Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -301,36 +301,36 @@ str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) +--~ effect_1:SetType(EFFECT_TYPE_FIELD +--~ + EFFECT_TYPE_CONTINUOUS) --~ effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - - function cache_1() --{ - - if str["已添加手卡"] == 1 then --{ - - return false - - --} - - else --{ - - str["已添加手卡"] = 1 - - return true - - end --} - - end--} - - effect_1:SetCondition(cache_1) +--~ effect_1:SetCountLimit(1) + +--~ function cache_1() --{ +--~ +--~ if str["已添加手卡"] == 1 then --{ +--~ +--~ return false +--~ +--~ --} +--~ +--~ else --{ +--~ +--~ str["已添加手卡"] = 1 +--~ +--~ return true +--~ +--~ end --} +--~ +--~ end--} + +--~ effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) --{ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect