DELETED single/动画-01.lua Index: single/动画-01.lua ================================================================== --- single/动画-01.lua +++ /dev/null @@ -1,50 +0,0 @@ ---[[message -藤木游作: -「这个残局的确又复杂又难解」 -超越作哥的时机已经到了! -]] - -Debug.SetAIName("动画-01") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) - -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 10200, 0, 0) - ------------------ - -Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) ---~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) - ------------------ - -Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(2220237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) - ------------------ - -Debug.AddCard(46918794, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) -Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(27664101, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.AddCard(4923662, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.AddCard(88093706, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(53309998, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - ------------------ - ------------------ - ------------------ - -Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) -Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/埃奇奥奥迪托雷_001.lua Index: single/埃奇奥奥迪托雷_001.lua ================================================================== --- single/埃奇奥奥迪托雷_001.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -]] -Debug.SetAIName("埃奇奥奥迪托雷_001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 30000, 0, 0) - -Debug.AddCard(32354768, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) - -Debug.AddCard(29432356, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21495657, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(45836982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69931927, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(58990362, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(68505803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) - -Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(89907227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(87188910, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/天使与龙的轮舞_衍生版_1.lua Index: single/天使与龙的轮舞_衍生版_1.lua ================================================================== --- single/天使与龙的轮舞_衍生版_1.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -]] -Debug.SetAIName("天使与龙的轮舞_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 7900, 0, 0) -Debug.SetPlayerInfo(1, 18500, 0, 0) - ---自己的怪兽区 -Debug.AddCard(40398073, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 ---对方的怪兽区 -Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 ---自己的魔陷区 -Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --半龙女仆的休息 ---对方的魔陷区 -Debug.AddCard(35371948, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 ---自己的手卡 -Debug.AddCard(14625090, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --半龙女仆的迎接 -Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 -Debug.AddCard(88453933, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古圣戴 始龙 -Debug.AddCard(78231355, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --半龙女仆的盛情 ---对方的手卡 ---自己的墓地 -Debug.AddCard(16960120, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 -Debug.AddCard(40110009, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆的更衣 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·赤焰龙女 -Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女 -Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女 -Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接 - ---自己的额外 -Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/奥米伽无限三次方_01_衍生版_01.lua Index: single/奥米伽无限三次方_01_衍生版_01.lua ================================================================== --- single/奥米伽无限三次方_01_衍生版_01.lua +++ /dev/null @@ -1,58 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("奥米伽无限三次方_01_衍生版_01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 3800, 0, 0) -Debug.SetPlayerInfo(1, 8200, 0, 0) ---自己的怪兽区 -Debug.AddCard(4334811, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废铁回收员 -Debug.AddCard(37300735, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --科技属 喷气猎鹰 ---~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰 -Debug.AddCard(29172562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --弹丸特急 子弹快车 ---对方的怪兽区 -Debug.AddCard(92176681, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦 ---~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎 -Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦 -Debug.AddCard(13117073, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --机动路障封锁者 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟 ---自己的魔陷区 ---~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战 ---对方的魔陷区 ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉 -Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --暗黑之扉 ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- ---自己的手卡 ---对方的手卡 ---自己的墓地 -Debug.AddCard(56049970, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --水晶机巧-绿晶龟 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 -Debug.AddCard(59687381, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --防守区域 ---自己的卡组 -Debug.AddCard(29838323, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-紫晶龙 -Debug.AddCard(55326322, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-红晶雀 -Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 -Debug.AddCard(22916281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被星杯所选中者 -Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 -Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废铁石人 -Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --文具电子人001 ---~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员 -Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻兽机 猎户座飞狮 ---~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞ - ---对方的卡组 ---自己的额外 -Debug.AddCard(9888196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --正义盟军 决战兵器 -Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --文具电子人喷气机 -Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 -Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套 ---~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子 ---~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X -Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙 -Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙 -Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 -Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/平凡的路人甲-001.lua Index: single/平凡的路人甲-001.lua ================================================================== --- single/平凡的路人甲-001.