ADDED single/简化版_30_011.lua Index: single/简化版_30_011.lua ================================================================== --- /dev/null +++ single/简化版_30_011.lua @@ -0,0 +1,37 @@ +--[[message +#星圣 vs 入魔 #07.Constellar vs Evilswarm +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3250, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(77542832, 1, 1, k1, 1, k2) +Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 2, k2) +Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94634433, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(57103969, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(2091298, 0, 0, k1, 0, k2) +Debug.AddCard(98012938, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(33420078, 0, 0, k1, 0, k2) +Debug.AddCard(16906241, 0, 0, k1, 0, k2) +Debug.AddCard(41269771, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(70908596, 0, 0, k1, 0, k2) +Debug.AddCard(78358521, 0, 0, k1, 0, k2) +Debug.AddCard(78364470, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) Index: single/简化版_30_011_4.lua ================================================================== --- single/简化版_30_011_4.lua +++ single/简化版_30_011_4.lua @@ -1,37 +1,35 @@ --[[message -#星圣 vs 入魔 #07.Constellar vs Evilswarm -#四妹 +#LV-013 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3250, 0, 0) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 4100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) -Debug.AddCard(77542832, 1, 1, k1, 1, k2) -Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 2, k2) -Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 3, k2) +Debug.AddCard(3510565, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(3510565, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(85639257, 1, 1, k1, 1, k2) +Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(14977074, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94634433, 0, 0, k1, 2, k2) +Debug.AddCard(79323590, 1, 1, k1, 1, POS_FACEUP) +Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP) +Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(57103969, 0, 0, k1, 0, k2) +Debug.AddCard(76909279, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(2091298, 0, 0, k1, 0, k2) -Debug.AddCard(98012938, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(33420078, 0, 0, k1, 0, k2) -Debug.AddCard(16906241, 0, 0, k1, 0, k2) -Debug.AddCard(41269771, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(70908596, 0, 0, k1, 0, k2) -Debug.AddCard(78358521, 0, 0, k1, 0, k2) -Debug.AddCard(78364470, 0, 0, k1, 0, k2) +Debug.AddCard(37120512, 0, 0, k1, 0, k2) +Debug.AddCard(52097679, 0, 0, k1, 0, k2) +Debug.AddCard(25880422, 0, 0, k1, 0, k2) +Debug.AddCard(54098121, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) DELETED single/简化版__32_011_4.lua Index: single/简化版__32_011_4.lua ================================================================== --- single/简化版__32_011_4.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -#LV-013 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 4100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(3510565, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(3510565, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) -Debug.AddCard(85639257, 1, 1, k1, 1, k2) -Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(14977074, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(79323590, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP) -Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(76909279, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(37120512, 0, 0, k1, 0, k2) -Debug.AddCard(52097679, 0, 0, k1, 0, k2) -Debug.AddCard(25880422, 0, 0, k1, 0, k2) -Debug.AddCard(54098121, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)