Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -32,53 +32,53 @@ Duel.RegisterEffect(effect_1 , 0) end _G["开局说明"] = function() - local cache_1 = {} - - cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0) - cache_1:insert(cache_2) - - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA) - cache_1:insert(cache_2) - cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE) - cache_1:insert(cache_2) - - cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0) - cache_1:insert(cache_2) - cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE) - cache_1:insert(cache_2) - - for i=1, #cache_1 do - end +--~ local cache_1 = {} + +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0) +--~ cache_1:insert(cache_2) + +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE) +--~ cache_1:insert(cache_2) + +--~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0) +--~ cache_1:insert(cache_2) +--~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE) +--~ cache_1:insert(cache_2) + +--~ for i=1, #cache_1 do +--~ end str["这个残局的效果卡数量"] = 0 --~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)