @@ --[[message ]] -Debug.SetAIName("base-2") +Debug.SetAIName("base-2_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,40300,0,0) Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Index: single/huamei01.lua ================================================================== --- single/huamei01.lua +++ single/huamei01.lua @@ -1,10 +1,10 @@ --[[message ]] -Debug.SetAIName("花妹") +Debug.SetAIName("huamei01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,666,0,0) Debug.SetPlayerInfo(1,23333,0,0) Index: single/sample4_衍生版_1.lua ================================================================== --- single/sample4_衍生版_1.lua +++ single/sample4_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 融合召唤入门 ]] -Debug.SetAIName("sample4") +Debug.SetAIName("sample4_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,1450,0,0) Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN) Index: single/sample8_衍生版_1.lua ================================================================== --- single/sample8_衍生版_1.lua +++ single/sample8_衍生版_1.lua @@ -1,11 +1,11 @@ --[[message 综合残局1 ]] -Debug.SetAIName("sample8") +Debug.SetAIName("sample8_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Index: single/sample9_衍生版_1.lua ================================================================== --- single/sample9_衍生版_1.lua +++ single/sample9_衍生版_1.lua @@ -1,9 +1,9 @@ --[[message 综合残局2 ]] -Debug.SetAIName("sample9") +Debug.SetAIName("sample9_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,4300,0,0) Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Index: single/superheavy samurai 1.lua ================================================================== --- single/superheavy samurai 1.lua +++ single/superheavy samurai 1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai 1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,7800,0,0) --自己的怪兽区 Index: single/superheavy samurai 2_衍生版_1.lua ================================================================== --- single/superheavy samurai 2_衍生版_1.lua +++ single/superheavy samurai 2_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai 2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5800,0,0) --自己的怪兽区 Index: single/superheavy samurai 3_衍生版_1.lua ================================================================== --- single/superheavy samurai 3_衍生版_1.lua +++ single/superheavy samurai 3_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai 3_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11800,0,0) --自己的怪兽区 Index: single/superheavy samurai(5).lua ================================================================== --- single/superheavy samurai(5).lua +++ single/superheavy samurai(5).lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai(5)") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,7500,0,0) --自己的怪兽区 Index: single/superheavy samurai(6).lua ================================================================== --- single/superheavy samurai(6).lua +++ single/superheavy samurai(6).lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai(6)") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,8000,0,0) --自己的怪兽区 Index: single/superheavy samurai(7).lua ================================================================== --- single/superheavy samurai(7).lua +++ single/superheavy samurai(7).lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("z2001jx") +Debug.SetAIName("superheavy samurai(7)") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,8300,0,0) --自己的怪兽区 Index: single/yanxing_衍生版_1.lua ================================================================== --- single/yanxing_衍生版_1.lua +++ single/yanxing_衍生版_1.lua @@ -1,7 +1,7 @@ --created by ygopro puzzle maker -Debug.SetAIName("yanxing") +Debug.SetAIName("yanxing_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,9200,0,0) Debug.AddCard(6713443,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(10719350,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/ytb01_Reptilianne_衍生版_1.lua ================================================================== --- single/ytb01_Reptilianne_衍生版_1.lua +++ single/ytb01_Reptilianne_衍生版_1.lua @@ -1,11 +1,11 @@ -------------------------- -- Single Mode Duel Puzzle -- Reptilianne -------------------------- -Debug.SetAIName("ytb01_Reptilianne") +Debug.SetAIName("ytb01_Reptilianne_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,900,0,0) Debug.SetPlayerInfo(1,16200,0,0) Index: single/ytb03_Gravekeepers_衍生版_1.lua ================================================================== --- single/ytb03_Gravekeepers_衍生版_1.lua +++ single/ytb03_Gravekeepers_衍生版_1.lua @@ -1,7 +1,7 @@ --created by ygopro puzzle maker -Debug.SetAIName("ytb03_Gravekeepers") +Debug.SetAIName("ytb03_Gravekeepers_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,13100,0,0) --~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/ytb04_Malefic_衍生版_1.lua ================================================================== --- single/ytb04_Malefic_衍生版_1.lua +++ single/ytb04_Malefic_衍生版_1.lua @@ -1,11 +1,11 @@ -------------------------- -- Single Mode Duel Puzzle -- Malefic -------------------------- -Debug.SetAIName("ytb04_Malefic") +Debug.SetAIName("ytb04_Malefic_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3700,0,0) Debug.SetPlayerInfo(1,3800,0,0) Index: single/「DMI2」Primal Seed_衍生版_1.lua ================================================================== --- single/「DMI2」Primal Seed_衍生版_1.lua +++ single/「DMI2」Primal Seed_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("「DMI2」Primal Seed") +Debug.SetAIName("「DMI2」Primal Seed_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,9750,0,0) Index: single/天使与龙的轮舞_衍生版_1.lua ================================================================== --- single/天使与龙的轮舞_衍生版_1.lua +++ single/天使与龙的轮舞_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("平凡的路人甲") +Debug.SetAIName("天使与龙的轮舞_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,7900,0,0) Debug.SetPlayerInfo(1,18500,0,0) Index: single/平凡的路人甲-001.lua ================================================================== --- single/平凡的路人甲-001.lua +++ single/平凡的路人甲-001.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("平凡的路人甲") +Debug.SetAIName("平凡的路人甲-001") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,20000,0,0) Debug.SetPlayerInfo(1,10300,0,0) Index: single/悠悠王-01.lua ================================================================== --- single/悠悠王-01.lua +++ single/悠悠王-01.lua @@ -1,9 +1,9 @@ --created by puzzle editor -Debug.SetAIName("Lionben影城波") +Debug.SetAIName("悠悠王-01") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,8000,0,0) --自己的怪兽区 Index: single/悠悠王-02.lua ================================================================== --- single/悠悠王-02.lua +++ single/悠悠王-02.lua @@ -1,8 +1,8 @@ -Debug.SetAIName("Lionben影城波") +Debug.SetAIName("悠悠王-02") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,6100,0,0) --自己的怪兽区 Index: single/悠悠王-03.lua ================================================================== --- single/悠悠王-03.lua +++ single/悠悠王-03.lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("Lionben影城波") +Debug.SetAIName("悠悠王-03") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) Debug.SetPlayerInfo(0,1700,0,0) Debug.SetPlayerInfo(1,10800,0,0) --自己的怪兽区 Index: single/悠悠王-04.lua ================================================================== --- single/悠悠王-04.lua +++ single/悠悠王-04.lua @@ -1,7 +1,7 @@ --created by puzzle editor -Debug.SetAIName("Lionben影城波") +Debug.SetAIName("悠悠王-04") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1700,0,0) Debug.SetPlayerInfo(1,8000,0,0) --自己的怪兽区 Index: single/攻击力的奇迹_衍生版_1.lua ================================================================== --- single/攻击力的奇迹_衍生版_1.lua +++ single/攻击力的奇迹_衍生版_1.lua @@ -1,7 +1,7 @@ --created by puzzle edit -Debug.SetAIName("蛋总") +Debug.SetAIName("攻击力的奇迹_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,14600,0,0) --自己的前场 Index: single/残局-六王寻胜_衍生版_1.lua ================================================================== --- single/残局-六王寻胜_衍生版_1.lua +++ single/残局-六王寻胜_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("突击核") +Debug.SetAIName("残局-六王寻胜_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,21150,0,0) Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) Index: single/突破防护罩_衍生版_1.lua ================================================================== --- single/突破防护罩_衍生版_1.lua +++ single/突破防护罩_衍生版_1.lua @@ -1,8 +1,8 @@ --[[message ]] -Debug.SetAIName("突破防护罩") +Debug.SetAIName("突破防护罩_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,4300,0,0) Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)