DELETED single/简化版_0510_23.lua Index: single/简化版_0510_23.lua ================================================================== --- single/简化版_0510_23.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -棉花得意局 -#MH-HERO -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 4400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(40101111, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89943723, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79979666, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(75141056, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("元素英雄 绝对零度侠") -aux.BeginPuzzle(1) ADDED single/简化版_33_010_7.lua Index: single/简化版_33_010_7.lua ================================================================== --- /dev/null +++ single/简化版_33_010_7.lua @@ -0,0 +1,35 @@ +--[[message +棉花得意局 +#MH-HERO +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(40101111, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(40044918, 0, 0, k1, 0, k2) +Debug.AddCard(50720316, 0, 0, k1, 0, k2) +Debug.AddCard(89943723, 0, 0, k1, 0, k2) +Debug.AddCard(79979666, 0, 0, k1, 0, k2) +Debug.AddCard(75141056, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(40854197, 0, 0, k1, 0, k2) +Debug.AddCard(34086406, 0, 0, k1, 0, k2) +Debug.AddCard(81566151, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(89621922, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(213326, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(35255456, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("元素英雄 绝对零度侠") +aux.BeginPuzzle(1)