ADDED single/3_7_[WCS2006]_传说的战士.lua Index: single/3_7_[WCS2006]_传说的战士.lua ================================================================== --- /dev/null +++ single/3_7_[WCS2006]_传说的战士.lua @@ -0,0 +1,26 @@ +--[[message +查局: +旧名:[WCS2006]10_gilford +]] +Debug.SetAIName("[WCS2006]10_gilford") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,5600,0,0) + +Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP) +local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP) +local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) +aux.BeginPuzzle() Index: single/[WCS2006]10_gilford.lua ================================================================== --- single/[WCS2006]10_gilford.lua +++ single/[WCS2006]10_gilford.lua @@ -1,6 +1,8 @@ --[[message +查局: +旧名:[WCS2006]10_gilford ]] Debug.SetAIName("[WCS2006]10_gilford") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0)