DELETED single/简化版_0510_53.lua Index: single/简化版_0510_53.lua ================================================================== --- single/简化版_0510_53.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1500, 0, 0) -Debug.SetPlayerInfo(1, 13450, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(8692301, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(9012916, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(55824220, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(01264319, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(81846636, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54620698, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(49597193, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(39512984, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("宝石骑士·黄玉") -aux.BeginPuzzle(1) ADDED single/简化版_43_010_1.lua Index: single/简化版_43_010_1.lua ================================================================== --- /dev/null +++ single/简化版_43_010_1.lua @@ -0,0 +1,33 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1500, 0, 0) +Debug.SetPlayerInfo(1, 13450, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(8692301, 0, 0, k1, 0, k2) +Debug.AddCard(9012916, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(55824220, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(01264319, 0, 0, k1, 0, k2) +Debug.AddCard(81846636, 0, 0, k1, 0, k2) +Debug.AddCard(54620698, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(49597193, 0, 0, k1, 0, k2) +Debug.AddCard(39512984, 0, 0, k1, 0, k2) +Debug.AddCard(47611119, 0, 0, k1, 0, k2) +Debug.AddCard(47611119, 0, 0, k1, 0, k2) +Debug.AddCard(24484270, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(94689206, 0, 0, k1, 0, k2) +Debug.AddCard(99645428, 0, 0, k1, 0, k2) +Debug.AddCard(79531196, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("宝石骑士·黄玉") +aux.BeginPuzzle(1)