DELETED single/简化版_0510_50.lua Index: single/简化版_0510_50.lua ================================================================== --- single/简化版_0510_50.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -#[WCS2011]09 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(44508094, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(46652477, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(56120475, 1, 1, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(65749035, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(50091196, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(66698383, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("魂魔物 乱气流") -aux.BeginPuzzle(1, 1) ADDED single/简化版_31_010_13.lua Index: single/简化版_31_010_13.lua ================================================================== --- /dev/null +++ single/简化版_31_010_13.lua @@ -0,0 +1,37 @@ +--[[message +#[WCS2011]09 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(44508094, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(46652477, 0, 0, k1, 2, k2) +Debug.AddCard(56120475, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(65749035, 0, 0, k1, 0, k2) +Debug.AddCard(50091196, 0, 0, k1, 0, k2) +Debug.AddCard(66698383, 0, 0, k1, 0, k2) +Debug.AddCard(52687916, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(93369354, 0, 0, k1, 0, k2) +Debug.AddCard(16197610, 0, 0, k1, 0, k2) +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +Debug.AddCard(96947648, 0, 0, k1, 0, k2) +Debug.AddCard(42709949, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魂魔物 乱气流") +aux.BeginPuzzle(1)