Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -69,54 +69,54 @@
  • 1.33
  • 1.34
  • 1.35
  • 1.36
  • 1.37
  • -
  • 1.38
  • 2 异常
  • 1 正常

    1.1

    @@ -1436,69 +1436,12 @@ Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() -

    1.38

    -
    Debug.SetAIName("base-2")
    -
    -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    -
    -Debug.SetPlayerInfo(0,8000,0,0)
    -Debug.SetPlayerInfo(1,8000,0,0)
    -
    ------------------
    -
    -
    ------------------
    -
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -
    ------------------
    -
    -Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    -Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    -Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    -Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
    -
    ------------------
    -
    -
    ------------------
    -
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -
    ------------------
    -
    -
    -Debug.ReloadFieldEnd()
    -aux.BeginPuzzle()
    -

    2 异常

    -

    2.1

    +

    2.1

    应该不能发动加速同调星尘龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1531,11 +1474,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.2

    +

    2.2

    应该不能特召火焰手。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1566,11 +1509,11 @@
     Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.3

    +

    2.3

    应该可以发动痛苦伯劳效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1600,11 +1543,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.4

    +

    2.4

    应该可以自己选择适用哪只缺陷编译器的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1633,11 +1576,11 @@
     
     Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.5

    +

    2.5

    应该可以把连接 3 吹回去。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -1672,11 +1615,11 @@
     Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.6

    +

    2.6

    应该在对方受到伤害后也可以适用黑羽的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1710,11 +1653,11 @@
     Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.7

    +

    2.7

    应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1750,11 +1693,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.8

    +

    2.8

    应该可以发动反骨王的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1786,11 +1729,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.9

    +

    2.9

    应该否定企鹅会被永恒混沌限制。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1824,11 +1767,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.10

    +

    2.10

    应该可以特召海神。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1859,11 +1802,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.11

    +

    2.11

    应该仇恨裂缝可以发动。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1893,11 +1836,11 @@
     Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.12

    +

    2.12

    锈龙不应该被召唤兽除外。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1929,11 +1872,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.13

    +

    2.13

    应该能特召冰水。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1964,11 +1907,11 @@
     Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.14

    +

    2.14

    应该英雄假面改名后不算剑斗兽怪兽了。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1982,11 +1925,11 @@
     Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.15

    +

    2.15

    应该喷气龙不能特召。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -2001,11 +1944,11 @@
     Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.16

    +

    2.16

    应该不能发动简易融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2034,11 +1977,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.17

    +

    2.17

    应该不能羽衣精效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2068,11 +2011,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.18

    +

    2.18

    应该不能以被无效的双龙为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2101,11 +2044,11 @@
     Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.19

    +

    2.19

    应该不能以技能抽取为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2134,11 +2077,11 @@
     Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.20

    +

    2.20

    应该不能发动超银河。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2168,11 +2111,11 @@
     Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.21

    +

    2.21

    应该不能发动六武众效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2202,11 +2145,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.22

    +

    2.22

    应该可以发动新宇融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2236,11 +2179,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.23

    +

    2.23

    应该对方恢复 1800 基本分。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2275,11 +2218,11 @@
     Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.24

    +

    2.24

    应该不是1000伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2309,11 +2252,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.25

    +

    2.25

    应该我方不受伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2344,11 +2287,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.26

    +

    2.26

    应该衍生物不被破坏。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2379,11 +2322,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.27

    +

    2.27

    应该有一次特召机会。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2416,11 +2359,11 @@
     
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.28

    +

    2.28

    应该不回到卡组。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2448,11 +2391,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.29

    +

    2.29

    应该要用龙星作为素材。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2484,11 +2427,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.30

    +

    2.30

    应该不能召唤魔王。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2519,11 +2462,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.31

    +

    2.31

    应该不能特召野鸭。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2553,11 +2496,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.32

    +

    2.32

    应该不能解放古怪恶魔。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2586,11 +2529,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.33

    +

    2.33

    应该能发轰炸龙的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2620,11 +2563,11 @@
     Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.34

    +

    2.34

    应该可以连续攻击。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -2659,11 +2602,11 @@
     Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.35

    +

    2.35

    应该可以特召紫翠玉龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2688,11 +2631,11 @@
     Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.36

    +

    2.36

    应该可以发动特洛伊炸弹。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2721,11 +2664,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.37

    +

    2.37

    应该不能发动废品收集者效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2754,11 +2697,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.38

    +

    2.38

    应该可以选择适用神殿还是适用狂时钟的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2833,11 +2776,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.39

    +

    2.39

    应该游戏不崩溃。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -2868,11 +2811,11 @@
     Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.40

    +

    2.40

    应该可以选择适用顺序。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2894,10 +2837,68 @@
     
     
     -----------------
     
     
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +

    2.41

    +

    应该不是如此分别计算。

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    +Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
     -----------------
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
    
    Index: single_doc/场景.md
    ==================================================================
    --- single_doc/场景.md
    +++ single_doc/场景.md
    @@ -1467,71 +1467,10 @@
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
     ~~~
     
    -###
    -
    -~~~
    -Debug.SetAIName("base-2")
    -
    -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    -
    -Debug.SetPlayerInfo(0,8000,0,0)
    -Debug.SetPlayerInfo(1,8000,0,0)
    -
    ------------------
    -
    -
    ------------------
    -
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    -
    ------------------
    -
    -Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    -Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    -Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    -Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
    -
    ------------------
    -
    -
    ------------------
    -
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    -
    ------------------
    -
    -
    -Debug.ReloadFieldEnd()
    -aux.BeginPuzzle()
    -
    -~~~
    -
     ## 异常
     
     ###
     
     应该不能发动加速同调星尘龙。
    @@ -3128,12 +3067,75 @@
     
     
     -----------------
     
     
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +~~~
    +
    +###
    +
    +应该不是如此分别计算。
    +
    +~~~
    +Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    +Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
     -----------------
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
     ~~~