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -]] -Debug.SetAIName("平凡的路人甲-001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 20000, 0, 0) -Debug.SetPlayerInfo(1, 10300, 0, 0) - -Debug.AddCard(85119159, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(1929294, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(69852487, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(8512558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) - -Debug.AddCard(6595475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(59724555, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23720856, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(4647954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(94770493, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(36224040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(81471108, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(4017398, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) - -Debug.AddCard(31123642, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(56051086, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(60992364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(95134948, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(62517849, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/平凡的路人甲_a01.lua Index: single/平凡的路人甲_a01.lua ================================================================== --- /dev/null +++ single/平凡的路人甲_a01.lua @@ -0,0 +1,30 @@ +--[[message +]] +Debug.SetAIName("平凡的路人甲-001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 20000, 0, 0) +Debug.SetPlayerInfo(1, 10300, 0, 0) + +Debug.AddCard(85119159, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(69852487, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(8512558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(6595475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59724555, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23720856, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4647954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94770493, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(36224040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81471108, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(4017398, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(31123642, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56051086, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60992364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95134948, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62517849, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/悠悠王-01.lua Index: single/悠悠王-01.lua ================================================================== --- single/悠悠王-01.lua +++ /dev/null @@ -1,41 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("悠悠王-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合 -Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬 -Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤 -Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪 -Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!? ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 -Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元 -Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 ---对方的卡组 ---~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者 ---自己的额外 -Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣 -Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球 -Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者 -Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙 ---~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉 -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/悠悠王-02.lua Index: single/悠悠王-02.lua ================================================================== --- single/悠悠王-02.lua +++ /dev/null @@ -1,47 +0,0 @@ -Debug.SetAIName("悠悠王-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 6100, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --神龙之圣刻印 -Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --神龙之圣刻印 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --落单悠悠 -Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --悠悠 -Debug.AddCard(97631303, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --魔术师双魂 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 ---~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 -Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 -Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --黑幻想之魔术师 ---对方的卡组 ---自己的额外 -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --安全龙 -Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 -Debug.AddCard(46895036, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计无头骑士 -Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 ---~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩 -Debug.AddCard(21887175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --双穹之骑士 阿斯特拉姆 -Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 -Debug.AddCard(26973555, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来龙皇 霍普 -Debug.AddCard(65741786, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --I:P伪装舞会莱娜 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/悠悠王-03.lua Index: single/悠悠王-03.lua ================================================================== --- single/悠悠王-03.lua +++ /dev/null @@ -1,41 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("悠悠王-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 10800, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(41248270, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --流量幽灵 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(85138716, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --救援兔 -Debug.AddCard(1965724, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --愤怒的悠悠 -Debug.AddCard(96765646, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --回忆的秋千 -Debug.AddCard(911883, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --粗人预料 -Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --三白骨区 ---对方的手卡 ---自己的墓地 -Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --云魔物-小烟球 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 ---~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 ---~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 -Debug.AddCard(96383838, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --三白骨区 ---对方的卡组 ---~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔 ---自己的额外 -Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 -Debug.AddCard(77637979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --LAN喙嘴龙 -Debug.AddCard(86750474, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --淘气仙星·福克希维琪 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/悠悠王-04.lua Index: single/悠悠王-04.lua ================================================================== --- single/悠悠王-04.lua +++ /dev/null @@ -1,38 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("悠悠王-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙 -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术 -Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙 -Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 -Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震 -Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 -Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 -Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 -Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 ---~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 -Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 ---对方的卡组 ---自己的额外 -Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/攻击力的奇迹_衍生版_1.lua Index: single/攻击力的奇迹_衍生版_1.lua ================================================================== --- single/攻击力的奇迹_衍生版_1.lua +++ /dev/null @@ -1,48 +0,0 @@ ---created by puzzle edit -Debug.SetAIName("攻击力的奇迹_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14600, 0, 0) - ---自己的前场 -Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(50954680, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --水晶翼同调龙 -Debug.AddCard(67547370, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --睡巨人 咕咚 -Debug.AddCard(21208154, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --邪神 神之化身 -Debug.AddCard(56832966, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 -Debug.AddCard(86532744, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一 -Debug.AddCard(59383041, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 ---对方的前场 -Debug.AddCard(8062132, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(21208154, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --邪神 神之化身 -Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --水晶翼同调龙 -Debug.AddCard(67547370, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --睡巨人 咕咚 -Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 -Debug.AddCard(56840427, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷 -Debug.AddCard(59383041, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 ---自己的后场 ---对方的后场 ---自己的手卡 -Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --禁忌的圣典 ---对方的手卡 ---自己的墓地 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 ---对方的墓地 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 -Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/枯岳说书人_f13.lua Index: single/枯岳说书人_f13.