Index: single/简化版_50_073_1.lua ================================================================== --- single/简化版_50_073_1.lua +++ single/简化版_50_073_1.lua @@ -57,29 +57,30 @@ Debug.AddCard(16306932, 0, 0, LOCATION_PZONE, 0, POS_FACEUP) local mop = Debug.AddCard(24845628, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) Debug.AddCard(29762407, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(34906152, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) Debug.AddCard(13035077, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) -Debug.PreEquip(mop, zero) Debug.AddCard(16006416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(55878038, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(44335251, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(09742784, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(09952083, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(01929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(01929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(01929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(01929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(25669282, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(78625592, 1, 1, LOCATION_SZONE, 0, POS_FACEUP) Debug.AddCard(59305593, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) -Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) +Debug.AddCard(07153114, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) Debug.AddCard(76375976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() + +Debug.PreEquip(mop, zero)