DELETED 32.Enemy Controlled Heraldry_衍生-1.lua Index: 32.Enemy Controlled Heraldry_衍生-1.lua ================================================================== --- 32.Enemy Controlled Heraldry_衍生-1.lua +++ /dev/null @@ -1,82 +0,0 @@ ---[[message -卡数:41 -规则:大师3 -控敌的纹章 -]] -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,168150,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED 32.Enemy Controlled Heraldry_衍生-2.lua Index: 32.Enemy Controlled Heraldry_衍生-2.lua ================================================================== --- 32.Enemy Controlled Heraldry_衍生-2.lua +++ /dev/null @@ -1,83 +0,0 @@ ---[[message -卡数:42 -规则:大师3 -控敌的纹章 -]] -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,12595900,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED 32.Enemy Controlled Heraldry_衍生版_1.lua Index: 32.Enemy Controlled Heraldry_衍生版_1.lua ================================================================== --- /dev/null +++ 32.Enemy Controlled Heraldry_衍生版_1.lua @@ -0,0 +1,82 @@ +--[[message +卡数:41 +规则:大师3 +控敌的纹章 +]] +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,2200,0,0) +Debug.SetPlayerInfo(1,168150,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) +Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED 32.Enemy Controlled Heraldry_衍生版_2.lua Index: 32.Enemy Controlled Heraldry_衍生版_2.lua ================================================================== --- /dev/null +++ 32.Enemy Controlled Heraldry_衍生版_2.lua @@ -0,0 +1,83 @@ +--[[message +卡数:42 +规则:大师3 +控敌的纹章 +]] +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,2200,0,0) +Debug.SetPlayerInfo(1,12595900,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) +Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED Dragonmaids vs Dragons_衍生-1.lua Index: Dragonmaids vs Dragons_衍生-1.lua ================================================================== --- Dragonmaids vs Dragons_衍生-1.lua +++ /dev/null @@ -1,83 +0,0 @@ ---[[message -卡数:24 -规则:大师2020 -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - -Debug.SetAIName("闪光的白日梦") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,24700,0,0) - -Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - -local str = {} -local fun = {} - -local cache1 - -fun["通关邀请"]=function() - local e100 - e100=Effect.GlobalEffect() - e100:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - e100:SetCode(EVENT_DAMAGE) - function cache1(e - , tp - , eg - , ep - , ev - , re - , r - , rp) - cache1=Duel.GetLP(1) - return cache1<=0 - end - e100:SetCondition(cache1) - function cache1(e - , tp - , eg - , ep - , ev - , re - , r - , rp) - Debug.ShowHint("残局群181175613") - return - end - e100:SetOperation(cache1) - Duel.RegisterEffect(e100 - , 0) - end - - -fun["通关邀请"]() - DELETED Dragonmaids vs Dragons_衍生-2.lua Index: Dragonmaids vs Dragons_衍生-2.lua ================================================================== --- Dragonmaids vs Dragons_衍生-2.lua +++ /dev/null @@ -1,89 +0,0 @@ ---[[message -卡数:27 -规则:大师2020 -This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. -]] - -Debug.SetAIName("闪光的白日梦") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,12900,0,0) - -Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - - - -local str = {} -local fun = {} - -local cache1 - -fun["通关邀请"]=function() - local effect_100 - effect_100 = Effect.GlobalEffect() - effect_100:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_100:SetCode(EVENT_DAMAGE) - function cache_1(effect_event - , player_who_activate_the_effect - , card_gruop_for_effect - , player_for_effect_event - , value_for_effect - , effect_for_trigger - , reason_for_trigger - , player_who_trigger) - - cache_1 = Duel.GetLP(1) - - return cache_1 <= 0 - end - effect_100:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect - , card_gruop_for_effect - , player_for_effect_event - , value_for_effect - , effect_for_trigger - , reason_for_trigger - , player_who_trigger) - Debug.ShowHint("残局群181175613") - return - end - effect_100:SetOperation(cache_1) - Duel.RegisterEffect(effect_100 - , 0) - end - - -fun["通关邀请"]() - ADDED Dragonmaids vs Dragons_衍生版_1.lua Index: Dragonmaids vs Dragons_衍生版_1.lua ================================================================== --- /dev/null +++ Dragonmaids vs Dragons_衍生版_1.lua @@ -0,0 +1,83 @@ +--[[message +卡数:24 +规则:大师2020 +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("闪光的白日梦") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,24700,0,0) + +Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) + +Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + + + +local str = {} +local fun = {} + +local cache1 + +fun["通关邀请"]=function() + local e100 + e100=Effect.GlobalEffect() + e100:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + e100:SetCode(EVENT_DAMAGE) + function cache1(e + , tp + , eg + , ep + , ev + , re + , r + , rp) + cache1=Duel.GetLP(1) + return cache1<=0 + end + e100:SetCondition(cache1) + function cache1(e + , tp + , eg + , ep + , ev + , re + , r + , rp) + Debug.ShowHint("残局群181175613") + return + end + e100:SetOperation(cache1) + Duel.RegisterEffect(e100 + , 0) + end + + +fun["通关邀请"]() + ADDED Dragonmaids vs Dragons_衍生版_2.lua Index: Dragonmaids vs Dragons_衍生版_2.lua ================================================================== --- /dev/null +++ Dragonmaids vs Dragons_衍生版_2.lua @@ -0,0 +1,89 @@ +--[[message +卡数:27 +规则:大师2020 +This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. +]] + +Debug.SetAIName("闪光的白日梦") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,12900,0,0) + +Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) + +Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + + + +local str = {} +local fun = {} + +local cache1 + +fun["通关邀请"]=function() + local effect_100 + effect_100 = Effect.GlobalEffect() + effect_100:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_100:SetCode(EVENT_DAMAGE) + function cache_1(effect_event + , player_who_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_who_trigger) + + cache_1 = Duel.GetLP(1) + + return cache_1 <= 0 + end + effect_100:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_who_trigger) + Debug.ShowHint("残局群181175613") + return + end + effect_100:SetOperation(cache_1) + Duel.RegisterEffect(effect_100 + , 0) + end + + +fun["通关邀请"]() + DELETED Fedo-03_衍生-1.lua Index: Fedo-03_衍生-1.lua ================================================================== --- Fedo-03_衍生-1.lua +++ /dev/null @@ -1,87 +0,0 @@ ---[[message -卡数:38 -规则:新大师 -]] -Debug.SetAIName("幽厉塔诗莉安") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,19200,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - ---自己的怪兽区 -Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 -Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 ---对方的怪兽区 -Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 -Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 ---自己的魔陷区 -Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 -Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 -Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 -Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 ---对方的魔陷区 -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 ---自己的手卡 ---~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 ---对方的手卡 ---自己的墓地 -Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 ---对方的墓地 -Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 -Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 -Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 -Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 -Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 -Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 -Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 - -Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 ---自己的额外 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 -Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 - -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED Fedo-03_衍生版_1.lua Index: Fedo-03_衍生版_1.lua ================================================================== --- /dev/null +++ Fedo-03_衍生版_1.lua @@ -0,0 +1,87 @@ +--[[message +卡数:38 +规则:新大师 +]] +Debug.SetAIName("幽厉塔诗莉安") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,19200,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +--自己的怪兽区 +Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 +Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 +--对方的怪兽区 +Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 +Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 +--自己的魔陷区 +Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 +Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 +Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 +Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 +--对方的魔陷区 +Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 +--自己的手卡 +--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 +--对方的手卡 +--自己的墓地 +Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 +--对方的墓地 +Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 +Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 +Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 +Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 +Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 +Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 +Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 +Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 +Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 + +Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 +--自己的额外 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 +Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 +Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 +Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED Furtie_Hubo_01_Dark_Synchro_衍生-1.lua Index: Furtie_Hubo_01_Dark_Synchro_衍生-1.lua ================================================================== --- Furtie_Hubo_01_Dark_Synchro_衍生-1.lua +++ /dev/null @@ -1,70 +0,0 @@ ---[[message -卡数:23 -规则:大师2020 -Have you ever wondered why Level Eater is banned? -]] - - ---Dark Synchro -Debug.SetAIName("Furtie_Hubo") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,23600,0,0) - ---Furtie_Hubo's Hand - ---Furtie_Hubo's Grave - ---Challenger's Deck -Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) - - ---Challenger's Extra Deck -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ---Challenger's Hand -Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow -local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow -local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow -Debug.PreEquip(s1,m1) -Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) - -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD) -e1:SetCode(EFFECT_USE_EXTRA_MZONE) -e1:SetValue(1) -Duel.RegisterEffect(e1,0) - ---Start the Puzzle -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua Index: Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua ================================================================== --- /dev/null +++ Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua @@ -0,0 +1,70 @@ +--[[message +卡数:23 +规则:大师2020 +Have you ever wondered why Level Eater is banned? +]] + + +--Dark Synchro +Debug.SetAIName("Furtie_Hubo") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,500,0,0) +Debug.SetPlayerInfo(1,23600,0,0) + +--Furtie_Hubo's Hand + +--Furtie_Hubo's Grave + +--Challenger's Deck +Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) + + +--Challenger's Extra Deck +Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +--Challenger's Hand +Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow +local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow +local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow +Debug.PreEquip(s1,m1) +Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) + +local e1=Effect.GlobalEffect() +e1:SetType(EFFECT_TYPE_FIELD) +e1:SetCode(EFFECT_USE_EXTRA_MZONE) +e1:SetValue(1) +Duel.RegisterEffect(e1,0) + +--Start the Puzzle +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED Furtie_Hubo_14_Nekroz_衍生-1.lua Index: Furtie_Hubo_14_Nekroz_衍生-1.lua ================================================================== --- Furtie_Hubo_14_Nekroz_衍生-1.lua +++ /dev/null @@ -1,81 +0,0 @@ ---[[message -卡数:29 -规则:大师3 -Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. -]] - --- Nekroz -Debug.SetAIName("Furtie_Hubo") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - --- Furtie_Hubo's Hand -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow -Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow - --- Furtie_Hubo's Field -Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force -Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force - --- Furtie_Hubo's Grave -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle - --- Challenger's Deck -Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler -Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore -Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN) - --- Challenger's Extra Deck -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - - --- Challenger's Hand -Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz -Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra -Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz ---~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler ---~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore -Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites - --- Start the Puzzle -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED Furtie_Hubo_14_Nekroz_衍生版_1.lua Index: Furtie_Hubo_14_Nekroz_衍生版_1.lua ================================================================== --- /dev/null +++ Furtie_Hubo_14_Nekroz_衍生版_1.lua @@ -0,0 +1,81 @@ +--[[message +卡数:29 +规则:大师3 +Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. +]] + +-- Nekroz +Debug.SetAIName("Furtie_Hubo") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8400,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +-- Furtie_Hubo's Hand +Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow +Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow + +-- Furtie_Hubo's Field +Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force +Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force + +-- Furtie_Hubo's Grave +Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle + +-- Challenger's Deck +Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler +Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore +Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN) + +-- Challenger's Extra Deck +Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + + +-- Challenger's Hand +Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz +Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra +Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz +--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler +--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore +Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites + +-- Start the Puzzle +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED MH-20150511_衍生-1.lua Index: MH-20150511_衍生-1.lua ================================================================== --- MH-20150511_衍生-1.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[message -卡数:16 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,6600,0,0) -Debug.SetPlayerInfo(1,10900,0,0) - -Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - -Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") - - - -e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) ADDED MH-20150511_衍生版_1.lua Index: MH-20150511_衍生版_1.lua ================================================================== --- /dev/null +++ MH-20150511_衍生版_1.lua @@ -0,0 +1,41 @@ +--[[message +卡数:16 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,6600,0,0) +Debug.SetPlayerInfo(1,10900,0,0) + +Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + +Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") + + + +e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) DELETED MH-20161025_衍生-1.lua Index: MH-20161025_衍生-1.lua ================================================================== --- MH-20161025_衍生-1.lua +++ /dev/null @@ -1,59 +0,0 @@ ---[[message -卡数:14 -规则:大师3 -]] ---created by puzzle edit -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,13700,0,0) - ---自己的前场 ---对方的前场 -Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟 ---自己的后场 -Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生 ---对方的后场 ---自己的手卡 -Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女 ---对方的手卡 ---自己的墓地 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普 -Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 ---对方的卡组 ---自己的额外 -Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆 -Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙 -Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心 -Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普 -Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫 ---对方的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - - - ---~ local e1=Effect.GlobalEffect() ---~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ---~ e1:SetCode(EVENT_PHASE_START+PHASE_END) ---~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) ---~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) ---~ Debug.ShowHint("提示:宝贝虎龙") end) ---~ Duel.RegisterEffect(e1,0) - ADDED MH-20161025_衍生版_1.lua Index: MH-20161025_衍生版_1.lua ================================================================== --- /dev/null +++ MH-20161025_衍生版_1.lua @@ -0,0 +1,59 @@ +--[[message +卡数:14 +规则:大师3 +]] +--created by puzzle edit +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,13700,0,0) + +--自己的前场 +--对方的前场 +Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟 +--自己的后场 +Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生 +--对方的后场 +--自己的手卡 +Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女 +--对方的手卡 +--自己的墓地 +Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普 +Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移 +Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 +--对方的卡组 +--自己的额外 +Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆 +Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙 +Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心 +Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普 +Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫 +--对方的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + + + +--~ local e1=Effect.GlobalEffect() +--~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +--~ e1:SetCode(EVENT_PHASE_START+PHASE_END) +--~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) +--~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +--~ Debug.ShowHint("提示:宝贝虎龙") end) +--~ Duel.RegisterEffect(e1,0) + DELETED MH-20230405_衍生-1.lua Index: MH-20230405_衍生-1.lua ================================================================== --- MH-20230405_衍生-1.lua +++ /dev/null @@ -1,61 +0,0 @@ ---[[message -卡数:15 -规则:新大师 -]] ---created by puzzle editor -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14200,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 -Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 -Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 -Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 -Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 -Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 -Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 -Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 - -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD) -e1:SetCode(EFFECT_USE_EXTRA_MZONE) -e1:SetValue(1) -Duel.RegisterEffect(e1,0) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED MH-20230405_衍生版_1.lua Index: MH-20230405_衍生版_1.lua ================================================================== --- /dev/null +++ MH-20230405_衍生版_1.lua @@ -0,0 +1,61 @@ +--[[message +卡数:15 +规则:新大师 +]] +--created by puzzle editor +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,14200,0,0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 +Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 +Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 +Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 +Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 +Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 +Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 +Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 +Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 + +local e1=Effect.GlobalEffect() +e1:SetType(EFFECT_TYPE_FIELD) +e1:SetCode(EFFECT_USE_EXTRA_MZONE) +e1:SetValue(1) +Duel.RegisterEffect(e1,0) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED MH54_衍生-1.lua Index: MH54_衍生-1.lua ================================================================== --- MH54_衍生-1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -卡数:10 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1000,0,0) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED MH54_衍生版_1.lua Index: MH54_衍生版_1.lua ================================================================== --- /dev/null +++ MH54_衍生版_1.lua @@ -0,0 +1,29 @@ +--[[message +卡数:10 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,1000,0,0) +Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) +Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED MH87_衍生-1.lua Index: MH87_衍生-1.lua ================================================================== --- MH87_衍生-1.lua +++ /dev/null @@ -1,50 +0,0 @@ ---[[message -卡数:31 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8000,0,0) -Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) -Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("本回合取得胜利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED MH87_衍生版_1.lua Index: MH87_衍生版_1.lua ================================================================== --- /dev/null +++ MH87_衍生版_1.lua @@ -0,0 +1,50 @@ +--[[message +卡数:31 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) +Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) +Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("本回合取得胜利") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED NH-04_衍生-1.lua Index: NH-04_衍生-1.lua ================================================================== --- NH-04_衍生-1.lua +++ /dev/null @@ -1,62 +0,0 @@ ---[[message -卡数:12 -规则:新大师 -让我看看还有谁不知道这个知识点 -]] ---By OURYGO-YGO EZ manager -Debug.SetAIName("蛋总") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,1,0,0) -Debug.SetPlayerInfo(1,2147483647,0,0) -local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) -local n=0 - -function print_hand(e,tp,eg,ep,ev,re,r,rp) - local ac=Duel.AnnounceCard(tp) - local c=Duel.CreateToken(tp,ac) - if n<2 then - Duel.SendtoHand(c,nil,REASON_RULE) - Duel.ShuffleHand(tp) - n=n+1 - else - if n==3 then - Debug.ShowHint("印卡过多,审判降临!") - Duel.SetLP(0,0) - else - n=n+1 - Duel.Remove(c,POS_FACEUP,REASON_RULE) - Duel.SendtoDeck(c,tp,0,REASON_RULE) - end - end -end - -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_IGNITION) -e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) -e1:SetRange(LOCATION_EXTRA) -e1:SetOperation(print_hand) -c:RegisterEffect(e1) - -Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local -m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local -s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.PreEquip(s1,m1) -Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) - - -Debug.ReloadFieldEnd() -Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。") ---~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组") -aux.BeginPuzzle() - - - DELETED NH-04_衍生-2.lua Index: NH-04_衍生-2.lua ================================================================== --- NH-04_衍生-2.lua +++ /dev/null @@ -1,68 +0,0 @@ ---[[message -卡数:12 -规则:新大师 -]] ---By OURYGO-YGO EZ manager -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,30000,0,0) -local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) -local n=0 - -function print_hand(e,tp,eg,ep,ev,re,r,rp) - local ac=Duel.AnnounceCard(tp) - local c=Duel.CreateToken(tp,ac) - if n<3 then - Duel.SendtoHand(c,nil,REASON_RULE) - Duel.ShuffleHand(tp) - n=n+1 - else - if n==3 then - Debug.ShowHint("印卡过多,审判降临!") - Duel.SetLP(0,0) - else - n=n+1 - Duel.Remove(c,POS_FACEUP,REASON_RULE) - Duel.SendtoDeck(c,tp,0,REASON_RULE) - end - end -end - -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_IGNITION) -e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) -e1:SetRange(LOCATION_EXTRA) -e1:SetOperation(print_hand) -c:RegisterEffect(e1) - -Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local -m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local -s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.PreEquip(s1,m1) -Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。") ---~ Debug.ShowHint("只能打印3张卡到手卡或额外") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - - - - ADDED NH-04_衍生版_1.lua Index: NH-04_衍生版_1.lua ================================================================== --- /dev/null +++ NH-04_衍生版_1.lua @@ -0,0 +1,62 @@ +--[[message +卡数:12 +规则:新大师 +让我看看还有谁不知道这个知识点 +]] +--By OURYGO-YGO EZ manager +Debug.SetAIName("蛋总") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,1,0,0) +Debug.SetPlayerInfo(1,2147483647,0,0) +local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) +local n=0 + +function print_hand(e,tp,eg,ep,ev,re,r,rp) + local ac=Duel.AnnounceCard(tp) + local c=Duel.CreateToken(tp,ac) + if n<2 then + Duel.SendtoHand(c,nil,REASON_RULE) + Duel.ShuffleHand(tp) + n=n+1 + else + if n==3 then + Debug.ShowHint("印卡过多,审判降临!") + Duel.SetLP(0,0) + else + n=n+1 + Duel.Remove(c,POS_FACEUP,REASON_RULE) + Duel.SendtoDeck(c,tp,0,REASON_RULE) + end + end +end + +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_IGNITION) +e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) +e1:SetRange(LOCATION_EXTRA) +e1:SetOperation(print_hand) +c:RegisterEffect(e1) + +Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) +local +m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +local +s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.PreEquip(s1,m1) +Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) + + +Debug.ReloadFieldEnd() +Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。") +--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组") +aux.BeginPuzzle() + + + ADDED NH-04_衍生版_2.lua Index: NH-04_衍生版_2.lua ================================================================== --- /dev/null +++ NH-04_衍生版_2.lua @@ -0,0 +1,68 @@ +--[[message +卡数:12 +规则:新大师 +]] +--By OURYGO-YGO EZ manager +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,500,0,0) +Debug.SetPlayerInfo(1,30000,0,0) +local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) +local n=0 + +function print_hand(e,tp,eg,ep,ev,re,r,rp) + local ac=Duel.AnnounceCard(tp) + local c=Duel.CreateToken(tp,ac) + if n<3 then + Duel.SendtoHand(c,nil,REASON_RULE) + Duel.ShuffleHand(tp) + n=n+1 + else + if n==3 then + Debug.ShowHint("印卡过多,审判降临!") + Duel.SetLP(0,0) + else + n=n+1 + Duel.Remove(c,POS_FACEUP,REASON_RULE) + Duel.SendtoDeck(c,tp,0,REASON_RULE) + end + end +end + +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_IGNITION) +e1:SetProperty(EFFECT_FLAG_BOTH_SIDE) +e1:SetRange(LOCATION_EXTRA) +e1:SetOperation(print_hand) +c:RegisterEffect(e1) + +Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN) +local +m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +local +s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.PreEquip(s1,m1) +Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。") +--~ Debug.ShowHint("只能打印3张卡到手卡或额外") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + + + + DELETED Naim_DDD_衍生-1.lua Index: Naim_DDD_衍生-1.lua ================================================================== --- Naim_DDD_衍生-1.lua +++ /dev/null @@ -1,59 +0,0 @@ ---[[message -卡数:11 -规则:大师3 -Inspired by this page (http://roadoftheking.com/dd-advance-combo). -]] -Debug.SetAIName("Naim") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11000,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - ---your hand -Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --ragnarok ---~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl ---~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate -Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --kepler - ---your deck -Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swamp -Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl -Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate -Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --lamia - ---your extra deck -Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --beowulf -Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --genghis -Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --crystal -Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --sieg -Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --alex - ---opponent's -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --graydle dragon - - ---Insert any message here ---insert additional message here -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - ---~ Debug.ShowHint("Win this turn!!") ADDED Naim_DDD_衍生版_1.lua Index: Naim_DDD_衍生版_1.lua ================================================================== --- /dev/null +++ Naim_DDD_衍生版_1.lua @@ -0,0 +1,59 @@ +--[[message +卡数:11 +规则:大师3 +Inspired by this page (http://roadoftheking.com/dd-advance-combo). +]] +Debug.SetAIName("Naim") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11000,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +--your hand +Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --ragnarok +--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl +--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate +Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --kepler + +--your deck +Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swamp +Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --swirl +Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --gate +Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --lamia + +--your extra deck +Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --beowulf +Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --genghis +Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --crystal +Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --sieg +Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --alex + +--opponent's +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --graydle dragon + + +--Insert any message here +--insert additional message here +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + +--~ Debug.ShowHint("Win this turn!!") DELETED QB072_衍生-1.lua Index: QB072_衍生-1.lua ================================================================== --- QB072_衍生-1.lua +++ /dev/null @@ -1,44 +0,0 @@ ---[[message -卡数:7 -规则:大师3 -]] ---created by puzzle editor -Debug.SetAIName("QB072") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 ---自己的魔陷区 -Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 -Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 ---对方的魔陷区 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 ---自己的手卡 -Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 -Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 -Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 -Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 ---对方的手卡 ---自己的墓地 - ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - ADDED QB072_衍生版_1.lua Index: QB072_衍生版_1.lua ================================================================== --- /dev/null +++ QB072_衍生版_1.lua @@ -0,0 +1,44 @@ +--[[message +卡数:7 +规则:大师3 +]] +--created by puzzle editor +Debug.SetAIName("QB072") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,3000,0,0) + +--自己的怪兽区 +--对方的怪兽区 +local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 +--自己的魔陷区 +Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 +Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 +--对方的魔陷区 +Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 +--自己的手卡 +Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 +Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 +Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 +Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 +--对方的手卡 +--自己的墓地 + +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + DELETED QB083_衍生-1.lua Index: QB083_衍生-1.lua ================================================================== --- QB083_衍生-1.lua +++ /dev/null @@ -1,54 +0,0 @@ ---[[message -卡数:18 -规则:大师2020 -]] ---created by puzzle editor ---20230404 -Debug.SetAIName("QB083") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 ---自己的魔陷区 -Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 -Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 -Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 -Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 -Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 -Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 -Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 ---对方的手卡 -Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 ---自己的墓地 -Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 -Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 -Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 ---对方的卡组 ---自己的额外 -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 -Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED QB083_衍生版_1.lua Index: QB083_衍生版_1.lua ================================================================== --- /dev/null +++ QB083_衍生版_1.lua @@ -0,0 +1,54 @@ +--[[message +卡数:18 +规则:大师2020 +]] +--created by puzzle editor +--20230404 +Debug.SetAIName("QB083") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11500,0,0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 +--自己的魔陷区 +Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 +Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 +Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 +Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 +Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 +Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 +Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 +Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 +--对方的手卡 +Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 +--自己的墓地 +Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 +Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 +Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 +Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 +--对方的卡组 +--自己的额外 +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 +Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 +Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED X-LV-32_衍生-1.lua Index: X-LV-32_衍生-1.lua ================================================================== --- X-LV-32_衍生-1.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] -Debug.SetAIName("顽雨沉风") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,16500,0,0) -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - - - DELETED X-LV-32_衍生-2.lua Index: X-LV-32_衍生-2.lua ================================================================== --- X-LV-32_衍生-2.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] ---By OURYGO-YGO EZ manager -Debug.SetAIName("顽雨沉风") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,2500,0,0) -Debug.SetPlayerInfo(1,17400,0,0) -local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) -local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) -Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - - - ADDED X-LV-32_衍生版_1.lua Index: X-LV-32_衍生版_1.lua ================================================================== --- /dev/null +++ X-LV-32_衍生版_1.lua @@ -0,0 +1,30 @@ +--[[message +卡数:9 +规则:大师3 +]] +Debug.SetAIName("顽雨沉风") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,2500,0,0) +Debug.SetPlayerInfo(1,16500,0,0) +local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) +Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + + + ADDED X-LV-32_衍生版_2.lua Index: X-LV-32_衍生版_2.lua ================================================================== --- /dev/null +++ X-LV-32_衍生版_2.lua @@ -0,0 +1,31 @@ +--[[message +卡数:9 +规则:大师3 +]] +--By OURYGO-YGO EZ manager +Debug.SetAIName("顽雨沉风") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,2500,0,0) +Debug.SetPlayerInfo(1,17400,0,0) +local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP) +Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + + + DELETED [WCS2006]02_joker_衍生-1.lua Index: [WCS2006]02_joker_衍生-1.lua ================================================================== --- [WCS2006]02_joker_衍生-1.lua +++ /dev/null @@ -1,48 +0,0 @@ ---[[message -卡数:12 -规则:大师3 -]] -Debug.SetAIName("[WCS2006]02_joker") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,900,0,0) -Debug.SetPlayerInfo(1,6100,0,0) - -Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local cache1 -local e999 -e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -function cache1(e,tp,eg,ep,ev,re,r,rp) - return Duel.GetLP(1)<=0 - end -e999:SetCondition(cache1) -function cache1(e,tp,eg,ep,ev,re,r,rp) - Debug.ShowHint("残局群181175613") - return - end -e999:SetOperation(cache1) -Duel.RegisterEffect(e999,0) - - - ADDED [WCS2006]02_joker_衍生版_1.lua Index: [WCS2006]02_joker_衍生版_1.lua ================================================================== --- /dev/null +++ [WCS2006]02_joker_衍生版_1.lua @@ -0,0 +1,48 @@ +--[[message +卡数:12 +规则:大师3 +]] +Debug.SetAIName("[WCS2006]02_joker") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,900,0,0) +Debug.SetPlayerInfo(1,6100,0,0) + +Debug.AddCard(00423585,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64788463,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(25652259,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90876561,0,0,LOCATION_DECK,0,POS_FACEDOWN) + +Debug.AddCard(53363708,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(00423585,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +Debug.AddCard(403847,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(403847,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(93445074,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) + +Debug.AddCard(34460239,0,0,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.AddCard(06150044,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local cache1 +local e999 +e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +function cache1(e,tp,eg,ep,ev,re,r,rp) + return Duel.GetLP(1)<=0 + end +e999:SetCondition(cache1) +function cache1(e,tp,eg,ep,ev,re,r,rp) + Debug.ShowHint("残局群181175613") + return + end +e999:SetOperation(cache1) +Duel.RegisterEffect(e999,0) + + + DELETED [WCS2011]-03_衍生-1.lua Index: [WCS2011]-03_衍生-1.lua ================================================================== --- [WCS2011]-03_衍生-1.