Index: single/简化版_30_042_1.lua ================================================================== --- single/简化版_30_042_1.lua +++ single/简化版_30_042_1.lua @@ -8,11 +8,10 @@ Debug.SetPlayerInfo(1, 29500, 0, 0) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(54343893,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) @@ -41,21 +40,17 @@ Debug.AddCard(93912845, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(57421866, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) ---~ Debug.AddCard(53129443,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(33420078, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) Debug.AddCard(19613556, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) Debug.AddCard(40633297, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) Debug.AddCard(67316075, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) ---~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle()