Index: 07.Constellar vs Evilswarm.lua ================================================================== --- 07.Constellar vs Evilswarm.lua +++ 07.Constellar vs Evilswarm.lua @@ -1,7 +1,6 @@ --[[message - 卡数:13 规则:大师3 星圣vs入魔 ]] --puzzle1 @@ -25,13 +24,13 @@ Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP) Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 19.Let's GaGaGa.lua ================================================================== --- 19.Let's GaGaGa.lua +++ 19.Let's GaGaGa.lua @@ -1,7 +1,6 @@ --[[message - 卡数:27 规则:大师3 一起来我我我 ]] --puzzle1 @@ -56,13 +55,13 @@ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择六张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 23.The Creation Burst.lua ================================================================== --- 23.The Creation Burst.lua +++ 23.The Creation Burst.lua @@ -1,7 +1,6 @@ --[[message - 卡数:16 规则:大师3 天地创造击 ]] --puzzle1 @@ -27,13 +26,13 @@ Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(487395,1,1,LOCATION_GRAVE,0,POS_FACEUP) local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 28.The Undead Neptune.lua ================================================================== --- 28.The Undead Neptune.lua +++ 28.The Undead Neptune.lua @@ -1,7 +1,6 @@ --[[message - 卡数:23 规则:大师3 不死海王星 ]] --puzzle1 @@ -50,13 +49,13 @@ Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(22047978,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择三张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 30.Inhuman Unicore.lua ================================================================== --- 30.Inhuman Unicore.lua +++ 30.Inhuman Unicore.lua @@ -1,7 +1,6 @@ --[[message - 卡数:53 规则:大师3 毫无人性的尤尼科 ]] --puzzle1 @@ -80,13 +79,13 @@ Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择五张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 31.Cluster of Shark Offensive.lua ================================================================== --- 31.Cluster of Shark Offensive.lua +++ 31.Cluster of Shark Offensive.lua @@ -1,7 +1,6 @@ --[[message - 卡数:38 规则:大师3 群鲨攻势 ]] --puzzle1 @@ -69,13 +68,13 @@ Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择六张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 32.Enemy Controlled Heraldry.lua ================================================================== --- 32.Enemy Controlled Heraldry.lua +++ 32.Enemy Controlled Heraldry.lua @@ -1,7 +1,6 @@ --[[message - 卡数:41 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Index: 32.Enemy Controlled Heraldry衍生-1.lua ================================================================== --- 32.Enemy Controlled Heraldry衍生-1.lua +++ 32.Enemy Controlled Heraldry衍生-1.lua @@ -1,7 +1,6 @@ --[[message - 卡数:41 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Index: 32.Enemy Controlled Heraldry衍生-2.lua ================================================================== --- 32.Enemy Controlled Heraldry衍生-2.lua +++ 32.Enemy Controlled Heraldry衍生-2.lua @@ -1,7 +1,6 @@ --[[message - 卡数:42 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Index: 35.Pendulum's Variety Summon.lua ================================================================== --- 35.Pendulum's Variety Summon.lua +++ 35.Pendulum's Variety Summon.lua @@ -1,7 +1,6 @@ --[[message - 卡数:54 规则:大师3 灵摆的多彩召唤 ]] @@ -87,13 +86,13 @@ Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择六张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 36.Deskbot Revolution.lua ================================================================== --- 36.Deskbot Revolution.lua +++ 36.Deskbot Revolution.lua @@ -1,7 +1,6 @@ --[[message - 卡数:40 规则:大师3 文具人革命 ]] Debug.SetAIName("四妹") Index: 37.Eternal Evolution.lua ================================================================== --- 37.Eternal Evolution.lua +++ 37.Eternal Evolution.lua @@ -1,7 +1,6 @@ --[[message - 卡数:35 规则:大师3 永恒进化 ]] --puzzle1 @@ -77,13 +76,13 @@ Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() Debug.ShowHint("部分怪兽攻守已改变!\n从卡组中选择3张卡作为手卡!") --~ Debug.ShowHint("从卡组选3张卡作为手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: Eroldin_01_Mastering_the_Red_Dragons.lua ================================================================== --- Eroldin_01_Mastering_the_Red_Dragons.lua +++ Eroldin_01_Mastering_the_Red_Dragons.lua @@ -1,7 +1,6 @@ --[[message - 卡数:12 规则:大师3 A simple puzzle, which teaches a Red Dragon Archfiend line combo ]] @@ -37,13 +36,13 @@ --Eroldin's Spell zone Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --Mirror Force --Start the Puzzle Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: Furtie_Hubo_01_Dark_Synchro.lua ================================================================== --- Furtie_Hubo_01_Dark_Synchro.lua +++ Furtie_Hubo_01_Dark_Synchro.lua @@ -1,7 +1,6 @@ --[[message - 卡数:23 规则:大师2020 Have you ever wondered why Level Eater is banned? ]] @@ -59,13 +58,13 @@ e1:SetValue(1) Duel.RegisterEffect(e1,0) --Start the Puzzle Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: Naim_DDD.lua ================================================================== --- Naim_DDD.lua +++ Naim_DDD.lua @@ -1,7 +1,6 @@ --[[message - 卡数:11 规则:大师3 Inspired by this page (http://roadoftheking.com/dd-advance-combo). ]] Debug.SetAIName("Naim") @@ -47,15 +46,15 @@ --Insert any message here --insert additional message here Debug.ReloadFieldEnd() Debug.ShowHint("从卡组中选择四张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) --~ Debug.ShowHint("Win this turn!!") Index: Naim_Lyrilusc.lua ================================================================== --- Naim_Lyrilusc.lua +++ Naim_Lyrilusc.lua @@ -1,7 +1,6 @@ --[[message - 卡数:12 规则:大师2020 Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. ]] Debug.SetAIName("Naim") @@ -45,14 +44,14 @@ --Insert any message here --insert additional message here Debug.ReloadFieldEnd() Debug.ShowHint("从卡组中选择两张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) --~ Debug.ShowHint("Win this turn!") Index: [WCS2006]01_ankokukai.lua ================================================================== --- [WCS2006]01_ankokukai.lua +++ [WCS2006]01_ankokukai.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师3 ]] Debug.SetAIName("暗黒界の戦士達") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -23,13 +22,13 @@ Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]02_joker.lua ================================================================== --- [WCS2006]02_joker.lua +++ [WCS2006]02_joker.lua @@ -1,7 +1,6 @@ --[[message - 卡数:10 规则:大师3 ]] Debug.SetAIName("[WCS2006]02_joker") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -26,13 +25,13 @@ Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]03_antique_gear.lua ================================================================== --- [WCS2006]03_antique_gear.lua +++ [WCS2006]03_antique_gear.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] Debug.SetAIName("[WCS2006]03_antique_gear") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -20,13 +19,13 @@ Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]04_cannon.lua ================================================================== --- [WCS2006]04_cannon.lua +++ [WCS2006]04_cannon.lua @@ -1,7 +1,6 @@ --[[message - 卡数:4 规则:大师3 ]] Debug.SetAIName("[WCS2006]04_cannon") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -17,13 +16,13 @@ Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]07_cybernetic_magician.lua ================================================================== --- [WCS2006]07_cybernetic_magician.lua +++ [WCS2006]07_cybernetic_magician.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] Debug.SetAIName("[WCS2006]07_cybernetic_magician") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -24,13 +23,13 @@ Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]08_burn.lua ================================================================== --- [WCS2006]08_burn.lua +++ [WCS2006]08_burn.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] Debug.SetAIName("[WCS2006]08_burn") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -20,13 +19,13 @@ Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]10_gilford.lua ================================================================== --- [WCS2006]10_gilford.lua +++ [WCS2006]10_gilford.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师3 ]] Debug.SetAIName("[WCS2006]10_gilford") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -24,13 +23,13 @@ Debug.PreEquip(s02, m02) Debug.PreEquip(s03, m03) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]11_remove.lua ================================================================== --- [WCS2006]11_remove.lua +++ [WCS2006]11_remove.lua @@ -1,7 +1,6 @@ --[[message - 卡数:11 规则:大师3 ]] Debug.SetAIName("[WCS2006]11_remove") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -37,13 +36,13 @@ Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("小兔子的守备力已设置成5000!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]13_hero.lua ================================================================== --- [WCS2006]13_hero.lua +++ [WCS2006]13_hero.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师3 ]] Debug.SetAIName("[WCS2006]13_hero") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -25,13 +24,13 @@ Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]15_charmer.lua ================================================================== --- [WCS2006]15_charmer.lua +++ [WCS2006]15_charmer.lua @@ -1,7 +1,6 @@ --[[message - 卡数:14 规则:大师3 ]] Debug.SetAIName("[WCS2006]15_charmer") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -31,13 +30,13 @@ Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]19_vwxyz.lua ================================================================== --- [WCS2006]19_vwxyz.lua +++ [WCS2006]19_vwxyz.lua @@ -1,7 +1,6 @@ --[[message - 卡数:9 规则:大师3 ]] Debug.SetAIName("[WCS2006]19_vwxyz") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -28,13 +27,13 @@ Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]21_token.lua ================================================================== --- [WCS2006]21_token.lua +++ [WCS2006]21_token.lua @@ -1,7 +1,6 @@ --[[message - 卡数:11 规则:大师3 ]] Debug.SetAIName("[WCS2006]21_token") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) @@ -25,13 +24,13 @@ Debug.AddCard(71413901,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2006]23_exodia.lua ================================================================== --- [WCS2006]23_exodia.lua +++ [WCS2006]23_exodia.