Index: LV-013.lua ================================================================== --- LV-013.lua +++ LV-013.lua @@ -1,34 +1,38 @@ +--[[message +卡数: +规则:大师3 +]] --puzzle1 Debug.SetAIName("Level-013") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) -Debug.SetPlayerInfo(0,2000,0,0) -Debug.SetPlayerInfo(1,4000,0,0) - -Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENCE) -Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENCE) -Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENCE) -Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENCE) - -Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,2000,0,0) +Debug.SetPlayerInfo(1,4100,0,0) + +Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE) + +--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) +Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() -Debug.ShowHint("GAME START!") +--~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)