ADDED single/简化版_30_010_3.lua Index: single/简化版_30_010_3.lua ================================================================== --- /dev/null +++ single/简化版_30_010_3.lua @@ -0,0 +1,38 @@ +--[[message +#[WCS2006]15_charmer +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(31305911, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(42945701, 0, 0, k1, 1, k2) +Debug.AddCard(70156997, 0, 0, k1, 2, k2) +Debug.AddCard(06540606, 0, 0, k1, 3, k2) +Debug.AddCard(79333300, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(31887905, 0, 0, k1, 0, k2) +Debug.AddCard(68881649, 0, 0, k1, 0, k2) +Debug.AddCard(04376658, 0, 0, k1, 0, k2) +Debug.AddCard(31764353, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/简化版__31_010_003.lua Index: single/简化版__31_010_003.lua ================================================================== --- single/简化版__31_010_003.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#[WCS2006]15_charmer -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) -Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(31305911, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(42945701, 0, 0, k1, 1, k2) -Debug.AddCard(70156997, 0, 0, k1, 2, k2) -Debug.AddCard(06540606, 0, 0, k1, 3, k2) -Debug.AddCard(79333300, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(31887905, 0, 0, k1, 0, k2) -Debug.AddCard(68881649, 0, 0, k1, 0, k2) -Debug.AddCard(04376658, 0, 0, k1, 0, k2) -Debug.AddCard(31764353, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle()