Index: single/NH-04_衍生版_1.lua ================================================================== --- single/NH-04_衍生版_1.lua +++ single/NH-04_衍生版_1.lua @@ -1,9 +1,13 @@ --[[message 让我看看还有谁不知道这个知识点 ]] +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("蛋总") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,1,0,0) Debug.SetPlayerInfo(1,2147483647,0,0) local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) Index: single/NH-04_衍生版_2.lua ================================================================== --- single/NH-04_衍生版_2.lua +++ single/NH-04_衍生版_2.lua @@ -1,42 +1,20 @@ --[[message -卡数:12 -规则:新大师 ]] ---By OURYGO-YGO EZ manager + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,30000,0,0) -local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) -local n=0 - -function print_hand(e,tp,eg,ep,ev,re,r,rp) - local ac=Duel.AnnounceCard(tp) - local c=Duel.CreateToken(tp,ac) - if n<3 then - Duel.SendtoHand(c,nil,REASON_RULE) - Duel.ShuffleHand(tp) - n=n+1 - else - if n==3 then - Debug.ShowHint("印卡过多,审判降临!") - Duel.SetLP(0,0) - else - n=n+1 - Duel.Remove(c,POS_FACEUP,REASON_RULE) - Duel.SendtoDeck(c,tp,0,REASON_RULE) - end - end -end - -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_IGNITION) -e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) -e1:SetRange(LOCATION_EXTRA) -e1:SetOperation(print_hand) -c:RegisterEffect(e1) + + + +local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)