ADDED single/3_07_六武众 枯岳说书人_a72.lua Index: single/3_07_六武众 枯岳说书人_a72.lua ================================================================== --- /dev/null +++ single/3_07_六武众 枯岳说书人_a72.lua @@ -0,0 +1,35 @@ +--[[message +原局:QB_a72 +]] + +Debug.SetAIName("QB072_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 +--自己的魔陷区 +Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 +--对方的魔陷区 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 +--自己的手卡 +Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 +Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 +Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 +--对方的手卡 +--自己的墓地 + +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_09_龙骑兵团 枯岳说书人_a53.lua Index: single/3_09_龙骑兵团 枯岳说书人_a53.lua ================================================================== --- /dev/null +++ single/3_09_龙骑兵团 枯岳说书人_a53.lua @@ -0,0 +1,20 @@ +--[[message +原局:棉花_a54 +]] + +--created by ygopro puzzle maker +Debug.SetAIName("MH54_衍生版_1") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_18_废铁 枯岳说书人_a82.lua Index: single/3_18_废铁 枯岳说书人_a82.lua ================================================================== --- /dev/null +++ single/3_18_废铁 枯岳说书人_a82.lua @@ -0,0 +1,30 @@ +--[[message +简语: +原局:Scrap +]] +--puzzle1 +Debug.SetAIName("Scrap") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5900, 0, 0) +Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_31_恶魔 枯岳说书人_a88.lua Index: single/3_31_恶魔 枯岳说书人_a88.lua ================================================================== --- /dev/null +++ single/3_31_恶魔 枯岳说书人_a88.lua @@ -0,0 +1,47 @@ +--[[message +原局:无名_a87 +]] +--created by ygopro puzzle maker +Debug.SetAIName("Untitled-87") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 15300, 0, 0) +Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) +c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/3_7_六武众 枯岳说书人_a72.lua Index: single/3_7_六武众 枯岳说书人_a72.lua ================================================================== --- single/3_7_六武众 枯岳说书人_a72.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -原局:QB_a72 -]] - -Debug.SetAIName("QB072_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 ---自己的魔陷区 -Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 -Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 ---对方的魔陷区 -Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 ---自己的手卡 -Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 -Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 -Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 -Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 ---对方的手卡 ---自己的墓地 - ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/3_9_龙骑兵团 枯岳说书人_a53.lua Index: single/3_9_龙骑兵团 枯岳说书人_a53.lua ================================================================== --- single/3_9_龙骑兵团 枯岳说书人_a53.lua +++ /dev/null @@ -1,20 +0,0 @@ ---[[message -原局:棉花_a54 -]] - ---created by ygopro puzzle maker -Debug.SetAIName("MH54_衍生版_1") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1000, 0, 0) -Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/4_00_请便 枯岳说书人_c05.lua Index: single/4_00_请便 枯岳说书人_c05.lua ================================================================== --- /dev/null +++ single/4_00_请便 枯岳说书人_c05.lua @@ -0,0 +1,19 @@ +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-05") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint( + "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。" +) ADDED single/4_01_右手持盾左手持剑 枯岳说书人_c02.lua Index: single/4_01_右手持盾左手持剑 枯岳说书人_c02.lua ================================================================== --- /dev/null +++ single/4_01_右手持盾左手持剑 枯岳说书人_c02.lua @@ -0,0 +1,17 @@ +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 200, 0, 0) + +Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下让怪兽同归于尽") ADDED single/4_01_火焰骑兵 枯岳说书人_c01.lua Index: single/4_01_火焰骑兵 枯岳说书人_c01.lua ================================================================== --- /dev/null +++ single/4_01_火焰骑兵 枯岳说书人_c01.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] + +Debug.SetAIName("X-LV-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") ADDED single/4_02_下克上的首饰 枯岳说书人_c03.lua Index: single/4_02_下克上的首饰 枯岳说书人_c03.lua ================================================================== --- /dev/null +++ single/4_02_下克上的首饰 枯岳说书人_c03.lua @@ -0,0 +1,15 @@ +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1800, 0, 0) + +Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下装备卡的用法") ADDED single/4_02_湿地草原 枯岳说书人_c06.lua Index: single/4_02_湿地草原 枯岳说书人_c06.lua ================================================================== --- /dev/null +++ single/4_02_湿地草原 枯岳说书人_c06.lua @@ -0,0 +1,14 @@ +--[[message +新手教学 +]] +Debug.SetAIName("X-LV-06") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 300, 0, 0) +Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下永续魔法+场地魔法") ADDED single/4_06_超重武者 枯岳说书人_a83.lua Index: single/4_06_超重武者 枯岳说书人_a83.lua ================================================================== --- /dev/null +++ single/4_06_超重武者 枯岳说书人_a83.lua @@ -0,0 +1,31 @@ +--[[message +原局:z2001jx_a02 +]] +Debug.SetAIName("superheavy samurai 2_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K +Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的手卡 +--自己的墓地 +Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融 +--对方的墓地 +--自己除外的卡 +--对方除外DOWN +--自己的卡组 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q +--对方的卡组 +--自己的额外 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_07_机人 sample_a07.lua Index: single/4_07_机人 sample_a07.lua ================================================================== --- /dev/null +++ single/4_07_机人 sample_a07.lua @@ -0,0 +1,24 @@ +--[[message +连接召唤入门 +]] + +Debug.SetAIName("sample7") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺 +Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具 + +Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球 + +Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓 +Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵 + +Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码 + +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导 +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_07_超重武者 z2001jx_a01.lua Index: single/4_07_超重武者 z2001jx_a01.lua ================================================================== --- /dev/null +++ single/4_07_超重武者 z2001jx_a01.lua @@ -0,0 +1,32 @@ +--[[message +]] +Debug.SetAIName("superheavy samurai 1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的卡组 +--自己的额外 +Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_09_地中族 枯岳说书人_c04.lua Index: single/4_09_地中族 枯岳说书人_c04.lua ================================================================== --- /dev/null +++ single/4_09_地中族 枯岳说书人_c04.lua @@ -0,0 +1,24 @@ +--[[message +新手教学 +【莫勉强】 +]] +Debug.SetAIName("X-LV-04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10500, 0, 0) +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") DELETED single/4_7_机人 sample_a07.lua Index: single/4_7_机人 sample_a07.lua ================================================================== --- single/4_7_机人 sample_a07.lua +++ /dev/null @@ -1,24 +0,0 @@ ---[[message -连接召唤入门 -]] - -Debug.SetAIName("sample7") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺 -Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具 - -Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球 - -Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓 -Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵 - -Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码 - -Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导 -Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/5_05_黑洞 枯岳说书人_a79.lua Index: single/5_05_黑洞 枯岳说书人_a79.lua ================================================================== --- /dev/null +++ single/5_05_黑洞 枯岳说书人_a79.lua @@ -0,0 +1,30 @@ +--[[message +简语:灵摆召唤入门2 +原局:sample_a06 +]] + +Debug.SetAIName("sample6") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) + +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/5_06_机人 枯岳说书人_a80.lua Index: single/5_06_机人 枯岳说书人_a80.lua ================================================================== --- /dev/null +++ single/5_06_机人 枯岳说书人_a80.lua @@ -0,0 +1,30 @@ +--[[message +简语:综合残局1 +原局:sample_a08 +]] + +Debug.SetAIName("sample8_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/5_11_融合 枯岳说书人_a81.lua Index: single/5_11_融合 枯岳说书人_a81.lua ================================================================== --- /dev/null +++ single/5_11_融合 枯岳说书人_a81.lua @@ -0,0 +1,33 @@ +--[[message +简语:综合残局2 +原局:sample_a09 +]] +Debug.SetAIName("sample9_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) + +Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN) + +Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_19_超重武者 枯岳说书人_a87.lua Index: single/5_19_超重武者 枯岳说书人_a87.lua ================================================================== --- /dev/null +++ single/5_19_超重武者 枯岳说书人_a87.lua @@ -0,0 +1,50 @@ +--[[message +原局:z2001jx_a07 +]] +--created by puzzle editor +Debug.SetAIName("superheavy samurai(7)") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8300, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 +--自己的手卡 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N +Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +--对方的卡组 +--自己的额外 +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_21_超重武者 枯岳说书人_a85.lua Index: single/5_21_超重武者 枯岳说书人_a85.lua ================================================================== --- /dev/null +++ single/5_21_超重武者 枯岳说书人_a85.lua @@ -0,0 +1,50 @@ +--[[message +原局:z2001jx_a05 +]] +--created by puzzle editor +Debug.SetAIName("superheavy samurai(5)") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的手卡 +--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 +--对方的卡组 +--自己的额外 +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_22_超重武者 枯岳说书人_a86.lua Index: single/5_22_超重武者 枯岳说书人_a86.lua ================================================================== --- /dev/null +++ single/5_22_超重武者 枯岳说书人_a86.lua @@ -0,0 +1,51 @@ +--[[message +原局:z2001jx_a06 +]] +--created by puzzle editor +Debug.SetAIName("superheavy samurai(6)") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 +--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 +--自己的手卡 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的手卡 +--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 +Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 +--对方的卡组 +--自己的额外 +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 +Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_26_超重武者 枯岳说书人_a84.lua Index: single/5_26_超重武者 枯岳说书人_a84.lua ================================================================== --- /dev/null +++ single/5_26_超重武者 枯岳说书人_a84.lua @@ -0,0 +1,56 @@ +--[[message +原局:z2001jx_a03 +]] +Debug.SetAIName("superheavy samurai 3_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 + +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 +Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 +Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 +Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 +--对方的卡组 +--自己的额外 +Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 +Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_52_点火骑士 枯岳说书人_d01.lua Index: single/5_52_点火骑士 枯岳说书人_d01.lua ================================================================== --- /dev/null +++ single/5_52_点火骑士 枯岳说书人_d01.lua @@ -0,0 +1,62 @@ +--[[message +]] +Debug.SetAIName("WABihamut-001") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 +Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 +Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 +Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 +Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd(5) +aux.BeginPuzzle() DELETED single/5_5_黑洞 枯岳说书人_a79.lua Index: single/5_5_黑洞 枯岳说书人_a79.lua ================================================================== --- single/5_5_黑洞 枯岳说书人_a79.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -简语:灵摆召唤入门2 -原局:sample_a06 -]] - -Debug.SetAIName("sample6") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) - -Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - ---~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - -Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) ---~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() DELETED single/Scrap.lua Index: single/Scrap.lua ================================================================== --- single/Scrap.lua +++ /dev/null @@ -1,26 +0,0 @@ ---puzzle1 -Debug.SetAIName("Scrap") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5900, 0, 0) -Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Untitled-87.lua Index: single/Untitled-87.lua ================================================================== --- single/Untitled-87.lua +++ /dev/null @@ -1,44 +0,0 @@ ---created by ygopro puzzle maker -Debug.SetAIName("Untitled-87") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 15300, 0, 0) -Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) -Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) -Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) -c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/WABihamut-001.lua Index: single/WABihamut-001.lua ================================================================== --- single/WABihamut-001.lua +++ /dev/null @@ -1,62 +0,0 @@ ---[[message -]] -Debug.SetAIName("WABihamut-001") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) - -Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 -Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 -Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 -Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 -Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd(5) -aux.BeginPuzzle() DELETED single/X-LV-01.lua Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ /dev/null @@ -1,16 +0,0 @@ ---[[message -新手教学 -]] - -Debug.SetAIName("X-LV-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1000, 0, 0) -Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") DELETED single/X-LV-02.lua Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ /dev/null @@ -1,17 +0,0 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 200, 0, 0) - -Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下让怪兽同归于尽") DELETED single/X-LV-03.lua Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ /dev/null @@ -1,15 +0,0 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1800, 0, 0) - -Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下装备卡的用法") DELETED single/X-LV-04.lua Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ /dev/null @@ -1,24 +0,0 @@ ---[[message -新手教学 -【莫勉强】 -]] -Debug.SetAIName("X-LV-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 10500, 0, 0) -local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) -local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) -local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) -local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) -Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") DELETED single/X-LV-05.lua Index: single/X-LV-05.lua ================================================================== --- single/X-LV-05.lua +++ /dev/null @@ -1,19 +0,0 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-05") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 2500, 0, 0) -Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint( - "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。" -) DELETED single/X-LV-06.lua Index: single/X-LV-06.lua ================================================================== --- single/X-LV-06.lua +++ /dev/null @@ -1,14 +0,0 @@ ---[[message -新手教学 -]] -Debug.SetAIName("X-LV-06") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 300, 0, 0) -Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -Debug.ShowHint("尝试一下永续魔法+场地魔法") DELETED single/sample8_衍生版_1.lua Index: single/sample8_衍生版_1.lua ================================================================== --- single/sample8_衍生版_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -综合残局1 -]] - -Debug.SetAIName("sample8_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11500, 0, 0) - -Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) -Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) - -Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) ---~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() DELETED single/sample9_衍生版_1.lua Index: single/sample9_衍生版_1.lua ================================================================== --- single/sample9_衍生版_1.