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] ---wcs2011-03 -Debug.SetAIName("[WCS2011]-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,250,0,0) -Debug.SetPlayerInfo(1,22000,0,0) -Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ---~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED [WCS2011]-03_衍生版_1.lua Index: [WCS2011]-03_衍生版_1.lua ================================================================== --- /dev/null +++ [WCS2011]-03_衍生版_1.lua @@ -0,0 +1,38 @@ +--[[message +卡数:9 +规则:大师3 +]] +--wcs2011-03 +Debug.SetAIName("[WCS2011]-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,250,0,0) +Debug.SetPlayerInfo(1,22000,0,0) +Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) +Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED [WCS2011]-09_衍生-1.lua Index: [WCS2011]-09_衍生-1.lua ================================================================== --- [WCS2011]-09_衍生-1.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -卡数:14 -规则:大师3 -]] ---wcs2011-09 -Debug.SetAIName("[WCS2011]-09") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED [WCS2011]-09_衍生版_1.lua Index: [WCS2011]-09_衍生版_1.lua ================================================================== --- /dev/null +++ [WCS2011]-09_衍生版_1.lua @@ -0,0 +1,39 @@ +--[[message +卡数:14 +规则:大师3 +]] +--wcs2011-09 +Debug.SetAIName("[WCS2011]-09") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8400,0,0) + +Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED [WCS2011]-11_衍生-1.lua Index: [WCS2011]-11_衍生-1.lua ================================================================== --- [WCS2011]-11_衍生-1.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] ---wcs2011-11 -Debug.SetAIName("[WCS2011]-11") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,10300,0,0) ---~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED [WCS2011]-11_衍生版_1.lua Index: [WCS2011]-11_衍生版_1.lua ================================================================== --- /dev/null +++ [WCS2011]-11_衍生版_1.lua @@ -0,0 +1,35 @@ +--[[message +卡数:9 +规则:大师3 +]] +--wcs2011-11 +Debug.SetAIName("[WCS2011]-11") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,10300,0,0) +--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) +Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED [WCS2011]-12_衍生-1.lua Index: [WCS2011]-12_衍生-1.lua ================================================================== --- [WCS2011]-12_衍生-1.lua +++ /dev/null @@ -1,50 +0,0 @@ ---[[message -卡数:13 -规则:大师3 -]] ---wcs2011-12 -Debug.SetAIName("[WCS2011]-12") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,5100,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - ADDED [WCS2011]-12_衍生版_1.lua Index: [WCS2011]-12_衍生版_1.lua ================================================================== --- /dev/null +++ [WCS2011]-12_衍生版_1.lua @@ -0,0 +1,50 @@ +--[[message +卡数:13 +规则:大师3 +]] +--wcs2011-12 +Debug.SetAIName("[WCS2011]-12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,700,0,0) +Debug.SetPlayerInfo(1,5100,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + DELETED base-2_衍生-1.lua Index: base-2_衍生-1.lua ================================================================== --- base-2_衍生-1.lua +++ /dev/null @@ -1,66 +0,0 @@ ---[[message -卡数:11 -规则:大师3 -]] - -Debug.SetAIName("base-2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,9700,0,0) -Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -local str = {} -local fun = {} - -local cache_1 - -fun["通关邀请"] = function() - local effect_100 - effect_100 = Effect.GlobalEffect() - effect_100:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_100:SetCode(EVENT_DAMAGE) - function cache_1(effect_event - , player_for_activate_the_effect - , card_gruop_for_effect - , player_for_effect_event - , value_for_effect - , effect_for_trigger - , reason_for_trigger - , player_for_trigger) - - cache_1 = Duel.GetLP(1) - - return cache_1 <= 0 - end - effect_100:SetCondition(cache_1) - function cache_1(effect_event - , player_for_activate_the_effect - , card_gruop_for_effect - , player_for_effect_event - , value_for_effect - , effect_for_trigger - , reason_for_trigger - , player_for_trigger) - Debug.ShowHint("残局群181175613") - return - end - effect_100:SetOperation(cache_1) - Duel.RegisterEffect(effect_100 - , 0) - end - -fun["通关邀请"]() - DELETED base-2_衍生-2.lua Index: base-2_衍生-2.lua ================================================================== --- base-2_衍生-2.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -卡数:12 -规则:大师3 -]] - -Debug.SetAIName("base-2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,39800,0,0) -Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) -Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED base-2_衍生版_1.lua Index: base-2_衍生版_1.lua ================================================================== --- /dev/null +++ base-2_衍生版_1.lua @@ -0,0 +1,66 @@ +--[[message +卡数:11 +规则:大师3 +]] + +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,9700,0,0) +Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache_1 + +fun["通关邀请"] = function() + local effect_100 + effect_100 = Effect.GlobalEffect() + effect_100:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_100:SetCode(EVENT_DAMAGE) + function cache_1(effect_event + , player_for_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_for_trigger) + + cache_1 = Duel.GetLP(1) + + return cache_1 <= 0 + end + effect_100:SetCondition(cache_1) + function cache_1(effect_event + , player_for_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_for_trigger) + Debug.ShowHint("残局群181175613") + return + end + effect_100:SetOperation(cache_1) + Duel.RegisterEffect(effect_100 + , 0) + end + +fun["通关邀请"]() + ADDED base-2_衍生版_2.lua Index: base-2_衍生版_2.lua ================================================================== --- /dev/null +++ base-2_衍生版_2.lua @@ -0,0 +1,32 @@ +--[[message +卡数:12 +规则:大师3 +]] + +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,39800,0,0) +Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) +Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED sample8_衍生-1.lua Index: sample8_衍生-1.lua ================================================================== --- sample8_衍生-1.