Index: single/印卡局_4.lua ================================================================== --- single/印卡局_4.lua +++ single/印卡局_4.lua @@ -6,30 +6,31 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - ---怪兽区域 -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) ---魔陷区域 -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) ---卡组区域 ---外组区域 ---墓地区域 -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) ---除外区域 ---手卡区域 -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +local k1 = LOCATION_MZONE +Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP) +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +local k1 = LOCATION_EXTRA +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) +local k1 = LOCATION_GRAVE +Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("异星的最终战士") Debug.PreEquip(s1, m1) aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) Index: single/印卡局_5.lua ================================================================== --- single/印卡局_5.lua +++ single/印卡局_5.lua @@ -7,27 +7,28 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - ---怪兽区域 -Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) ---魔陷区域 ---卡组区域 -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) ---外组区域 ---墓地区域 ---除外区域 ---手卡区域 + +local k1 = LOCATION_MZONE +Debug.AddCard(83965310, 1, 1, k1, 1, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_EXTRA +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND Debug.ReloadFieldEnd("命运英雄 血魔-D") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)