Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -25,10 +25,14 @@ str["新大师"] = "新大师 " str["大师2020"] = "大师2020 " str["印卡"] = false +str["当前印卡数"] = 1 + +str["印卡过多的弹窗"] = "印卡过多!" + str["不洗牌"] = false str["无BP"] = false str["不洗牌的说明"] = "伪洗牌 " str["无BP的说明"] = "无BP " @@ -49,11 +53,11 @@ str["胜利条件表"] = {} str["胜利条件表"][0] = false str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。" -str["达成胜利条件弹窗"] = "胜利条件已达成!" +str["达成胜利条件的弹窗"] = "胜利条件已达成!" str["效果卡的种类表"] = {} str["效果卡的种类表"][1] = TYPE_SPELL str["效果卡的种类表"][2] = TYPE_TRAP @@ -360,11 +364,11 @@ str_3 = str_2 end --} - str["当前印卡数"] = 1 + effect_1 = Effect.CreateEffect(str_1) effect_1:SetType(EFFECT_TYPE_IGNITION) @@ -413,11 +417,11 @@ --} else --{ - Debug.ShowHint("印卡过多!") + Debug.ShowHint(str["印卡过多的弹窗"]) effect_event:Reset() end --} @@ -462,11 +466,11 @@ effect_1:SetCondition(cache_1) cache_1 = function() --{ - Debug.ShowHint(str["达成胜利条件弹窗"]) + Debug.ShowHint(str["达成胜利条件的弹窗"]) Duel.SetLP(1,0) end --}