Index: single/印卡局_1.lua ================================================================== --- single/印卡局_1.lua +++ single/印卡局_1.lua @@ -1,9 +1,10 @@ --[[message 场上怪兽攻击力已改变。 #暗之侯爵贝利亚 ]] + Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 621543, 0, 0) Debug.SetPlayerInfo(1, 231370, 0, 0) @@ -21,52 +22,52 @@ k1:SetValue(o2) o1:RegisterEffect(k1) end local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2) f["提升怪兽攻击力"](k11, -21565) -local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2) f["提升怪兽攻击力"](k11, -56546) -local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2) f["提升怪兽攻击力"](k11, -65415) -local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2) f["提升怪兽攻击力"](k11, -45212) -local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2) f["提升怪兽攻击力"](k11, -32215) -local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2) f["提升怪兽攻击力"](k11, -801) -local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2) f["提升怪兽攻击力"](k11, 1156) -local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2) f["提升怪兽攻击力"](k11, 1252) -local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) f["提升怪兽攻击力"](k11, 1698) -local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2) f["提升怪兽攻击力"](k11, 652) -local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2) f["提升怪兽攻击力"](k11, 254) -local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK) +local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2) f["提升怪兽攻击力"](k11, 800) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(77622396, 0, 0, k1, 1, k2) Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(22205600, 0, 0, k1, 3, k2) Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP) Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) +Debug.AddCard(7562372, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("天邪鬼的诅咒") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_2.lua ================================================================== --- single/印卡局_2.lua +++ single/印卡局_2.lua @@ -1,29 +1,31 @@ --[[message 您能帮助「童话动物·小兔子」渡过难关吗? ]] + Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(20129614, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20129614, 0, 0, k1, 2, k2) +Debug.AddCard(27288416, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) +Debug.AddCard(27288416, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_3.lua ================================================================== --- single/印卡局_3.lua +++ single/印卡局_3.lua @@ -9,48 +9,48 @@ 聚集的祈愿,将唤醒光芒万丈的通天大道! 斗破长天,吾等将超越森罗万象! 明镜止水之心发动! 破~限~疾~驰! -标签:#法老审判 +#法老审判 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, k1, 1, k2) +local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2) +Debug.AddCard(17016362, 1, 1, k1, 0, k2) +Debug.AddCard(26268488, 1, 1, k1, 1, k2) +Debug.AddCard(41147577, 1, 1, k1, 2, k2) +Debug.AddCard(11366199, 1, 1, k1, 3, k2) +local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP) -local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP_ATTACK) +local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) +Debug.AddCard(49888191, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(14558127, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) Debug.PreSetTarget(s2, m2)