Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -69,53 +69,54 @@
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1473,11 +1531,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1508,11 +1566,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1542,11 +1600,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1575,11 +1633,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接 3 吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -1614,11 +1672,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1652,11 +1710,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1692,11 +1750,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1728,11 +1786,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1766,11 +1824,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1801,11 +1859,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1835,11 +1893,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1871,11 +1929,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1906,11 +1964,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1924,11 +1982,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1943,11 +2001,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1976,11 +2034,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2010,11 +2068,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2043,11 +2101,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2076,11 +2134,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2110,11 +2168,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2144,11 +2202,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2178,11 +2236,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该对方恢复 1800 基本分。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2217,11 +2275,11 @@
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不是1000伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2251,11 +2309,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该我方不受伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2286,11 +2344,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2321,11 +2379,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该有一次特召机会。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2358,11 +2416,11 @@
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该不回到卡组。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2390,11 +2448,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该要用龙星作为素材。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2426,11 +2484,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能召唤魔王。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2461,11 +2519,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召野鸭。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2495,11 +2553,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能解放古怪恶魔。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2528,11 +2586,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能发轰炸龙的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2562,11 +2620,11 @@
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以连续攻击。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -2601,11 +2659,11 @@
Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召紫翠玉龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2630,11 +2688,11 @@
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该可以发动特洛伊炸弹。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2663,11 +2721,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动废品收集者效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2696,11 +2754,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以选择适用神殿还是适用狂时钟的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2775,11 +2833,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该游戏不崩溃。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -2810,11 +2868,11 @@
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以选择适用顺序。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -1461,10 +1461,71 @@
Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-----------------
Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~