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -综合残局2 -]] -Debug.SetAIName("sample9_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) - -Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) - -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) -Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) -Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) - -Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) -Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) -Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN) - -Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - ---~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai 1.lua Index: single/superheavy samurai 1.lua ================================================================== --- single/superheavy samurai 1.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7800, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 -Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角 -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K ---对方的卡组 ---自己的额外 -Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai 2_衍生版_1.lua Index: single/superheavy samurai 2_衍生版_1.lua ================================================================== --- single/superheavy samurai 2_衍生版_1.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 2_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5800, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K -Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K ---对方的手卡 ---自己的墓地 -Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融 ---对方的墓地 ---自己除外的卡 ---对方除外DOWN ---自己的卡组 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q ---对方的卡组 ---自己的额外 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai 3_衍生版_1.lua Index: single/superheavy samurai 3_衍生版_1.lua ================================================================== --- single/superheavy samurai 3_衍生版_1.lua +++ /dev/null @@ -1,55 +0,0 @@ ---[[message -]] -Debug.SetAIName("superheavy samurai 3_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11800, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 - -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 -Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 -Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 -Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 -Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 ---对方的卡组 ---自己的额外 -Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω -Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 -Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 -Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai(5).lua Index: single/superheavy samurai(5).lua ================================================================== --- single/superheavy samurai(5).lua +++ /dev/null @@ -1,47 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(5)") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7500, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的手卡 ---~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 ---对方的卡组 ---自己的额外 -Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B -Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 -Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai(6).lua Index: single/superheavy samurai(6).lua ================================================================== --- single/superheavy samurai(6).lua +++ /dev/null @@ -1,48 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(6)") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 ---自己的手卡 -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的手卡 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 -Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟 ---对方的卡组 ---自己的额外 -Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 -Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/superheavy samurai(7).lua Index: single/superheavy samurai(7).lua ================================================================== --- single/superheavy samurai(7).lua +++ /dev/null @@ -1,47 +0,0 @@ ---created by puzzle editor -Debug.SetAIName("superheavy samurai(7)") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 8300, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑 ---~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑 ---自己的手卡 -Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 ---~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠 -Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙 -Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N -Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 ---对方的卡组 ---自己的额外 -Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B -Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵 -Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle()