DELETED MH87.lua Index: MH87.lua ================================================================== --- MH87.lua +++ /dev/null @@ -1,50 +0,0 @@ ---[[message -卡数:31 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) -Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("本回合取得胜利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED MH87_衍生-1.lua Index: MH87_衍生-1.lua ================================================================== --- /dev/null +++ MH87_衍生-1.lua @@ -0,0 +1,50 @@ +--[[message +卡数:31 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) +Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) +Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("本回合取得胜利") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) ADDED QB083_衍生-1.lua Index: QB083_衍生-1.lua ================================================================== --- /dev/null +++ QB083_衍生-1.lua @@ -0,0 +1,54 @@ +--[[message +卡数:18 +规则:大师2020 +]] +--created by puzzle editor +--20230404 +Debug.SetAIName("QB083") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11500,0,0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 +--自己的魔陷区 +Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 +Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 +Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 +Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 +Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 +Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 +Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 +Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 +--对方的手卡 +Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +--自己的墓地 +Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 +Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 +Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 +Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 +--对方的卡组 +--自己的额外 +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 +Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 +Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)