Index: single/简化版_30_000_7.lua ================================================================== --- single/简化版_30_000_7.lua +++ single/简化版_30_000_7.lua @@ -1,28 +1,29 @@ --[[message -#LV-136 +#LV-007 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5000, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(49036338, 1, 1, k1, 2, k2) +Debug.AddCard(46657337, 0, 0, k1, 1, k2) +Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, k1, 3, k2) +Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(69140098, 1, 1, k1, 2, k2) +Debug.AddCard(69140098, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(69196160, 0, 0, k1, 1, k2) -Debug.AddCard(27551, 0, 0, k1, 2, k2) -Debug.AddCard(69196160, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65277087, 0, 0, k1, 0, k2) -Debug.AddCard(36331074, 0, 0, k1, 0, k2) -Debug.AddCard(336369, 0, 0, k1, 1, k2) +Debug.AddCard(90908427, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(1929294, 0, 0, k1, 0, k2) +Debug.AddCard(91152256, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) ADDED single/简化版_31_000_7.lua Index: single/简化版_31_000_7.lua ================================================================== --- /dev/null +++ single/简化版_31_000_7.lua @@ -0,0 +1,28 @@ +--[[message +#LV-136 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(49036338, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(69196160, 0, 0, k1, 1, k2) +Debug.AddCard(27551, 0, 0, k1, 2, k2) +Debug.AddCard(69196160, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65277087, 0, 0, k1, 0, k2) +Debug.AddCard(36331074, 0, 0, k1, 0, k2) +Debug.AddCard(336369, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(1929294, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_000_017.lua Index: single/简化版__31_000_017.lua ================================================================== --- single/简化版__31_000_017.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#LV-007 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46657337, 0, 0, k1, 1, k2) -Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, k1, 3, k2) -Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(69140098, 1, 1, k1, 2, k2) -Debug.AddCard(69140098, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(90908427, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(91152256, 0, 0, k1, 0, k2) -Debug.AddCard(46986414, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)