DELETED single/简化版_251_000_1.lua Index: single/简化版_251_000_1.lua ================================================================== --- single/简化版_251_000_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门1 -#sample5 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("紫翠玉龙") -aux.BeginPuzzle(1) DELETED single/简化版_331_001.lua Index: single/简化版_331_001.lua ================================================================== --- single/简化版_331_001.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -外星人洗脑光线发动! -#[WCS2008]05 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 6700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(98719226, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(24104865, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41949033, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(20277860, 1, 1, k1, 4, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("外星人母后") -aux.BeginPuzzle(1) ADDED single/简化版_33_100_1.lua Index: single/简化版_33_100_1.lua ================================================================== --- /dev/null +++ single/简化版_33_100_1.lua @@ -0,0 +1,30 @@ +--[[message +外星人洗脑光线发动! +#[WCS2008]05 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(98719226, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24104865, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41949033, 1, 1, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(20277860, 1, 1, k1, 4, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("外星人母后") +aux.BeginPuzzle(1) DELETED single/简化版_351_00.lua Index: single/简化版_351_00.lua ================================================================== --- single/简化版_351_00.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -元素英雄 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 4200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("假面英雄 光牙") -aux.BeginPuzzle() DELETED single/简化版_351_001.lua Index: single/简化版_351_001.lua ================================================================== --- single/简化版_351_001.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#MH-20210116 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) -Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("武器手套") -aux.BeginPuzzle() DELETED single/简化版_351_002.lua Index: single/简化版_351_002.lua ================================================================== --- single/简化版_351_002.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -游戏王基本操作 -#sample1 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN) -Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN) -Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("活死人的呼声") -aux.BeginPuzzle(1) DELETED single/简化版_351_003.lua Index: single/简化版_351_003.lua ================================================================== --- single/简化版_351_003.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#[WCS2006]07_cybernetic_magician -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("电控魔术师") -aux.BeginPuzzle(1) DELETED single/简化版_351_004.lua Index: single/简化版_351_004.lua ================================================================== --- single/简化版_351_004.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门2 -#sample6 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("黑洞") -aux.BeginPuzzle(1) DELETED single/简化版_351_005.lua Index: single/简化版_351_005.lua ================================================================== --- single/简化版_351_005.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -综合残局1 -#sample8 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(37955049, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(58932615, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(24311372, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(6740720, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("流星连打-白黑机人") -aux.BeginPuzzle(1) DELETED single/简化版_351_006.lua Index: single/简化版_351_006.lua ================================================================== --- single/简化版_351_006.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") -aux.BeginPuzzle(1) DELETED single/简化版_351_007.lua Index: single/简化版_351_007.lua ================================================================== --- single/简化版_351_007.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#QB072 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("血之代偿") -aux.BeginPuzzle(1) ADDED single/简化版_52_100_1.lua Index: single/简化版_52_100_1.lua ================================================================== --- /dev/null +++ single/简化版_52_100_1.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门1 +#sample5 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("紫翠玉龙") +aux.BeginPuzzle(1) ADDED single/简化版_53_100.lua Index: single/简化版_53_100.lua ================================================================== --- /dev/null +++ single/简化版_53_100.lua @@ -0,0 +1,28 @@ +--[[message +元素英雄 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 4200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("假面英雄 光牙") +aux.BeginPuzzle() ADDED single/简化版_53_100_1.lua Index: single/简化版_53_100_1.lua ================================================================== --- /dev/null +++ single/简化版_53_100_1.lua @@ -0,0 +1,28 @@ +--[[message +#MH-20210116 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("武器手套") +aux.BeginPuzzle() ADDED single/简化版_53_100_2.lua Index: single/简化版_53_100_2.lua ================================================================== --- /dev/null +++ single/简化版_53_100_2.lua @@ -0,0 +1,32 @@ +--[[message +游戏王基本操作 +#sample1 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN) +Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("活死人的呼声") +aux.BeginPuzzle(1) ADDED single/简化版_53_100_3.lua Index: single/简化版_53_100_3.lua ================================================================== --- /dev/null +++ single/简化版_53_100_3.lua @@ -0,0 +1,29 @@ +--[[message +#[WCS2006]07_cybernetic_magician +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("电控魔术师") +aux.BeginPuzzle(1) ADDED single/简化版_53_100_4.lua Index: single/简化版_53_100_4.lua ================================================================== --- /dev/null +++ single/简化版_53_100_4.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门2 +#sample6 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("黑洞") +aux.BeginPuzzle(1) ADDED single/简化版_53_100_5.lua Index: single/简化版_53_100_5.lua ================================================================== --- /dev/null +++ single/简化版_53_100_5.lua @@ -0,0 +1,32 @@ +--[[message +综合残局1 +#sample8 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(37955049, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(24311372, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(6740720, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("流星连打-白黑机人") +aux.BeginPuzzle(1) ADDED single/简化版_53_100_6.lua Index: single/简化版_53_100_6.lua ================================================================== --- /dev/null +++ single/简化版_53_100_6.lua @@ -0,0 +1,34 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +aux.BeginPuzzle(1) ADDED single/简化版_53_100_7.lua Index: single/简化版_53_100_7.lua ================================================================== --- /dev/null +++ single/简化版_53_100_7.lua @@ -0,0 +1,29 @@ +--[[message +#QB072 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("血之代偿") +aux.BeginPuzzle(1)