Index: single/3_02_LV_巨大化.lua ================================================================== --- single/3_02_LV_巨大化.lua +++ single/3_02_LV_巨大化.lua @@ -1,18 +1,21 @@ ---puzzle1 -Debug.SetAIName("LV-024") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) - -Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] +--puzzle1 +Debug.SetAIName("LV-024") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_02_LV_融合.lua ================================================================== --- single/3_02_LV_融合.lua +++ single/3_02_LV_融合.lua @@ -1,19 +1,20 @@ ---[[message -]] - -Debug.SetAIName("LV-012") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] + +Debug.SetAIName("LV-012") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_03_LV_企鹅.lua ================================================================== --- single/3_03_LV_企鹅.lua +++ single/3_03_LV_企鹅.lua @@ -1,22 +1,23 @@ ---[[message -]] - -Debug.SetAIName("LV-007") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2300, 0, 0) - -Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] + +Debug.SetAIName("LV-007") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_03_LV_纳祭.lua ================================================================== --- single/3_03_LV_纳祭.lua +++ single/3_03_LV_纳祭.lua @@ -1,17 +1,20 @@ ---puzzle1 -Debug.SetAIName("LV-017") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1100, 0, 0) - -Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] +--puzzle1 +Debug.SetAIName("LV-017") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_03_LV_纳祭_1.lua ================================================================== --- single/3_03_LV_纳祭_1.lua +++ single/3_03_LV_纳祭_1.lua @@ -1,17 +1,20 @@ ---puzzle1 -Debug.SetAIName("LV-018") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] +--puzzle1 +Debug.SetAIName("LV-018") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_04_[WCS2006]_亚马逊.lua ================================================================== --- single/3_04_[WCS2006]_亚马逊.lua +++ single/3_04_[WCS2006]_亚马逊.lua @@ -1,15 +1,14 @@ ---[[message -察局: -旧名:[WCS2006]04_cannon -]] -Debug.SetAIName("[WCS2006]04_cannon") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 2500, 0, 0) -Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] +Debug.SetAIName("[WCS2006]04_cannon") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/3_05_[WCS2006]_电子科技.lua Index: single/3_05_[WCS2006]_电子科技.lua ================================================================== --- single/3_05_[WCS2006]_电子科技.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -察局: -旧名:[WCS2006]07_cybernetic_magician -]] -Debug.SetAIName("[WCS2006]07_cybernetic_magician") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - ---~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) - -Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) - -Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() Index: single/3_05_[WCS2006]_连续魔法.lua ================================================================== --- single/3_05_[WCS2006]_连续魔法.lua +++ single/3_05_[WCS2006]_连续魔法.lua @@ -1,22 +1,21 @@ ---[[message -察局: -旧名:[WCS2006]08_burn -]] -Debug.SetAIName("[WCS2006]08_burn") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 2100, 0, 0) - -Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] +Debug.SetAIName("[WCS2006]08_burn") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_05_枯岳说书人_电子科技.lua Index: single/3_05_枯岳说书人_电子科技.lua ================================================================== --- /dev/null +++ single/3_05_枯岳说书人_电子科技.lua @@ -0,0 +1,27 @@ +--[[message +察局: +原局:[WCS2006]07_cybernetic_magician +]] +Debug.SetAIName("[WCS2006]07_cybernetic_magician_衍版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) +Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_06_[WCS2006]_古代的机械.lua ================================================================== --- single/3_06_[WCS2006]_古代的机械.lua +++ single/3_06_[WCS2006]_古代的机械.lua @@ -1,23 +1,22 @@ ---[[message -察局:2024-01-21 -旧名:[WCS2006]03_antique_gear -]] -Debug.SetAIName("[WCS2006]03_antique_gear") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3300, 0, 0) - -Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局:2024-01-21 +]] +Debug.SetAIName("[WCS2006]03_antique_gear") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) + +Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_07_AlphaKretin_雷王.lua ================================================================== --- single/3_07_AlphaKretin_雷王.lua +++ single/3_07_AlphaKretin_雷王.lua @@ -1,7 +1,8 @@ --[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +察局: +简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? ]] Debug.SetAIName("AlphaKretin_05_Lullaby") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) ADDED single/3_07_LV_薰风.lua Index: single/3_07_LV_薰风.lua ================================================================== --- /dev/null +++ single/3_07_LV_薰风.lua @@ -0,0 +1,24 @@ +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-136") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_07_LV_魔导.lua ================================================================== --- single/3_07_LV_魔导.lua +++ single/3_07_LV_魔导.lua @@ -1,20 +1,24 @@ ---puzzle1 -Debug.SetAIName("LV-083") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3050, 0, 0) - -Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) - -Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) - -Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-083") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3050, 0, 