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -卡数:6 -规则:大师2020 -综合残局1 -]] -Debug.SetAIName("sample8") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - -Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) - -Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED sample8_衍生版_1.lua Index: sample8_衍生版_1.lua ================================================================== --- /dev/null +++ sample8_衍生版_1.lua @@ -0,0 +1,37 @@ +--[[message +卡数:6 +规则:大师2020 +综合残局1 +]] +Debug.SetAIName("sample8") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11500,0,0) + +Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + +Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) + +Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) +Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) + +Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED superheavy samurai 2_衍生-1.lua Index: superheavy samurai 2_衍生-1.lua ================================================================== --- superheavy samurai 2_衍生-1.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -卡数:6 -规则:新大师 -]] ---created by puzzle editor -Debug.SetAIName("z2001jx") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K -Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K ---对方的手卡 ---自己的墓地 -Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 ---对方的墓地 ---自己除外的卡 ---对方除外DOWN ---自己的卡组 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N -Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的卡组 ---自己的额外 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C -Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED superheavy samurai 2_衍生版_1.lua Index: superheavy samurai 2_衍生版_1.lua ================================================================== --- /dev/null +++ superheavy samurai 2_衍生版_1.lua @@ -0,0 +1,40 @@ +--[[message +卡数:6 +规则:新大师 +]] +--created by puzzle editor +Debug.SetAIName("z2001jx") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,5800,0,0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K +Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K +--对方的手卡 +--自己的墓地 +Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 +--对方的墓地 +--自己除外的卡 +--对方除外DOWN +--自己的卡组 +Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N +Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的卡组 +--自己的额外 +Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C +Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED superheavy samurai 3_衍生-1.lua Index: superheavy samurai 3_衍生-1.lua ================================================================== --- superheavy samurai 3_衍生-1.lua +++ /dev/null @@ -1,67 +0,0 @@ ---[[message -卡数:26 -规则:大师2020 -这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! -]] ---created by puzzle editor -Debug.SetAIName("z2001jx") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 - - -Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 -Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 -Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 -Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 -Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 -Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 -Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N -Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 ---对方的卡组 ---自己的额外 -Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 -Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 -Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED superheavy samurai 3_衍生版_1.lua Index: superheavy samurai 3_衍生版_1.lua ================================================================== --- /dev/null +++ superheavy samurai 3_衍生版_1.lua @@ -0,0 +1,67 @@ +--[[message +卡数:26 +规则:大师2020 +这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! +]] +--created by puzzle editor +Debug.SetAIName("z2001jx") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11800,0,0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 + + +Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 +Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 +Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 +Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 +Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 +Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 +Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 +Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K +Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 +Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 +Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 +Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N +Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 +--对方的卡组 +--自己的额外 +Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω +Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 +Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 +Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 +Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 +Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C +Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED 「DMI2」Primal Seed_衍生-1.lua Index: 「DMI2」Primal Seed_衍生-1.lua ================================================================== --- 「DMI2」Primal Seed_衍生-1.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -卡数:6 -规则:大师3 -]] -Debug.SetAIName("「DMI2」Primal Seed") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,9750,0,0) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED 「DMI2」Primal Seed_衍生版_1.lua Index: 「DMI2」Primal Seed_衍生版_1.lua ================================================================== --- /dev/null +++ 「DMI2」Primal Seed_衍生版_1.lua @@ -0,0 +1,37 @@ +--[[message +卡数:6 +规则:大师3 +]] +Debug.SetAIName("「DMI2」Primal Seed") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,9750,0,0) + +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) + +Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) + +Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("1回合內取得勝利") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)