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f13.lua @@ -0,0 +1,33 @@ +--[[message +原局:埃奇奥奥迪托雷 +]] +Debug.SetAIName("埃奇奥奥迪托雷_001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +Debug.AddCard(32354768, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(29432356, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21495657, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(45836982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69931927, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(58990362, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68505803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89907227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(87188910, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f14.lua Index: single/枯岳说书人_f14.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f14.lua @@ -0,0 +1,61 @@ +--[[message +原局:奥米伽无限三次方 +]] +--created by puzzle editor +Debug.SetAIName("奥米伽无限三次方_01_衍生版_01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 3800, 0, 0) +Debug.SetPlayerInfo(1, 8200, 0, 0) +--自己的怪兽区 +Debug.AddCard(4334811, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废铁回收员 +Debug.AddCard(37300735, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --科技属 喷气猎鹰 +--~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰 +Debug.AddCard(29172562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --弹丸特急 子弹快车 +--对方的怪兽区 +Debug.AddCard(92176681, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦 +--~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎 +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦 +Debug.AddCard(13117073, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --机动路障封锁者 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟 +--自己的魔陷区 +--~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战 +--对方的魔陷区 +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉 +Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --暗黑之扉 +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +--自己的手卡 +--对方的手卡 +--自己的墓地 +Debug.AddCard(56049970, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --水晶机巧-绿晶龟 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +Debug.AddCard(59687381, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --防守区域 +--自己的卡组 +Debug.AddCard(29838323, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-紫晶龙 +Debug.AddCard(55326322, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-红晶雀 +Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝 +Debug.AddCard(22916281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被星杯所选中者 +Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者 +Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废铁石人 +Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --文具电子人001 +--~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员 +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻兽机 猎户座飞狮 +--~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞ + +--对方的卡组 +--自己的额外 +Debug.AddCard(9888196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --正义盟军 决战兵器 +Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --文具电子人喷气机 +Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 +Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套 +--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子 +--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙 +Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙 +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 +Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f15.lua Index: single/枯岳说书人_f15.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f15.lua @@ -0,0 +1,33 @@ +--[[message +原局:残局-六王寻胜 +]] +Debug.SetAIName("残局-六王寻胜_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 21150, 0, 0) +Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35272499, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70950698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69610326, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(5043010, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(16178681, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) +Debug.AddCard(94770493, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(75672051, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46986419, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(645087, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10000000, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(4392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(6) ADDED single/枯岳说书人_f16.lua Index: single/枯岳说书人_f16.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f16.lua @@ -0,0 +1,49 @@ +--[[message +简语:藤木游作:「这个残局的确又复杂又难解」超越作哥的时机已经到了! +原局:游戏王Vrains第65集 +]] + +Debug.SetAIName("动画-01") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10200, 0, 0) + +----------------- + +Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) + +----------------- + +Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2220237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(46918794, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(27664101, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(4923662, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(88093706, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(53309998, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +----------------- + +----------------- + +----------------- + +Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) +Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f17.lua Index: single/枯岳说书人_f17.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f17.lua @@ -0,0 +1,51 @@ +--[[message +原局:蛋总_c攻击力的奇迹 +]] +--created by puzzle edit +Debug.SetAIName("攻击力的奇迹_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14600, 0, 0) + +--自己的前场 +Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(50954680, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --水晶翼同调龙 +Debug.AddCard(67547370, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --睡巨人 咕咚 +Debug.AddCard(21208154, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --邪神 神之化身 +Debug.AddCard(56832966, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 +Debug.AddCard(86532744, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一 +Debug.AddCard(59383041, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 +--对方的前场 +Debug.AddCard(8062132, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(21208154, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --邪神 神之化身 +Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --水晶翼同调龙 +Debug.AddCard(67547370, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --睡巨人 咕咚 +Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇 +Debug.AddCard(56840427, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷 +Debug.AddCard(59383041, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.39 希望皇 霍普 +--自己的后场 +--对方的后场 +--自己的手卡 +Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --禁忌的圣典 +--对方的手卡 +--自己的墓地 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +--对方的墓地 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 +Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f18.lua Index: single/枯岳说书人_f18.