Index: single/简化版_300_04.lua ================================================================== --- single/简化版_300_04.lua +++ single/简化版_300_04.lua @@ -1,26 +1,28 @@ ---[[message -维护:2024-07-03 -简语:LV-056 -]] ---puzzle1 -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8500, 0, 0) -Debug.SetPlayerInfo(1, 6900, 0, 0) - -Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) - -Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd("雾状躯体") -aux.BeginPuzzle() +--[[message +#LV-056 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +--怪兽区域 +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +--魔陷区域 +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +--卡组区域 +--外组区域 +--墓地区域 +--除外区域 +--手卡区域 +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("雾状躯体") +aux.BeginPuzzle()