Index: single/X-LV-10.lua ================================================================== --- single/X-LV-10.lua +++ single/X-LV-10.lua @@ -5,16 +5,16 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27288416, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 0, 0, k1, 2, k2) +Debug.AddCard(27288416, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(56747793, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, k1, 2, k2) +Debug.AddCard(5318639, 0, 0, k1, 3, k2) +Debug.AddCard(77622396, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -5,28 +5,28 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8750, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(56369281, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(1784619, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(47060154, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(2118022, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(56369281, 0, 0, k1, 0, k2) +Debug.AddCard(1784619, 0, 0, k1, 1, k2) +Debug.AddCard(47060154, 1, 1, k1, 1, k2) +Debug.AddCard(2118022, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(24094653, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(23995346, 0, 0, k1, 0, k2) +Debug.AddCard(97204936, 0, 0, k1, 0, k2) +Debug.AddCard(71594310, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(11012154, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下不同召唤方式")