DELETED single/简化版_0510_25.lua Index: single/简化版_0510_25.lua ================================================================== --- single/简化版_0510_25.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -#[WCS2011]12 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 700, 0, 0) -Debug.SetPlayerInfo(1, 5100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(54541900, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(54541900, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(54541900, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(82732705, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(21070956, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(27551, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(27174286, 0, 0, k1, 4, POS_FACEDOWN) -Debug.AddCard(98139712, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("二重旋风") -aux.BeginPuzzle(1) ADDED single/简化版_32_010_1.lua Index: single/简化版_32_010_1.lua ================================================================== --- /dev/null +++ single/简化版_32_010_1.lua @@ -0,0 +1,40 @@ +--[[message +#[WCS2011]06 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 10200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(25655502, 1, 1, k1, 0, k2) +Debug.AddCard(25655502, 1, 1, k1, 1, k2) +Debug.AddCard(25655502, 1, 1, k1, 2, k2) +Debug.AddCard(25655502, 1, 1, k1, 3, k2) +Debug.AddCard(25655502, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(28506708, 0, 0, k1, 2, k2) +Debug.AddCard(27551, 0, 0, k1, 3, k2) +Debug.AddCard(98139712, 1, 1, k1, 4, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(57543573, 0, 0, k1, 0, k2) +Debug.AddCard(57543573, 0, 0, k1, 0, k2) +Debug.AddCard(64973456, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(70583986, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57647597, 0, 0, k1, 0, k2) +Debug.AddCard(49003308, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(64973456, 0, 0, k1, 0, k2) +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(73216412, 0, 0, k1, 0, k2) +Debug.AddCard(45305419, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("伊利丹异虫") +aux.BeginPuzzle(1) Index: single/简化版_33_010_6.lua ================================================================== --- single/简化版_33_010_6.lua +++ single/简化版_33_010_6.lua @@ -1,40 +1,37 @@ --[[message -#[WCS2011]06 +#[WCS2011]12 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 700, 0, 0) -Debug.SetPlayerInfo(1, 10200, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(25655502, 1, 1, k1, 0, k2) -Debug.AddCard(25655502, 1, 1, k1, 1, k2) -Debug.AddCard(25655502, 1, 1, k1, 2, k2) -Debug.AddCard(25655502, 1, 1, k1, 3, k2) -Debug.AddCard(25655502, 1, 1, k1, 4, k2) +Debug.AddCard(54541900, 1, 1, k1, 1, k2) +Debug.AddCard(54541900, 1, 1, k1, 2, k2) +Debug.AddCard(54541900, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(28506708, 0, 0, k1, 2, k2) +Debug.AddCard(82732705, 0, 0, k1, 1, k2) +Debug.AddCard(21070956, 0, 0, k1, 2, k2) Debug.AddCard(27551, 0, 0, k1, 3, k2) -Debug.AddCard(98139712, 1, 1, k1, 4, POS_FACEUP) +Debug.AddCard(27174286, 0, 0, k1, 4, k2) +Debug.AddCard(98139712, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(57543573, 0, 0, k1, 0, k2) -Debug.AddCard(57543573, 0, 0, k1, 0, k2) -Debug.AddCard(64973456, 0, 0, k1, 0, k2) +Debug.AddCard(35262428, 0, 0, k1, 0, k2) +Debug.AddCard(37011715, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(70583986, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57647597, 0, 0, k1, 0, k2) -Debug.AddCard(49003308, 0, 0, k1, 0, k2) +Debug.AddCard(71717923, 0, 0, k1, 0, k2) +Debug.AddCard(84916669, 1, 1, k1, 0, k2) +Debug.AddCard(43642620, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(64973456, 0, 0, k1, 0, k2) -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(73216412, 0, 0, k1, 0, k2) -Debug.AddCard(45305419, 0, 0, k1, 0, k2) +Debug.AddCard(43642620, 0, 0, k1, 0, k2) +Debug.AddCard(75652080, 0, 0, k1, 0, k2) +Debug.AddCard(35262428, 0, 0, k1, 0, k2) +Debug.AddCard(81674782, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("伊利丹异虫") +Debug.ReloadFieldEnd("二重旋风") aux.BeginPuzzle(1)