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] Debug.SetAIName("[WCS2006]23_exodia") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Index: [WCS2008]01.lua ================================================================== --- [WCS2008]01.lua +++ [WCS2008]01.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("[WCS2008]01") Index: [WCS2008]02.lua ================================================================== --- [WCS2008]02.lua +++ [WCS2008]02.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师3 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("[WCS2008]02") Index: [WCS2008]04.lua ================================================================== --- [WCS2008]04.lua +++ [WCS2008]04.lua @@ -1,7 +1,6 @@ --[[message - 卡数:5 规则:大师3 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("[WCS2008]04") Index: [WCS2008]05.lua ================================================================== --- [WCS2008]05.lua +++ [WCS2008]05.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师3 外星人洗脑光线发动! ]] --created by ygopro puzzle maker (web) Index: [WCS2011]-02.lua ================================================================== --- [WCS2011]-02.lua +++ [WCS2011]-02.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] --wcs2011-02 Debug.SetAIName("[WCS2011]-02") @@ -23,13 +22,13 @@ --~ Debug.AddCard(62892347,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) Debug.AddCard(31122090,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: [WCS2011]-09.lua ================================================================== --- [WCS2011]-09.lua +++ [WCS2011]-09.lua @@ -1,7 +1,6 @@ --[[message - 卡数:16 规则:大师3 ]] --wcs2011-09 Debug.SetAIName("佚名") @@ -28,13 +27,13 @@ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample3.lua ================================================================== --- sample3.lua +++ sample3.lua @@ -1,7 +1,6 @@ --[[message - 卡数:10 规则:大师2020 超量召唤入门 ]] Debug.SetAIName("sample3") @@ -27,13 +26,13 @@ Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample4.lua ================================================================== --- sample4.lua +++ sample4.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师2020 融合召唤入门 ]] Debug.SetAIName("sample4") @@ -27,13 +26,13 @@ --~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample5.lua ================================================================== --- sample5.lua +++ sample5.lua @@ -1,7 +1,6 @@ --[[message - 卡数:0 规则:大师2020 灵摆召唤入门1 ]] Debug.SetAIName("sample5") @@ -21,13 +20,13 @@ Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample6.lua ================================================================== --- sample6.lua +++ sample6.lua @@ -1,7 +1,6 @@ --[[message - 卡数:1 规则:大师2020 灵摆召唤入门2 ]] Debug.SetAIName("sample6") @@ -26,13 +25,13 @@ --~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample7.lua ================================================================== --- sample7.lua +++ sample7.lua @@ -1,7 +1,6 @@ --[[message - 卡数:7 规则:大师2020 连接召唤入门 ]] Debug.SetAIName("sample7") @@ -21,13 +20,13 @@ Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑魔导 Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --魔法筒 Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample8.lua ================================================================== --- sample8.lua +++ sample8.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师2020 综合残局1 ]] Debug.SetAIName("sample8") @@ -26,13 +25,13 @@ --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: sample9.lua ================================================================== --- sample9.lua +++ sample9.lua @@ -1,7 +1,6 @@ --[[message - 卡数:11 规则:大师2020 综合残局2 ]] Debug.SetAIName("sample9") @@ -31,13 +30,13 @@ --~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Index: 「DMI2」Guardian Sphinx.lua ================================================================== --- 「DMI2」Guardian Sphinx.lua +++ 「DMI2」Guardian Sphinx.lua @@ -1,7 +1,6 @@ --[[message - 卡数:9 规则:大师3 ]] Debug.SetAIName("「DMI2」Guardian Sphinx") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Index: 「DMI2」Magical Scientist.lua ================================================================== --- 「DMI2」Magical Scientist.lua +++ 「DMI2」Magical Scientist.lua @@ -1,7 +1,6 @@ --[[message - 卡数:5 规则:大师3 ]] Debug.SetAIName("「DMI2」Magical Scientist") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Index: 「DMI2」Primal Seed.lua ================================================================== --- 「DMI2」Primal Seed.lua +++ 「DMI2」Primal Seed.lua @@ -1,7 +1,6 @@ --[[message - 卡数:6 规则:大师3 ]] Debug.SetAIName("「DMI2」Primal Seed") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Index: 残局-六王寻胜.lua ================================================================== --- 残局-六王寻胜.lua +++ 残局-六王寻胜.lua @@ -1,7 +1,6 @@ --[[message - 卡数:21 规则:新大师 ]] Debug.SetAIName("突击核") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule @@ -30,13 +29,13 @@ Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0)