Index: single/19.Let's GaGaGa.lua ================================================================== --- single/19.Let's GaGaGa.lua +++ single/19.Let's GaGaGa.lua @@ -41,70 +41,9 @@ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ---~ local str = {} ---~ local fun = {} - ---~ local cache_1 ---~ local cache_2 - ---~ fun["通关邀请"] = function() ---~ local effect_1 ---~ effect_1 = Effect.GlobalEffect() ---~ effect_1:SetType(EFFECT_TYPE_FIELD ---~ + EFFECT_TYPE_CONTINUOUS) ---~ effect_1:SetCode(EVENT_DAMAGE) ---~ function cache_1() ---~ cache_1 = Duel.GetLP(1) ---~ if cache_1 <= 0 then ---~ cache_1 = true ---~ else ---~ cache_1 = false ---~ end ---~ return cache_1 ---~ end ---~ effect_1:SetCondition(cache_1) ---~ function cache_1() ---~ Debug.ShowHint("残局群181175613") ---~ return ---~ end ---~ effect_1:SetOperation(cache_1) ---~ Duel.RegisterEffect(effect_1 ---~ , 0) ---~ end - ---~ fun["开局添加手卡"] = function(str_1) ---~ local effect_1 ---~ effect_1 = Effect.GlobalEffect() ---~ effect_1:SetType(EFFECT_TYPE_FIELD ---~ + EFFECT_TYPE_CONTINUOUS) ---~ effect_1:SetCode(EVENT_ADJUST) ---~ effect_1:SetCountLimit(1) ---~ function cache_1() ---~ return true ---~ end ---~ effect_1:SetCondition(cache_1) ---~ function cache_1(effect_event ---~ , player_who_activate_the_effect) ---~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect ---~ , Card.IsAbleToHand ---~ , player_who_activate_the_effect ---~ , LOCATION_DECK ---~ , 0 ---~ , str_1 ---~ , str_1 ---~ , nil) ---~ Duel.SendtoHand(str["玩家选定的卡"] ---~ , nil ---~ , REASON_RULE) ---~ end ---~ effect_1:SetOperation(cache_1) ---~ Duel.RegisterEffect(effect_1 ---~ , 0) ---~ end - fun["通关邀请"]() fun["开局添加手卡"](6) fun["开局说明"]()