Index: single/印卡局_4.lua ================================================================== --- single/印卡局_4.lua +++ single/印卡局_4.lua @@ -8,29 +8,29 @@ Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, k1, 1, k2) +local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2) +Debug.AddCard(17016362, 1, 1, k1, 0, k2) +Debug.AddCard(26268488, 1, 1, k1, 1, k2) +Debug.AddCard(41147577, 1, 1, k1, 2, k2) +Debug.AddCard(11366199, 1, 1, k1, 3, k2) +Debug.AddCard(86099788, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(14558127, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("异星的最终战士") -Debug.PreEquip(s1, m1) +aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) -aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) +Debug.PreEquip(s1, m1)