Index: single/简化版_50_010.lua ================================================================== --- single/简化版_50_010.lua +++ single/简化版_50_010.lua @@ -1,29 +1,31 @@ --[[message +十卡让你体验极致翻翻乐! ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 16500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(74640994, 0, 0, k1, 3, k2) -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65976795, 0, 0, k1, 0, k2) Debug.AddCard(42713844, 0, 0, k1, 0, k2) Debug.AddCard(16719140, 0, 0, k1, 0, k2) Debug.AddCard(74762582, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() -aux.BeginPuzzle() +aux.BeginPuzzle(nil) Index: single/简化版_50_010_6.lua ================================================================== --- single/简化版_50_010_6.lua +++ single/简化版_50_010_6.lua @@ -1,31 +1,34 @@ --[[message +Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. +#Naim_Lyrilusc ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) +Debug.SetPlayerInfo(1, 14900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(5405695, 1, 1, k1, 0, k2) -Debug.AddCard(5405695, 1, 1, k1, 1, k2) -Debug.AddCard(5405695, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(46986414, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72291078, 0, 0, k1, 0, k2) -Debug.AddCard(91646304, 0, 0, k1, 0, k2) -Debug.AddCard(26202165, 0, 0, k1, 0, k2) +Debug.AddCard(45452224, 0, 0, k1, 0, k2) +Debug.AddCard(43422537, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) +Debug.AddCard(60954556, 0, 0, k1, 0, k2) +Debug.AddCard(60954556, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(86066372, 0, 0, k1, 0, k2) -Debug.AddCard(44097050, 0, 0, k1, 0, k2) -Debug.AddCard(50588353, 0, 0, k1, 0, k2) -Debug.AddCard(60303245, 0, 0, k1, 0, k2) -Debug.AddCard(98978921, 0, 0, k1, 0, k2) +Debug.AddCard(8491961, 0, 0, k1, 0, k2) +Debug.AddCard(8491961, 0, 0, k1, 0, k2) +Debug.AddCard(48608796, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(97949165, 0, 0, k1, 0, k2) +Debug.AddCard(34550857, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) +aux.BeginPuzzle(2) Index: single/简化版_50_010_7.lua ================================================================== --- single/简化版_50_010_7.lua +++ single/简化版_50_010_7.lua @@ -2,11 +2,11 @@ ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 17400, 0, 0) +Debug.SetPlayerInfo(1, 16500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) @@ -16,14 +16,14 @@ Debug.AddCard(74640994, 0, 0, k1, 3, k2) Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(47556396, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) Debug.AddCard(74762582, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() ADDED single/简化版_51_010_5.lua Index: single/简化版_51_010_5.lua ================================================================== --- /dev/null +++ single/简化版_51_010_5.lua @@ -0,0 +1,29 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 17400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(47556396, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/简化版_51_010_6.lua Index: single/简化版_51_010_6.lua ================================================================== --- /dev/null +++ single/简化版_51_010_6.lua @@ -0,0 +1,31 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(5405695, 1, 1, k1, 0, k2) +Debug.AddCard(5405695, 1, 1, k1, 1, k2) +Debug.AddCard(5405695, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72291078, 0, 0, k1, 0, k2) +Debug.AddCard(91646304, 0, 0, k1, 0, k2) +Debug.AddCard(26202165, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(86066372, 0, 0, k1, 0, k2) +Debug.AddCard(44097050, 0, 0, k1, 0, k2) +Debug.AddCard(50588353, 0, 0, k1, 0, k2) +Debug.AddCard(60303245, 0, 0, k1, 0, k2) +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__52_010.lua Index: single/简化版__52_010.lua ================================================================== --- single/简化版__52_010.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -十卡让你体验极致翻翻乐! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 20200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65976795, 0, 0, k1, 0, k2) -Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(16719140, 0, 0, k1, 0, k2) -Debug.AddCard(74762582, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(nil) DELETED single/简化版__52_010_1.lua Index: single/简化版__52_010_1.lua ================================================================== --- single/简化版__52_010_1.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. -#Naim_Lyrilusc -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(45452224, 0, 0, k1, 0, k2) -Debug.AddCard(43422537, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) -Debug.AddCard(60954556, 0, 0, k1, 0, k2) -Debug.AddCard(60954556, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(8491961, 0, 0, k1, 0, k2) -Debug.AddCard(8491961, 0, 0, k1, 0, k2) -Debug.AddCard(48608796, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(97949165, 0, 0, k1, 0, k2) -Debug.AddCard(34550857, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2)