Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -53,47 +53,49 @@
  • 1.17
  • 1.18
  • 1.19
  • 1.20
  • 1.21
  • +
  • 1.22
  • +
  • 1.23
  • 2 异常
  • 1 正常

    1.1

    @@ -805,13 +807,78 @@ ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() + +

    1.22

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
    +Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +

    1.23

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
     

    2 异常

    -

    2.1

    +

    2.1

    应该不能发动加速同调星尘龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -844,11 +911,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.2

    +

    2.2

    应该不能特召火焰手。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -879,11 +946,11 @@
     Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.3

    +

    2.3

    应该可以发动痛苦伯劳效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -913,11 +980,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.4

    +

    2.4

    应该可以自己选择适用哪只缺陷编译器的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -946,11 +1013,11 @@
     
     Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.5

    +

    2.5

    应该可以把连接 3 吹回去。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -985,11 +1052,11 @@
     Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.6

    +

    2.6

    应该在对方受到伤害后也可以适用黑羽的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1023,11 +1090,11 @@
     Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.7

    +

    2.7

    应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1063,11 +1130,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.8

    +

    2.8

    应该可以发动反骨王的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1099,11 +1166,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.9

    +

    2.9

    应该否定企鹅会被永恒混沌限制。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1137,11 +1204,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.10

    +

    2.10

    应该可以特召海神。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1172,11 +1239,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.11

    +

    2.11

    应该仇恨裂缝可以发动。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1206,11 +1273,11 @@
     Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.12

    +

    2.12

    锈龙不应该被召唤兽除外。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1242,11 +1309,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.13

    +

    2.13

    应该能特召冰水。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1277,11 +1344,11 @@
     Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.14

    +

    2.14

    应该英雄假面改名后不算剑斗兽怪兽了。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1295,11 +1362,11 @@
     Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.15

    +

    2.15

    应该喷气龙不能特召。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1314,11 +1381,11 @@
     Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.16

    +

    2.16

    应该不能发动简易融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1347,11 +1414,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.17

    +

    2.17

    应该不能羽衣精效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1381,11 +1448,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.18

    +

    2.18

    应该不能以被无效的双龙为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1414,11 +1481,11 @@
     Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.19

    +

    2.19

    应该不能以技能抽取为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1447,11 +1514,11 @@
     Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.20

    +

    2.20

    应该不能发动超银河。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1481,11 +1548,11 @@
     Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.21

    +

    2.21

    应该不能发动六武众效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1515,11 +1582,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.22

    +

    2.22

    应该可以发动新宇融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1549,11 +1616,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.23

    +

    2.23

    应该对方恢复 1800 基本分。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1588,11 +1655,11 @@
     Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.24

    +

    2.24

    应该不是1000伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1622,11 +1689,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.25

    +

    2.25

    应该我方不受伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1657,11 +1724,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.26

    +

    2.26

    应该衍生物不被破坏。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1692,11 +1759,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.27

    +

    2.27

    应该有一次特召机会。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1729,11 +1796,11 @@
     
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.28

    +

    2.28

    应该不回到卡组。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1761,11 +1828,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.29

    +

    2.29

    应该要用龙星作为素材。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1797,11 +1864,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.30

    +

    2.30

    应该不能召唤魔王。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1832,11 +1899,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.31

    +

    2.31

    应该不能特召野鸭。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1866,11 +1933,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.32

    +

    2.32

    应该不能解放古怪恶魔。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1899,11 +1966,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.33

    +

    2.33

    应该能发轰炸龙的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1933,11 +2000,11 @@
     Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.34

    +

    2.34

    应该可以连续攻击。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    
    Index: single_doc/场景.md
    ==================================================================
    --- single_doc/场景.md
    +++ single_doc/场景.md
    @@ -782,10 +782,83 @@
     Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
     --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
     
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +~~~
    +
    +###
    +
    +~~~
    +Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
    +Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +~~~
    +
    +###
    +
    +~~~
    +Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
     -----------------
     
     
     -----------------