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f18.lua @@ -0,0 +1,40 @@ +--[[message +原局:平凡的路人甲_b天使与龙的轮舞 +]] +Debug.SetAIName("天使与龙的轮舞_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 7900, 0, 0) +Debug.SetPlayerInfo(1, 18500, 0, 0) + +--自己的怪兽区 +Debug.AddCard(40398073, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 +--对方的怪兽区 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +--自己的魔陷区 +Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --半龙女仆的休息 +--对方的魔陷区 +Debug.AddCard(35371948, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 +--自己的手卡 +Debug.AddCard(14625090, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --半龙女仆的迎接 +Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 +Debug.AddCard(88453933, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(78231355, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --半龙女仆的盛情 +--对方的手卡 +--自己的墓地 +Debug.AddCard(16960120, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 +Debug.AddCard(40110009, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆的更衣 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·赤焰龙女 +Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女 +Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女 +Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接 + +--自己的额外 +Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f19.lua Index: single/枯岳说书人_f19.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f19.lua @@ -0,0 +1,18 @@ +--[[message +原局:突破防护罩 +]] +Debug.SetAIName("突破防护罩_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) +Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f20.lua Index: single/枯岳说书人_f20.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f20.lua @@ -0,0 +1,44 @@ +--[[message +原局:悠悠王_a01 +]] +--created by puzzle editor +Debug.SetAIName("悠悠王-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合 +Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬 +Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤 +Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪 +Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!? +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +--对方的卡组 +--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者 +--自己的额外 +Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣 +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球 +Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者 +Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙 +--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f21.lua Index: single/枯岳说书人_f21.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f21.lua @@ -0,0 +1,50 @@ +--[[message +原局:悠悠王_a02 +]] +Debug.SetAIName("悠悠王-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6100, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --神龙之圣刻印 +Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --神龙之圣刻印 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --落单悠悠 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --悠悠 +Debug.AddCard(97631303, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --魔术师双魂 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽 +Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球 +Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --黑幻想之魔术师 +--对方的卡组 +--自己的额外 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --安全龙 +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 +Debug.AddCard(46895036, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计无头骑士 +Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 +--~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩 +Debug.AddCard(21887175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --双穹之骑士 阿斯特拉姆 +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使 +Debug.AddCard(26973555, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来龙皇 霍普 +Debug.AddCard(65741786, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --I:P伪装舞会莱娜 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f22.lua Index: single/枯岳说书人_f22.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f22.lua @@ -0,0 +1,44 @@ +--[[message +原局:悠悠王_a03 +]] +--created by puzzle editor +Debug.SetAIName("悠悠王-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 10800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(41248270, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --流量幽灵 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(85138716, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --救援兔 +Debug.AddCard(1965724, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --愤怒的悠悠 +Debug.AddCard(96765646, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --回忆的秋千 +Debug.AddCard(911883, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --粗人预料 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --三白骨区 +--对方的手卡 +--自己的墓地 +Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --云魔物-小烟球 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠 +--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 +--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠 +Debug.AddCard(96383838, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --三白骨区 +--对方的卡组 +--~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔 +--自己的额外 +Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 +Debug.AddCard(77637979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --LAN喙嘴龙 +Debug.AddCard(86750474, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --淘气仙星·福克希维琪 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f23.lua Index: single/枯岳说书人_f23.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f23.lua @@ -0,0 +1,41 @@ +--[[message +原局:悠悠王_a04 +]] +--created by puzzle editor +Debug.SetAIName("悠悠王-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术 +Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震 +Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 +--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +--对方的卡组 +--自己的额外 +Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/残局-六王寻胜_衍生版_1.lua Index: single/残局-六王寻胜_衍生版_1.lua ================================================================== --- single/残局-六王寻胜_衍生版_1.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -]] -Debug.SetAIName("残局-六王寻胜_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 21150, 0, 0) -Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(35272499, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(70950698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69610326, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(5043010, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(16178681, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) -Debug.AddCard(94770493, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(75672051, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(46986419, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) - -Debug.AddCard(645087, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(10000000, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(4392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(6) DELETED single/突破防护罩_衍生版_1.lua Index: single/突破防护罩_衍生版_1.lua ================================================================== --- single/突破防护罩_衍生版_1.lua +++ /dev/null @@ -1,17 +0,0 @@ ---[[message -]] -Debug.SetAIName("突破防护罩_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) -Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle()