Index: single/X-LV-50.lua ================================================================== --- single/X-LV-50.lua +++ single/X-LV-50.lua @@ -1,49 +1,45 @@ ---[[message -您能帮助「童话动物·小兔子」渡过难关吗? -]] ---created by puzzle editor ---~ 必须位于残局文件顶部 ---~ 加载残局函数库 -Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) -Debug.SetAIName("顽雨沉风") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5950,0,0) - -local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - - - -local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ e16=Effect.CreateEffect(c16) ---~ e16:SetType(EFFECT_TYPE_SINGLE) ---~ e16:SetCode(EFFECT_UPDATE_ATTACK) ---~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ---~ e16:SetValue(-29700) ---~ c16:RegisterEffect(e16) - -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) -local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) ---~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) - -Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() - -fun["印卡"](c1,1) -fun["开局说明"]() - - -Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!") ---~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!") ---~ Debug.ShowHint("场上的怪兽攻击力已改变!") +--[[message +您能帮助「童话动物·小兔子」渡过难关吗? +]] +Debug.SetAIName("顽雨沉风") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,5950,0,0) + +local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) + + + +local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +--~ e16=Effect.CreateEffect(c16) +--~ e16:SetType(EFFECT_TYPE_SINGLE) +--~ e16:SetCode(EFFECT_UPDATE_ATTACK) +--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +--~ e16:SetValue(-29700) +--~ c16:RegisterEffect(e16) + +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) + +Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() + +fun["印卡"](c1,1) +fun["开局说明"]() + + +Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!") +--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!") +--~ Debug.ShowHint("场上的怪兽攻击力已改变!")