0) + +Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) + +Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_07_[WCS2006]_暗黑界.lua ================================================================== --- single/3_07_[WCS2006]_暗黑界.lua +++ single/3_07_[WCS2006]_暗黑界.lua @@ -1,20 +1,19 @@ ---[[message -察局:2024-01-21 -旧名:[WCS2006]01_ankokukai -]] -Debug.SetAIName("[WCS2006]01_ankokukai") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 7000, 0, 0) -Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局:2024-01-21 +]] +Debug.SetAIName("[WCS2006]01_ankokukai") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 7000, 0, 0) +Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_07_[WCS2006]_融合.lua ================================================================== --- single/3_07_[WCS2006]_融合.lua +++ single/3_07_[WCS2006]_融合.lua @@ -1,26 +1,25 @@ ---[[message -察局: -旧名:[WCS2006]10_gilford -]] -Debug.SetAIName("[WCS2006]10_gilford") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) -local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) -aux.BeginPuzzle() +--[[message +察局: +]] +Debug.SetAIName("[WCS2006]10_gilford") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) +aux.BeginPuzzle() Index: single/3_07_枯岳说书人_恶魔.lua ================================================================== --- single/3_07_枯岳说书人_恶魔.lua +++ single/3_07_枯岳说书人_恶魔.lua @@ -1,22 +1,26 @@ ---puzzle1 -Debug.SetAIName("LV-056_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8500, 0, 0) -Debug.SetPlayerInfo(1, 6900, 0, 0) - -Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) - -Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-056_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_08_LV_氢素龙.lua ================================================================== --- single/3_08_LV_氢素龙.lua +++ single/3_08_LV_氢素龙.lua @@ -1,27 +1,31 @@ ---puzzle1 -Debug.SetAIName("LV-051") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) -Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-051") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_08_LV_纳祭.lua ================================================================== --- single/3_08_LV_纳祭.lua +++ single/3_08_LV_纳祭.lua @@ -1,22 +1,26 @@ ---puzzle1 -Debug.SetAIName("LV-067") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 3400, 0, 0) - -Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - -Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-067") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_09_LV_魔导.lua ================================================================== --- single/3_09_LV_魔导.lua +++ single/3_09_LV_魔导.lua @@ -1,24 +1,28 @@ ---puzzle1 -Debug.SetAIName("LV-044") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) - -Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) - -local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.PreEquip(s01, m01) - -Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语: +]] +--puzzle1 +Debug.SetAIName("LV-044") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) + +Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_10_base_娱乐伙伴.lua ================================================================== --- single/3_10_base_娱乐伙伴.lua +++ single/3_10_base_娱乐伙伴.lua @@ -1,19 +1,20 @@ ---[[message -]] - -Debug.SetAIName("base-2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) -Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] + +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_11_四妹_被封印.lua ================================================================== --- single/3_11_四妹_被封印.lua +++ single/3_11_四妹_被封印.lua @@ -1,9 +1,8 @@ --[[message 察局: 简语:增殖的G抽 -旧名: ]] --puzzle1 Debug.SetAIName("02.Maxx C Draw") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Index: single/3_11_枯岳说书人_娱乐伙伴.lua ================================================================== --- single/3_11_枯岳说书人_娱乐伙伴.lua +++ single/3_11_枯岳说书人_娱乐伙伴.lua @@ -1,20 +1,21 @@ ---[[message -]] - -Debug.SetAIName("base-2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) -Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] + +Debug.SetAIName("base-2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) +Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_12_Eroldin_恶魔.lua ================================================================== --- single/3_12_Eroldin_恶魔.lua +++ single/3_12_Eroldin_恶魔.lua @@ -1,38 +1,39 @@ ---[[message -A simple puzzle, which teaches a Red Dragon Archfiend line combo -]] - ---Mastering the Red Dragons -Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) - ---Challenger's Spell zone -Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star -Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter -Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate - ---Challenger's Hand -Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior -Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer -Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit -Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator -Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte - ---Challenger's Deck -Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode - ---Challenger's Extra Deck -Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend -Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon - ---Eroldin's Monster zone -Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm - ---Eroldin's Spell zone -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo +]] + +--Mastering the Red Dragons +Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +--Challenger's Spell zone +Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star +Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter +Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate + +--Challenger's Hand +Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior +Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer +Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator +Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte + +--Challenger's Deck +Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode + +--Challenger's Extra Deck +Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon + +--Eroldin's Monster zone +Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm + +--Eroldin's Spell zone +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/3_12_LV_绊倒.lua Index: single/3_12_LV_绊倒.lua ================================================================== --- single/3_12_LV_绊倒.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -]] - -Debug.SetAIName("LV-013") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 4100, 0, 0) - -Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE) - ---~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(37120512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) ---~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(25880422, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(76909279, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(85639257, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(14977074, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(79323590, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(95220856, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(34646691, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() Index: single/3_12_枯岳说书人_娱乐伙伴.lua ================================================================== --- single/3_12_枯岳说书人_娱乐伙伴.lua +++ single/3_12_枯岳说书人_娱乐伙伴.lua @@ -1,22 +1,23 @@ ---[[message -]] - -Debug.SetAIName("base-2_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 40300, 0, 0) -Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +察局: +]] + +Debug.SetAIName("base-2_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 40300, 0, 0) +Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) +Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_12_枯岳说书人_极星.lua ================================================================== --- single/3_12_枯岳说书人_极星.lua +++ single/3_12_枯岳说书人_极星.lua @@ -1,10 +1,9 @@ --[[message 察局: 简语:步向破灭的抽卡 原局:04.Destructive Draw -旧名: ]] --puzzle1 Debug.SetAIName("04.Destructive Draw_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) ADDED single/3_12_枯岳说书人_绊倒.lua Index: single/3_12_枯岳说书人_绊倒.lua ================================================================== --- /dev/null +++ single/3_12_枯岳说书人_绊倒.lua @@ -0,0 +1,32 @@ +--[[message +察局: +]] + +Debug.SetAIName("LV-013_衍版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 4100, 0, 0) + +Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE) + +--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(37120512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(25880422, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76909279, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(85639257, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(14977074, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(79323590, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(95220856, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(34646691, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/3_12_枯岳说书人_魔人.lua ================================================================== --- single/3_12_枯岳说书人_魔人.lua +++ single/3_12_枯岳说书人_魔人.lua @@ -1,10 +1,9 @@ --[[message 察局: 简语:棉花糖的暴走叠光 原局:01.Marshmallon's Reckless Overlay -旧名: ]] --puzzle1 Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) ADDED single/3_13_枯岳说书人_恶魔.lua Index: single/3_13_枯岳说书人_恶魔.lua ================================================================== --- /dev/null +++ single/3_13_枯岳说书人_恶魔.lua @@ -0,0 +1,29 @@ +--[[message +察局: +]] +--puzzle1 +Debug.SetAIName("LV-143_衍版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 20000, 0, 0) + +Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) + +Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/LV-136.lua Index: single/LV-136.lua ================================================================== --- single/LV-136.lua +++ /dev/null @@ -1,20 +0,0 @@ ---puzzle1 -Debug.SetAIName("LV-136") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5000, 0, 0) - -Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) - -Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/LV-143.lua Index: single/LV-143.lua ================================================================== --- single/LV-143.lua +++ /dev/null @@ -1,26 +0,0 @@ ---puzzle1 -Debug.SetAIName("LV-143") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 20000, 0, 0) - -Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) - -Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - ---~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() Index: 残局文料/补记.md ================================================================== --- 残局文料/补记.md +++ 残局文料/补记.md @@ -58,5 +58,8 @@ 档比料更严,指分类后的料,故件名用文料,而不用文档。 # 悖 若按新名来名局,因多局为衍局,故名带新作者名,而非旧作者名。衍局易,创局难,而衍局者名却比旧作者名广,此易引旧作者厌,继而起争。争之不休,则人心散。鄙人力弱,于此大坑,无力解之。然也正因鄙人力弱,故新名难传,贻笑大方,从而避此争。若旧作者不屑吾为,且心宽不苛我,则此争不存。虑美中不足,此争难免,然吾欲见新,故为之。恍觉吾贱。 # 澄清 今改局,忆一事。Fedo系作者名为幽厉塔诗莉安,但你可见,无一局冠以他名。何哉。他做局尽选趣卡,然无己力控,故后人易超他而出衍局。衍局出而作者名改,且原局吾未集,故成此。希他勿怒。 +# 小改 +有时,我对他人局小改,欲留原名。然QB拒,谓他厌。若我不留原名,则易引争。两难,故不为最好。然吾欲为,故必二选一。我选改名,以避名混。 +我改局不删注,故可借此察,某局是否被我改过。